Doom3 and OpenGL2.0
Screaming Lunatic writes "John Carmack has decided to write an OpenGL2.0 rendering path for Doom3. You can read his .plan or you can finger him. This will be huge for the development of OpenGL2.0. Video cards are typically benchmarked with respect to the framerate when running Quake3. Future benchmarks will be based on Doom3. This means IHVs will be somewhat forced to write good OpenGL2.0 implementations."
That could make the difference between life and death for Open GL in the face of Direct X etc. Thankyou ID, even if I don't like your games!
Well firstoff I'd like to commend Carmack on his choice to utilize the new OpenGL extensions -- I think this is the absolute best thing for graphic cards to be focusing on. It levels the playing field and doesn't favour certain chipset manufacturers with propietary extensions.
:)
Also, what are the (linux ported) open sourced applications (read: games) which use OpenGL for rendering?
Are they common? Would this possibly mean that a future port of Doom3 would be (more) easily done once the game is finished?
Also, does anyone know if there will be a supported version of Doom3 for Linux, or will we be relying on ported versions? If the latter is true, didn't Loki games file for Ch. 11? If they did, what is the likely hood of another company/group making the transistion. By the time Doom3 comes out I'll prolly buy a brand new system, and if I could throw linux on that brand new hardware and still play Doom3, well heck - that would be peachy
dmarien
That was where much of the Linux Mesa and OpenGL work, especially the hardware stuff, was collected. I remember seeing a while back that they had laid off a bunch of workers, including Brian Paul. The Precision Insight URL no longer responds, but a quick Google shows Mesa work ongoing, and Brian Paul now at Tungsten Graphics doing largely the same type of stuff he's been doing all along.
Maybe there's hope of OpenGL 2 for Linux, after all. Next will be pursuading Carmack et al not to use Microsoft lock-in compilers.
The living have better things to do than to continue hating the dead.
New game engines from id are Big Deals in the game industry. These are what most people benchmark on, these are what people can't wait to get their hands on, these outsell anything claiming to be competition. It's make-or-break for video card companies. If their cards are shown to be poor performers compared to the brands that did race to upgrade GL support, their sales will plumit while the others escalate.
A new game engine from id does not mean just one game. They license their game engines out to many companies, and from there many games are made. ...Maybe even "a dozen or so", enough to make any video card makers that handn't already... take notice.