Doom3 and OpenGL2.0
Screaming Lunatic writes "John Carmack has decided to write an OpenGL2.0 rendering path for Doom3. You can read his .plan or you can finger him. This will be huge for the development of OpenGL2.0. Video cards are typically benchmarked with respect to the framerate when running Quake3. Future benchmarks will be based on Doom3. This means IHVs will be somewhat forced to write good OpenGL2.0 implementations."
"I lost 5 karma points over mentioning I had a gf. Lesson learned: envy = troll.", NanoG
Are you quoting yourself in your
Maybe that's where the karma points went...
~jeff
Did i say i was for or against mobile phones, fuckface? No, i said he argued the point rather poorly, which is my own fucking opinion, not fact. Don't treat it as such.
He also needs to learn that you get modded down and modded up, not matter what. He gotted modded down, and feels like its his duty to tell the whole world that.(Thats why i said he needs to grow up)
Moderation never works, and someone with your UID should realise that. Nanogator can't handle slashdot moderation.
Normally im pretty polite, but sometimes people who think they're better than everyone else get to me. Nanogator is one such person.
Think nothing is impossible? Try slamming a revolving door.
You can read his .plan or you can finger him.
I guess they are just coming up with more interesting ways of getting paid for this stuff.
__DUCKS__
0xC3