NeverWinter Nights Dedicated Linux Server Released
Ivan writes: "Bioware has released a dedicated Linux server for NeverWinter Nights. It requires a Windows install to use, but it definitely shows that they care about Linux users and are making progress towards the Linux client."
What do you mean? If you buy the Windows client, the Linux client is free. I'm getting it, and so are many other people. This is just another misguided AC...
Slashdot is a waste of time. I enjoy wasting time.
Now don't get me wrong, I'm not saying Bioware doesn't care about the Linux community or isn't moving forward on a Linux client. But let's be honest here. They're releasing a Linux client for themselves and their windows players. I am, however, very thankful to rate second. That is infinately more attention then most game companies give us.
A steaming cup of soykaf would be real wiz right now.
from the article
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:)
4. Transfer the following files from your Windows installation to a directory in Linux:
Required Files:
data/*
override/*
chitin.key
dialog.tl
Recommended Files:
nwm/* - Official campaign modules
modules/* - User modules
hak/* - Hak paks
patch/* - Updated files
nwnplayer.ini - User settings
So once you get these files, someone make a tar of them and keep them for peeps to use and mention the configuration of the windows thing (like what kind of install was used) and there you go - you dont need windows no more
You neglected to mention that the EULA has been revised.
Yes, I know this is late and no one cares anymore, but I WOULD like to point out that Bioware has done an incredible job at least trying to justify and make this game work cross-platform. From the very start, there were supposed to be FOUR versions of NWN, one for Windows, MacOS, Linux and finally BeOS. Come on, any company that would seriously consider developing for 4 completely different platforms (including one that was never popular in its prime) is at least making some sort of effort. You must also remember, the chunk that Bioware bit off would be a far sight more than a lot of companies could chew. Most would slack off and cut features, or in the least cut corners with gameplay elements, which Bioware DID NOT do. This sizable undertaking took them FOUR YEARS to complete. Since then, the BeOS port fell to the wayside (they couldn't justify writing for a dead OS), and my thinking on the Mac client is that they were not adequetely prepared for the (decently drastic) switch between OS 9 and OS X. As for the windows client, it was rushed to market before they were completely satisfied (there was a patch available the day it was released), probably to appease Infogrames (which bailed them out when they got in that big spat with Interplay, if you recall). I mean, what kind of game has a beta that lasts less than a month? That leaves the linux client. They promised it at launch, but when they bumped up (or didn't delay, rather) the windows client, I assume they didn't think it would be worth it to rush the linux client to market, and wanted to do things right (a pretty big assumption, granted, but I do believe Bioware is that kind of company. If they didn't have to worry about publishing they'd remind me a lot of Nintendo.) So, we get the linux server (albeit a bit late), with promises for a linux client "soon," but if you really look at it, I think you have to respect the great effort these people put forth to make this game available for EVERYONE, with full cross-platform compatibility. As for the windows install required for the linux applications, that probably wasn't there not so long ago. The plan was to release all 3 clients (and then later just the 2) on-disc, out of the same box. My best guess is that all that got ripped to shreds when they decided they wouldn't want to release a new edition with the windows and linux clients in stores so soon after the initial launch, so they decided to leave the client all by its lonesome online and grab the libraries off the windows install. True, that doesn't justify the absence of a proper linux install, but it at least might explain why they chose to go this route. Either way, becrying their tactics as valvian is, I think, rather off the mark when you consider what they at least tried to do.