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NeverWinter Nights Dedicated Linux Server Released

Ivan writes: "Bioware has released a dedicated Linux server for NeverWinter Nights. It requires a Windows install to use, but it definitely shows that they care about Linux users and are making progress towards the Linux client."

6 of 216 comments (clear)

  1. Re:Wanna bet? by Dunkalis · · Score: 5, Informative

    What do you mean? If you buy the Windows client, the Linux client is free. I'm getting it, and so are many other people. This is just another misguided AC...

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  2. Proves they care? by Saxerman · · Score: 5, Insightful
    The reason there is a Linux halflife server is not because they 'care' about the Linux community. Its because there are plenty of people willing to host servers on their Linux boxes even though they have no Linux halflife client. More servers equals more value added to their customer base.

    Now don't get me wrong, I'm not saying Bioware doesn't care about the Linux community or isn't moving forward on a Linux client. But let's be honest here. They're releasing a Linux client for themselves and their windows players. I am, however, very thankful to rate second. That is infinately more attention then most game companies give us.

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  3. it requires a windows installation because by atari2600 · · Score: 5, Informative

    from the article

    4. Transfer the following files from your Windows installation to a directory in Linux:

    Required Files:
    data/*
    override/*
    chitin.key
    dialog.tlk

    Recommended Files:
    nwm/* - Official campaign modules
    modules/* - User modules
    hak/* - Hak paks
    patch/* - Updated files
    nwnplayer.ini - User settings

    So once you get these files, someone make a tar of them and keep them for peeps to use and mention the configuration of the windows thing (like what kind of install was used) and there you go - you dont need windows no more :)

    1. Re:it requires a windows installation because by Jace+of+Fuse! · · Score: 5, Informative

      You go right ahead and copy the data-files off of someone else, as long as you bought the original you are complying with fair use.

      The problem however, is that CHITIN.KEY -- Assuming that of course IS the Keyfile. You see, every copy of Neverwinter Nights has a unique Key associated with the user who registered at Bioware for multiplayer gaming.

      I sure as heck wouldn't want to be the person whose key is tagged as "pirated", since I paid enough for this game I'd actually like to play it.

      Oh, and since I fully intend to host a dedicated server running the MUD-LIKE opened-ended module I'm writing, I'd also like to have my friends to be able to actually log into my server and play.

      Assuming the Linux people play fair and don't take Bioware's generosity as an opprotunity to "stick it to the man", I think the Linux client is an absolutely awesome thing. Unfortunately, I fully expect warezed copies of NWN to ruin things for a whole lot of people.

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  4. Re:Concerns about neverwinternight: by barzok · · Score: 5, Informative

    You neglected to mention that the EULA has been revised.

  5. Operating Systems by Rydia · · Score: 5, Insightful

    Yes, I know this is late and no one cares anymore, but I WOULD like to point out that Bioware has done an incredible job at least trying to justify and make this game work cross-platform. From the very start, there were supposed to be FOUR versions of NWN, one for Windows, MacOS, Linux and finally BeOS. Come on, any company that would seriously consider developing for 4 completely different platforms (including one that was never popular in its prime) is at least making some sort of effort. You must also remember, the chunk that Bioware bit off would be a far sight more than a lot of companies could chew. Most would slack off and cut features, or in the least cut corners with gameplay elements, which Bioware DID NOT do. This sizable undertaking took them FOUR YEARS to complete. Since then, the BeOS port fell to the wayside (they couldn't justify writing for a dead OS), and my thinking on the Mac client is that they were not adequetely prepared for the (decently drastic) switch between OS 9 and OS X. As for the windows client, it was rushed to market before they were completely satisfied (there was a patch available the day it was released), probably to appease Infogrames (which bailed them out when they got in that big spat with Interplay, if you recall). I mean, what kind of game has a beta that lasts less than a month? That leaves the linux client. They promised it at launch, but when they bumped up (or didn't delay, rather) the windows client, I assume they didn't think it would be worth it to rush the linux client to market, and wanted to do things right (a pretty big assumption, granted, but I do believe Bioware is that kind of company. If they didn't have to worry about publishing they'd remind me a lot of Nintendo.) So, we get the linux server (albeit a bit late), with promises for a linux client "soon," but if you really look at it, I think you have to respect the great effort these people put forth to make this game available for EVERYONE, with full cross-platform compatibility. As for the windows install required for the linux applications, that probably wasn't there not so long ago. The plan was to release all 3 clients (and then later just the 2) on-disc, out of the same box. My best guess is that all that got ripped to shreds when they decided they wouldn't want to release a new edition with the windows and linux clients in stores so soon after the initial launch, so they decided to leave the client all by its lonesome online and grab the libraries off the windows install. True, that doesn't justify the absence of a proper linux install, but it at least might explain why they chose to go this route. Either way, becrying their tactics as valvian is, I think, rather off the mark when you consider what they at least tried to do.