The Wireless Arcade
KeelSpawn writes "Techreiview has an article on Wireless gaming through handhelds. Quoted from article: "They don't have fancy 3-D graphics, but video games for handheld devices stand poised to capture a huge U.S. market. Why? Because we all have to wait." There are a lot of "Small" games that could be great time killers in lines if ported to cel
phones, and made multiplayer, and cheap. Perhaps something like the Game Boy's Pokemon Crystal, but with hooks to play perhaps the people within X miles of you ;)
please include a pause button. The first person who holds up my grocery line while he finishes up a level will get beaten to death with a baguette.
It has everything this article mentioned except wireless: portability, cheap graphics, multiplayer, and the air of dignity from my sleek black calc. It is also (IMO) the greatest version of Tetris ever made.
It has gotten me through the most boring classes and the longest waits. It doesn't eat batteries like some other TI games I could mention *coughbreakoutcough*, yet it is still endlessly fast and challenging. The two-player battle mode is perfectly balanced, with all sorts of different tactics my Chemistry buddies and I developed in high school. I would seriously consider teaching a class on Tetris Theory if someone would pay me.
So I'll leave my phone in my pocket, thank you. TI has me covered.
Co-founder of GerbilMechs