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The Wireless Arcade

KeelSpawn writes "Techreiview has an article on Wireless gaming through handhelds. Quoted from article: "They don't have fancy 3-D graphics, but video games for handheld devices stand poised to capture a huge U.S. market. Why? Because we all have to wait." There are a lot of "Small" games that could be great time killers in lines if ported to cel phones, and made multiplayer, and cheap. Perhaps something like the Game Boy's Pokemon Crystal, but with hooks to play perhaps the people within X miles of you ;)

32 of 112 comments (clear)

  1. Great! by MacGod · · Score: 4, Funny

    Wonderful! Now, not only do we have people yakking all day walking down the street on their phones, they're alsso playing Pokemon! Just when you thought big-city life couldn't get more annoying, comes the daily squeek of "Pikachu!" from a hundred thousand cell phones!!

    FP BTW

    --
    "Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
    1. Re:Great! by dalassa · · Score: 2

      Except what suit would lower himself to play pokemon on his tiny phone. This assumes he can get the rules something which in my experience is immpossible for non-geeks over the age of 12. :-)

      --
      Feminism is the radical notion that women are people.
    2. Re:Great! by _LORAX_ · · Score: 3, Insightful

      Game Boy and GBA's biggest market segment has always been adults and not children. Now we are talking about a cell phone, something most people spend excessivly already, adding games is a logical extension if they are not compromising the rest of the system.

  2. MAME, NES Emulators vs. Graphics by FortKnox · · Score: 4, Insightful

    People run MAME and NES Emulators (even Atari Emulators). Graphics do *NOT* define the game!

    Take Doom3 for example. Sure it looks pretty, but if its just another FPS DM game, no one will enjoy it. Its all about gameplay and innovation. These wireless games could become very popular as long as they have good gameplay and innovate the game for the new platform.

    I hope this sparks gameplay and innovation on all platforms...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:MAME, NES Emulators vs. Graphics by Zathrus · · Score: 2

      I love how people expand from "I won't enjoy it" to "no one will enjoy it".

      Speak for yourself, frankly. There's a lot of people who enjoy playing FPS games, either single or multiplayer.

      Yeah, I enjoy playing some old games too - Qbert, Qix, etc. are fun to play. But so is Quake3 CTF. It's a very different kind of game play. On the flipside, I don't enjoy RTS games... just not my cup of tea. But I'm not going to be so inane as to say "oh boy, Warcraft 3. Nobody's going to enjoy that."

    2. Re:MAME, NES Emulators vs. Graphics by NanoGator · · Score: 2

      "I love how people expand from "I won't enjoy it" to "no one will enjoy it"."

      Yeah, that attitude is common. I think when some people comment, they automatically go into 'cynicism mode' and ask "why would I want this?" Then the append it with "I could do the same thing if I build this, pay for that, or learn to live without it." I think people have equated cynicism with getting modded up. Heh.

      One thing to think about with gaming, though, is that the interface is every bit as important as the fun factor of the game. I love playing Donkey Kong Country, but playing it emulated presents a problem because I do not have a controller. One of these days I may break down and buy one, but that isn't high on my list at the moment.

      I think Solitaire on the PocketPC is extremely addictive, but man it'd suck playing it on my cell phone, even with a rocker switch. My old cell phone lent itself pretty well to playing snake. I found that out when I got to a theater 20 minutes early, but didn't want to give up my good seat. (the movie was highly anticipated...) I never thought of my cell phone as a game machine before, but I did enjoy having something to do besides watch the slideshow trivia. :)

      --
      "Derp de derp."
  3. ti-83 by shmuc · · Score: 2

    if wireless was a feature on the ti-83, tetris would've been so much more fun during calc class back in high school.

    --

    Efren Belizario
    headspeak.com
    1. Re:ti-83 by rapid+prototype · · Score: 2

      "happy weed". great pac-man clone for the mac. don't know how many physics labs passed more quickly due to having this game on the LAN.

      -rp

    2. Re:ti-83 by NanoGator · · Score: 2

      Heh there was a dork in my algebra class that spent waaaaaaaay too much time playing with his TI-85. He was actually popular for a day when he found a way to view porn on it. People actually started talking to him for about a week, but his lack of personality killed that phase. Heh.

      Still, he did manage to drastically improve the popularity of those calcs.

      --
      "Derp de derp."
  4. Great games by bigjocker · · Score: 2, Insightful

    Great games dont need great graphics, they need great playability. Take Monkey Island, KSirtet, Sokoban and Supaplex.

    --
    Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your ass tomorrow.
  5. If you are writing these games, by Anne_Nonymous · · Score: 5, Funny

    please include a pause button. The first person who holds up my grocery line while he finishes up a level will get beaten to death with a baguette.

  6. Great, as long as it doesn't eat up minutes... by systmc · · Score: 4, Informative

    The particular Sprint phone I have doesn't have any games preloaded on it - you must use their wireless web to access games. Problem is, it's billed as a call the entire time you play. Not very fun.

    1. Re:Great, as long as it doesn't eat up minutes... by pmancini · · Score: 2

      There should be a game rate, perhaps a special plan where games are a set monthly subscription. Also with 3G games can be billed as kilobyte squirts so, so long as the game client handles most of the work and data requirements are kept low this can work out pretty good. A lot of analysis needs to be done. I am trying to convince the 3G managers that what we need are multiplayer euro style games. Pricing is a major issue. On the one hand it will cost a lot to develop the games, on the other hand the customer is price sensative. I know I am one of the cheapest bastards around so I am using me as a model.

  7. Multiplayer? by RaboKrabekian · · Score: 4, Insightful

    I'm not sure multiplayer as described would be that big of a hit. My guess is that most people who'd play games on their cell phones want something they can pick and put down quickly, with a minimum of hassle. Unless you can streamline a matchmaking interface so that it takes less than 30 seconds, I doubt you'll see much use for it. If you only have five minutes to play a game, and 3 of those are spent finding someone to play with, you're not going to bother.

    --
    "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
  8. Imagine the costs... by cheezycrust · · Score: 3, Insightful

    Imagine how much this will cost you - without you knowing it. Here in Belgium, these SMS games cost you 1 per message. A simple Login-Question-Answer-Score round would cost you 4. There was a guy who lost 6000 because he played a lottery 3000 times. Now he's complaining he didn't read the fine print.

    We need flat-fee access! How long will it take before we can get mobile Internet for a fixed price?

    --
    Teenagers these days don't have as much sex as they want each other to think they do.
  9. This is a killer app by Nomad7674 · · Score: 3, Interesting

    I must say this is something I have been wanting. I bought a Palm VIIx about a year ago, when the big promotion came out from Palm. I used the thing fr HOURS the first month, MINUTES the second month, and then barely at all after that. Wound up cancelling service as soon as was possible under the terms of my contract. The thing is, with high-speed internet at work, an Airport network at home, and dial-ups available while on the road, there was not much that I had left to do with a wireless unit which only did low-tech, no-color internet.

    But if it had been able to do wireless gaming, I suspect I would still be an owner and an enthusiastic user. Even without the graphics, even without sound effects, the ability to play new games all the time and to play against real people is compelling.

  10. Re:So what the games are simple! by Fred+IV · · Score: 2, Informative

    Too bad it's only in Japan right now.

    Coming to the US faster than you think.
    Check it out

  11. Other things you could do with a palmtop by pokeyburro · · Score: 3, Interesting

    Yeah, I'm gonna sound like a snob, but I'd really like to read a book while waiting instead of turning my brain off for yet another Tetris clone. Trouble is, many of the books I'd like to read are too big to fit nicely in one of my pockets. If only I could put them in a palmtop or cellphone... Sure, this method of entertainment is clever and cool, but geez, I play enough games already.

    --
    Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
    1. Re:Other things you could do with a palmtop by CaffeineAddict2001 · · Score: 2

      Yeah, I hear ya. Dr. Suess books are rather large. It's hard to get them on a bookshelf let alone your pocket.

    2. Re:Other things you could do with a palmtop by radish · · Score: 2


      *ahem*

      try this

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  12. Top Ten games to play on my wireless PDA... by maxmaxmax · · Score: 2, Interesting

    ...while waiting in line, on the subway, on hold...

    10) Pong
    9) Backgammon
    8) Nethack
    7) Poker
    6) Bomberman
    5) Scrabble
    4) Hearts
    3) Columns
    2) Go
    and ...
    1) FreeCiv

    that would make me want to wait on long lines. :-)

    --

    -Max

    Once I thought I was wrong, but I was mistaken.
  13. start with a gameboy by Joel+Ironstone · · Score: 2

    Its seems to me that people are missing the boat a bit. The largest growing martket for cell phones and PDAs is the 12-16 year old tweens. These kids already play their gameboy advance interminably. Why don't they start with a gameboy and add cell phone features. This would be pretty easy, even if they had to add a nother processor, they would make up for it in air time. It would bigger. heck call it gameboy.NET...oh wait.

  14. How about the games FIRST? by benzapp · · Score: 3, Interesting

    I think this article was missing some fundamental problems with wireless games on PDAs... graphics do not matter THAT much, but they certainly do matter... in anything other than a text mode role playing game.

    I think anyone who uses a PDA, especially a PocketPC based platform, is well aware of the machine's hardware capability. There is just no excuse for not making some games that look half way decent, and are interesting.

    It is really a damn shame when my (formerly) $500 Casio E125 with a 16-bit color screen, a 150mhz MIPS processor, 32 megs of ram, and a 256 meg flash card can't produce a single game comparable to a game on my $69 Game Boy Advance.

    Has anyone seen Microsoft's Entertainment Pack for PocketPC??? That hing is a joke, it is like a video game rendition of Office Space.

    The article is right about one thing, adults are somewhat ignored by the market. I don't think that is the problem with PDAs, I think software developers just think there a) are not enough of them out there and b) people just use them as a rolodex.

    These same marketeers have to sit on a subway car during rush hour in Chicago and they will realize nearly one in three yuppies has a PDA.

    Once we have a game that is fun to play, then we can talk about wireless. Its the old chicken before the egg scenario here folks.

    --
    I don't read or respond to AC posts
  15. Been here for years. by Monthenor · · Score: 5, Informative
    I don't know about all you gee-whiz PDA users, but my number one game of ALL time on ANY system, the one I've spent the MOST time on in my 17 years of gaming, is ZTetris3.0 for the TI-85.

    It has everything this article mentioned except wireless: portability, cheap graphics, multiplayer, and the air of dignity from my sleek black calc. It is also (IMO) the greatest version of Tetris ever made.

    It has gotten me through the most boring classes and the longest waits. It doesn't eat batteries like some other TI games I could mention *coughbreakoutcough*, yet it is still endlessly fast and challenging. The two-player battle mode is perfectly balanced, with all sorts of different tactics my Chemistry buddies and I developed in high school. I would seriously consider teaching a class on Tetris Theory if someone would pay me.

    So I'll leave my phone in my pocket, thank you. TI has me covered.

    --
    Co-founder of GerbilMechs
  16. L.O.R.D. by peterdaly · · Score: 2

    Did anyone else use to log onto their favorite BBS every day just to take their turn at L.O.R.D, Global Wars, etc?

    That would be a killer network app on these things.

    -Pete

  17. Take it farther... (this is not Troll, IMHO) by SloppyElvis · · Score: 2
    Some points made in previous posts:
    1. Enjoyable gameplay is not necessarily dependant on flashy graphics (just as enjoyable movie viewing is not necessarily dependant on flashy graphics - see Hollywood.)
    2. Multiplayer games on PDAs, cell-phones are somewhat limited by
      • cost in phone minutes
      • People-on-the-run finding the setup time inconvenient
    The tremendous market I see is in multiplayer games of chance, for money. That is to say, let's set up a multiplayer poker game for real stakes (or head-to-head Pong tourney for cash). GAMBLE ON YOUR PDA/PHONE, my friends! All human opponents! Best odds! Get your fix on Route 66 (literally)!

    Hmmm.. how to authenticate though... sadly, 'wireless security' is an oxymoron, and where there's a bill, there's a way.
  18. pewp by Vodak · · Score: 3, Funny

    oh boy the cell phone makes get to play "how many version of tetris can thier possibly be"

    then one of the cell phone makers is gonna come up with a version of tetrinet so you can curse at your phone for lossing to someone with wit teh h4x on thier phone.

  19. Nethack by Anonymous Coward · · Score: 2, Insightful

    It may bring snickers and jeers from some of you,
    but a very portable machine that had a 100% working
    implementation of the game Nethack would be wonderful to have.
    I would actually like to buy a portable for the express
    purpose of running nethack 3.4. That's the killer app for me,
    and the only app that has to run to satisfy me, but it must
    run well, and be both stable and playable. Any other addicts
    out there who can point me to a machine worth buying for this purpose?

  20. I must just be strange by Archfeld · · Score: 2

    but games on my PDA suck. They are pointless adaptations of pointless games, I'd much rather read a good book, and I don't mean a lousy e-book.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  21. The game shown isn't multiplayer by IceFox · · Score: 2

    The game in the upper left hand corner that is show isn't mulitplayer or wireless. It was just a demo of hammerhead's 3d engine (which by the way kicks ass). Gotta love the writers for picking the picture that is pretty rather then the right one. Don't know about the other 3 though.

    -Benjamin Meyer

    --
    Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
  22. Cell phone games suck. by gblues · · Score: 2

    Putting a game on a cell phone is roughly equivalent to playing Quake 3 on a high-volume Exchange server. Your average cell phone has barely enough CPU cycles to manage the cell phone connection, much less handle real-time input needed for a game.

    Let's take an example: my cell phone has the game "snake" on it (also sometimes called "nibbles"). I prefer to play it on the highest difficulty, which means the snake moves around pretty fast.

    Most of the time.

    There are times where the game completely ignores my commands, or decides to respond a fraction of a second after when the button is pressed. Sometimes the snake itself will slow down, only to have a sudden speed boost when the CPU becomes available.

    The result is that the game's difficulty comes not from the challenge of avoiding walls and yourself, but from the maddeningly inconsistent performance and response time.

    You'd think that the game would become more playable when in a tunnel (or other service-blocking zone), but actually the opposite happens because the CPU spends all its time trying to connect to the phone network.

    So, given the choice, I would much rather have a dedicated gaming device such as a Gameboy Advance than eat the battery life of my cell phone with a shoddy gaming experience.

    Nathan

  23. Re:SNES pad on LPT1 by NanoGator · · Score: 2

    That's a neat idea! I could go to Game Traders and get a SNES controller for pretty cheap. Before I do that, is anybody aware of a SNES - Paralell adapter?

    Thanks for the sugg!

    --
    "Derp de derp."