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Pet Bugs?

benreece asks: "During my few years as a programmer/developer I've come across some strange bugs. Recently I found that Microsoft's VB/VBScript(ASP) round function has problems (for example, 'round(82.845)' returns '82.84' instead of '82.85'). It took me an annoyingly long time to realize the problem wasn't mine. I'm wondering what other obscure, weird, and especially annoying bugs in languages/compilers/etc have frustrated other developers." Memorable bugs. Every developer has one. What were yours?

6 of 985 comments (clear)

  1. My favorite browser "feature" by SuperMallen · · Score: 5, Interesting

    I worked a wicked long time ago on the HotJava browser, and we were forever running into strange behaviors in the ways IE and Netscape handled what looked like normal HTML tags.

    My favorite was a bug we saw with a three column table. The table's three cells were specified like this:

    <td width="31"></td><td width="42></td><td width="29"></td>

    Being a good little HTML-compliant browser, HotJava displayed them with those pixel widths. But lo and behold! When displayed in Netscape, the table filled the screen.

    We bashed our heads against the wall to figure this out until we realized that the numbers added up to almost, but not quite, 100. Netscape was treating them as percentages rather than pixel widths, even though they lacked percent signs. The cutoff turned out to be somewhere around 104 to 96. Anywhere in there and the browser would assume percentages.

    --
    -- What is this Earth thing you call "slow"?
  2. Current bug in Windows I/O.... by Kris+Warkentin · · Score: 5, Interesting

    I just observed this bug a while ago while porting some software to windows. Do the following:

    fopen some file for writing.
    write some stuff.
    fseek to some offset near the beginning.
    write some more stuff.
    fclose.

    Simple right? Wrong. I observed that the second write didn't get performed unless you explicitly do a fflush before the close. Imagine, not writing dirty buffers out on a fclose....unbelievable.

    --

    In Soviet Russia, hot grits put YOU down THEIR pants.
  3. You think YOU had a rounding bug???? by flatulus · · Score: 5, Interesting
    Get this: A few years ago I was doing real-time driver development for an embedded DSP subsystem using TI 54X processors. Months into the development, one of the processors started "losing" a serial port transmitter interrupt. This was an interrupt that (kinda like a machine gun) *MUST* fire every time, or it will never fire again.

    This was a major issue, because when the interrupt was lost the system froze up and had to be rebooted (this is an embedded app - not a desktop).

    I offered to assist the engineer responsible for this code. We spent two days tracing the problem in extreme detail, checking and cross-checking our results. We both concluded that the processor was simply "losing" the interrupt. There was no rational explanation. We adopted the countermeasure of using a fine grain watchdog timer to look for the lost interrupt. This isn't the best solution, since what was to keep the watchdog interrupt from being lost??? But it was the best we could do. And it worked.

    The project lead, however, was very unhappy with our solution. He was convinced that we had overlooked the cause of the problem, which had to be software-based. I countered that, though he could certainly be right, it would be better to leave the watchdog in and let the project move ahead until we stumbled across the real cause in due time. He reluctantly accepted this approach.

    My vindication took five months, but what sweet irony when it did. It turned out that some other company, which also used the 54X chip, had encountered the same problem, but they figured it out (and I'll never know how). The problem was that the 54X (at that time) had a silicon flaw that, when certain integer rounding instructions executed at the same instant that an interrupt were being asserted, the interrupt could be "lost". This was confirmed by TI to be a silicon fault, and no amount of software handstands or cartwheels could fix it. The only workaround was to not use those rounding instructions!

    OK- top that....

  4. 6502 microcode bugs... by schon · · Score: 5, Interesting

    My all-time favourite bug is in the microcode of the 6502/6510...

    An indirect jump where the source address was on a page boundary caused the high-byte to be pulled from the beginning of the current page, instead of the beginning of the next page..

    eg.
    $0100 holds $80
    $01FF holds $32
    $0200 holds $14

    then the command

    JMP ($01FF)

    would load the program counter with $8032, instead of $1432

    First time I saw it used was in some copy-protection code in the C64 version of Sim City.. It was some obfusication to screw up beginning crackers.. (it threw me for about 5 minutes..)

    Ahh, those were the days :o)

  5. I know, it's a feature. by Elwood+P+Dowd · · Score: 5, Interesting

    As far as I could tell when I was using Perl, running under strict mode would make it so that print() only worked with strings that ended in \n. I can't tell you how long that takes every beginning Perl programmer to figure out. Took me a good four hours.

    My favorite bug in slashcode is that clicking "Parent" in my default story view always returns the default story view, not the parent of the post I'm clicking on. So I have to click on the post ID number, then click parent on the resulting page.

    --

    There are no trails. There are no trees out here.
  6. Hidden slashdot discussions by mcc · · Score: 5, Interesting

    As others have noted, this isn't a bug, these are just the stories that the editors decided weren't important enough to warrant a full front-page thing. Funnily enough, these "section page only" articles tend to have much better and more insightful comments than the front page articles, because people only post there if they really care :)

    Beyond that, though, what i liked was that used to, on slashdot, you could post to sid's that didn't exist. Like, you could go to http://slashdot.org/article.pl?sid=haiku, or something, and while there wouldn't be a story at the top of the page, you could post comments there, and the next person to go to http://slashdot.org/article.pl?sid=haiku would see that comment and could reply to it, until the comment reached a certain age and was automatically deleted. There used to be a whole bunch of these little "hidden" discussion areas littered all over slashdot that people would form entire little communities around them. Unfortunately, this was mostly used for troll groups to coordinate attacks. (K-9-something-inches or something? I don't remember.)

    Unfortunately they seem to have removed this feature from slashdot :( Unless i'm just confused about how it's done, anyway. But it seems to be disabled, going to a non-existent sid now shows "Nothing for you to see here, move along".

    There were some other really bizarre but fun slashdot bugs, like how there was some wierd twilight zone area at sid 0, or sid null (or something.. "slashdot.org/?sid=", i think was the url.. i can't remember. i think it was called "test discussion". or something) that you'd sometimes get dumped at if you clicked on the "parent" link in the preview of a post you were writing. Not always, just sometimes. The thing was though, there was some other bug that for some unfathomable reason would sometimes cause posts to get moved out of their correct threads, and into the null discussion, at random. And people wouldn't notice this. And so if you went to the test discussion, you'd just see hundreds and hundreds of random posts, totally irrelivant to each other or anything else, on totally random subjects. It was fun to go through this and try to guess what subjects the posts were on.

    And then there was.. i barely even remember this one. There was a page i managed to get to a couple times-- i can't remember how, but there was a simple way to do it that would work every time-- that just said, "Here are some open discussions", and linked a bunch of articles. The Test Discussion was always near the top of this list. I'd expect that whatever this page is, it's gone now, but can anyone remember what this page was or how i would have gotten to it?