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Is There Such a Thing as "Too User Friendly"?

rtphokie asks: "The story about the TiVo get-together along with some recent trials and tribulations rolling out a knowledge base along with the time I've spent recently helping my 80 year old grandfather with this VCR and TV has gotten me thinking about user interfaces and the elusive "user-friendly" label. When someone who thinks of themselves as 'non computer savvy' works with a gadget like TiVo and compains that it's 'too complicated', how should we react? Why are users immediately forgiven for not even taking the least amount of effort to look for a solution to their confusion in the manual. The tendency has always been to blame the interface and ultimately the engineers who designed it but isn't there a point where users have got to share some of the blame? Why do today's software and consumer electronics users expect to be able to fire up their new toy and magically have a complete understanding of how to use it?"

12 of 627 comments (clear)

  1. "Is There Such a Thing as "Too User Friendly"?" by WIAKywbfatw · · Score: 5, Insightful

    Never. The simpler something is to use, the better.

    Don't confuse simple to use with basic - just because something is easy to operate it doesn't mean that it's incapable of doing some complicated things.

    Many examples spring to mind but the telephone is top of my list. With my phone I can call half way around the world in just a few seconds - heck, even my two year-old nephew can.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  2. The Windows way... by doorbot.com · · Score: 4, Insightful

    ...is to just "Wizard" every action the user may need to take. By trying to anticipate what the user wants, a wizard can be provided to allow the user to quickly, and easily, complete their task. Of course, then you end up with a wizard so large and complex that it becomes an OS in itself, and one needs to read the help files associated with each option to successfully progress thorough the wizard's heirarchical structure (refer to Windows XP's default settings for the control panel). You have to know what each option does before you can click it. So eventually, when wizards rule the lands, there will be a manual for the wizards! And, as a "computer guy" I can still say "RTFM!"

  3. Think VCRs... Think Ozzy... by FyRE666 · · Score: 5, Insightful

    I know quite a few people who can't program their VCRs, and seem proud of their ignorance. These are not (all) stupid people, but it seems that anything even slightly technical is beyond the interest of most of the population. (I'm laughing here thinking of the episode of the Osbornes where Ozzy is trying to use his state-of-the-art entertainment centre: "Why is it you need f*ckin' compuer skills to turn on the f*ckin' telly!?")

    When something as simple as setting a start and end time plus a channel is beyond a large proportion of the population, it's going to be impossible to design an interface for TIVO that *anyone* can use. At some point you have to give up...

  4. The customer is always right. by ryanvm · · Score: 5, Insightful

    From a marketing point of view you're dead wrong. If you want to survive in a competitive marketplace you can't be telling your customers to RTFM. It just doesn't work that way. Bash Microsoft and AOL all you want, but part of their success is definately due to ease of use.

    There is no such thing as "too user-friendly". If someone buys a surround sound stereo system it's because they want good sound while they watch movies. They really shouldn't be asked to learn the intracacies of stereo system design.

    In the end, it should just work. If you don't make a product that's easy to use, somebody else will.

  5. User Friendly is a myth by oGMo · · Score: 5, Insightful

    Funny, we were just talking about this as it related to another post I just made. The thing is, there is no such thing as user friendly, at least the conventional meaning of the phrase. It all boils down to two factors:

    • Ease of use
    • Ease of learning

    The phrase "user friendly" comes about by confusing the two: somehow assuming that by being easy to sit down and learn with no work, something is easier to use. Then it's "user friendly."

    Unfortunately, this isn't how it works in the real world, at least usually. A tool can be built that is easy to use---powerful, flexible, suited toward the job; or it can be easy to learn---no training required. Usually the tradeoff for the latter is that functionality is limited, so the user isn't overwhelmed. A balance of sorts must be achieved. Most of the best tools lean toward easy to use, and rightly so: you're only a newbie for a very short time. You may be using the tool for the rest of your life.

    However, these aren't necessarily mutually exclusive, either. It is possible, in theory, to build an interface that is both easy to use and easy to learn, as long as one does not equate the two, or think that one somehow implies the other. Doing this is rather tricky though. A good example of such interfaces are those for simple tools which can be applied to a wide variety of uses (a hammer, /bin/ls, etc.). Another example is that some games tend to use: the dynamic interface, which starts with a few key options, and gradually adds more.

    Thus, "user friendly" doesn't really exist in the conventional sense, which equates this sense of immediate ease of learning with continued ease of use. Rather, ease-of-learning and ease-of-use must be balanced, and attaining something truly user friendly requires a lot more than having icons and a mouse, or fewer menu entries.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  6. Different Types of Users by simetra · · Score: 5, Insightful

    It's been my experience that:
    1. 90+% of users are incapable and/or unwilling to think. Regardless of how obvious the UI is, they need to be sat down and trained like monkeys to repeat a series of steps to accomplish whatever they're trying to do. They cannot, or will not, stop, look at the screen, and make an intelligent choice on how to proceed. No matter how plain and simple the UI is, it's like they had a part of their brain removed.
    2. About 5% of users can make decisions based on the UI to accomplish their goals.
    3. The remaining few percent, which we would call Power Users, have a decent understanding of how computers work, how files work, where they're located, how to find them. They know that if they're trying to open a file, they can usually do this by clicking File, and maneuvering down the menu. They can figure out that if their X: drive isn't opening, it's probably because they aren't logged in to the network. They can take a tip, and make a logical conclusion, like "Oh yeah, okay, then I can do this and this. Thanks." These users are very few and far between.
    Windows is great for the few who understand that there are common elements of (most) every application. Still though, it's that 90+% that will suck the life out of you every time.

    --

    "Would it kill you to put down the toilet seat?" -- Maya Angelou
  7. It's an underrated approach by Anonymous+Brave+Guy · · Score: 4, Insightful
    This usually takes the form of a division into 'simple' and 'advanced' modes of operation. This is probably too niave an approach though.

    On the contrary; I think it's a powerful and much under-rated approach. The biggest hurdle for most people learning a new tool is (arguably) coming to understand the fundamental way it works. After that, the rest is often just details.

    For example, if I'm using a new word processor, maybe I learn that its formatting is broken down according to characters, paragraphs, etc. and where to find the dialog for each. Then it's not a big jump to work out how to make something italic (a simple task) or to set up the kerning (a more advanced one). In this case, it would be useful to have a simple UI with common options (open and save files, change the font, run the spelling checker, etc) and a full UI with the whole lot (revision marks, change the number of columns, configure the grammar checker, perform a mail merge).

    Personally, I used to like systems that worked that way. You could start simple and learn the big picture, and once you'd got the hang of it, switch everything on and see all the details. Then you knew everything was there and you could see where you stood. These days, everything seems to come with seventeen different ways to do the simple things and an options dialog with 100 different settings, most of which show or hide some feature if the menus aren't already adjusting under your feet before you start anyway (but luckily there are seven different ways to get help). Is this really easier to learn and more user-friendly, or just making a simple tool like a word processor seem far more complicated than it is? (There's an obvious commercial/upgrade angle here, but it's not really relevant to the issue at hand, so I'll gloss over it.)

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    1. Re:It's an underrated approach by FFFish · · Score: 4, Insightful

      Your post really should be moderated up.

      Further to your post is that people form paradigms, and these paradigms allow them to "short-cut" their thinking.

      A common example is found in our cars: because they have been standardized, we expect certain things to remain constant: gas on the right, brake to the left of the gas, clutch (if there is one) to the far left. Because this archetype is so well-established, we can hop into any car (in America) and drive.

      But not everyone can pop the hood and make sense of what's under there. Their world knowledge, while it does cover the driver's controls, doesn't include engine mechanics. The rest of us, who know a sparkplug from an oil filter, can pop the hood on almost any car and begin to make sense of it... and not because the engines are all laid out the same, but because the *ideas* are the same.

      Recently, my understanding of car engines was used in measuring the valve clearance on my motorcycle. I'd never do such a job on my car -- too complex -- but just knowing how my car engine works, I was able to do the motorcycle job. Heck, now I've done the motorcycle, maybe I should do the car!

      Anyway, to bring this back to computers, the paradigms for computer use aren't any more obvious than those for car engines: one only learns them by getting one's hands dirty.

      If you gain skill with one wordprocessor, you can probably use most any wordprocessor without needing help. But to learn that first wordprocessor could be a hurdle: it's not much like anything in our physical world!

      And just as most people these days don't bother to get their hands dirty with their car engines, and hence couldn't begin to conceive of changing their oil, let alone reboring a cylinder, many people don't care to get their hands dirty learning the power-user aspects of Word, programming their VCR, or even using the full capabilities of their microwave.

      And who can blame them? These are all just tools: tools for transportation, for communication, for entertainment, for cooking. Learning the minimum needed in order to get by makes very good sense: it frees your time up for doing actual, important things. Like having a life.

      --

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  8. Logically Sound by yintercept · · Score: 5, Insightful

    I wish people would talk about "logically sound" rather than this completely nebulous concept of "user friendly."

    Look at Windows. A great deal of the garbage we hate in Bill's operating system was stuffed down our throats under the guise of being "user friendly." For example, changing the name directory to "folders" because directory has unfriendly latin roots. The actual result of this great "user friendly" move was Microsoft now stuffs the end user's data in a bunch of folders that you cannot find...making back ups harder. The goal of an OS should be to concentrate on creating a logically sound, secure foundation on which you can build other applications. But we compromise the foundation for an undefinable user friendliness.

    It is so funny. I see it time and again. People love the "user friendliness" of MS word when they log on the first time. A few years later they are pulling out hairs as they find their systems clogged with gigabytes of files, odd templates, virii and other mysterious things that happen with word documents as systems age.

    That really crappy registry thing we have to deal with came out with a great deal of hype about a "user friendly" registry replacing unfriendly ini files. Instead of coming up with a logically sound and versatile and extensible mechanism for recording intialization parameters...we have this supposedly user friendly monster that bites our tails when things go wrong. The only way we can deal with problems in the registry is to hope that some programmer somewhere was good enough that their 5 year old win 98 program will fix the registry problem with XP when you reinstall.

    The parent of this thread was "Learning Curve." The result of the user friendly movement has been to add a bunch of garbage to programs to get the public to a feel good level, but the garbage ends up blocking them from complete mastery, since you know have a garbage user friendly layer in the way.

    Instead of "user friendly", if you aimed at the goal of logically sound...you would find yourself with products that have only a slightly higher initial learning curve, but that people can master and build on. Take the threads about driving. The configuration of the driver seat has a nice logically sound foundation. It is driven by the logic of the vehicle and it works better.

    When you really have a sound logical foundation, the actual workings of the product is all but driven from that foundation. A phone is totally un understandable until you know the logical premise that you have to hold it to your ear, and that different phones have numbers that you must dial before calling.

    Imagine a car designed by the "user friendly" gurus of MS. A six year old could get it out of the driveway, but it would take a certified MCD (Microsoft Certified Driver) to get it back in.

  9. You're missing the point. by Nindalf · · Score: 5, Insightful

    This isn't about being interested or not. This is about people who clearly want the result but are unwilling/unable to learn the process.

    This isn't about disgust with people who say, "I don't want to program my VCR." it's about those who say, "The VCR is too hard to program, I can't learn it." Usually, this can be translated as, "I am too lazy/frightened to bother trying."

    In my experience, if you have authority over these people, you can easily make them figure it out. Without authority over them, they'll make weak excuses why they shouldn't bother trying. If they have authority over you they'll get you to do it over and over again, regardless how much of both your time and theirs this wastes. 90% of what computer class teachers do is say, "You have to try."

    It's a truly pathetic phenomenon. I could throw theories at you about why it is, but I'm not sure why most people's minds work that way, they just do.

  10. Of all the places you could post this question.... by Malor · · Score: 5, Insightful
    This is really NOT the forum in which you want to post this kind of question. It feels like you had already drawn a conclusion "users are dumb!" and you wanted support in that conclusion. You'll get plenty of it here, but I don't think it will be very useful advice.

    A quick example... about three years ago, I commented that you should always use a UPS on a Linux box, because the ext2 filesystem was fragile. (there was much more to this, but in the interest of brevity I'll omit it.)

    So what did I get in reply? "You're a moron, you should be manually editing your filesystem when it's corrupted and using backups of the superblock." And other posters appeared to agree with him. I don't think I got even a single reply in support of my stance... that I shouldn't have to, that a properly designed fileystem wouldn't have these problems. I'll not repeat the whole argument. Either you will understand why this was a ridiculous thing to say or you won't. But the blame-the-user mindset was firmly in place... it was MY fault because I didn't know enough, not the fault of the designer(s).

    Read the book "The Design of Everyday Things". It is a great set of examples of how badly real-life things can be designed... and how a properly designed real-life thing should automatically guide the user into using it correctly. A door that pushes, for example, should NOT have a handle, it should have a push plate... and maybe a handle for the other side, because it pulls on that side.

    According to research, there are two basic ways that humans organize data and navigate through the world: "knowledge in the head" and "knowledge in the world". People who use the former are Slashdotters... they use their memory as their primary navigation device. They tend to trust their own memories over things like street signs and maps.

    The other type of thinker uses the world around him/herself to keep them organized. WHERE the piece of paper is tells them WHAT it is. They'll trust a street sign over their memory every time. They don't try to store the entire world in their head, and (this is the crucial part) they get confused when input isn't consistently mappable to output.

    A car is easy to drive for everyone because inputs translate to outputs in a simple, direct way. There are only a few states and only about five main inputs. Anyone tall enough to see over the dashboard can successfully move a car with an automatic transmission.

    For 'in the world' thinkers, however, a computer is a deep mystery. Inputs don't translate into outputs. In a car, if you push the accelerator, the engine revs up, and the car usually goes faster. On a computer, if you click the mouse, a zillion different things could happen, depending on where the pointer was, what mouse button you pressed, what program was running, or what the time of day was, or what have you. This means computers are HARD for 'in the world' types.

    That is part of what was so successful about the Macintosh. One button. Short menus. It's still complex, but the inputs map more closely to the outputs, and the onscreen cues make it easier for externally-organized people. The internal states of the machine are more clearly reflected on screen.

    Just because something is complex on the inside doesn't mean it has to be complex on the outside, too. A modern car is an exceedingly complex device, and it takes a lot of training to be able to repair one if it breaks... but pretty much any idiot can drive. (and, judging from what I see on the freeway every day, every idiot does. :-) )

    Computers can be this way without sacrificing their power. But it's easy to blame the user and ignore the problem when the solution isn't easy. Look at my ext2 experience. Back then, it was my fault. Now that we have journaling filesystems, it's obvious that a well-designed filesystem doesn't need manual editing of the superblock after a power failure.

    Likewise, we'll someday look back and realize that gadgets didn't have to be hard, we just made them that way. And it's nobody's fault but ours.

  11. on willful ignorance (and pride therein) by Preposterous+Coward · · Score: 5, Insightful
    I know quite a few people who can't program their VCRs, and seem proud of their ignorance.

    I think you've hit on an interesting social phenomenon. It's culturally acceptable -- perhaps even desirable in some circles -- to profess ignorance about certain things. I can't count the number of times, for instance, that I've heard people proclaim "Well, I don't really understand math", not with shame but with something approaching pride. (In case math-savant slashdot readers have a hard time relating to this particular example, try replacing it with something more personally salient like "I really don't understand women". In my experience, such a statement is often used as an incentive to bond with other people who feel similarly, not as a shameful admission.)

    Then again, there are things that it's not socially acceptable to admit lameness in. Openly admitting lack of knowledge of computers would probably be fatal in a forum like this one. Openly admitting a lack of knowledge about the mechanics of sex (once you're beyond a certain age / experience level) is probably something few people would do. (Though there is a Sex for Dummies book, so who knows -- I figure that's something you buy only as a gag gift, and you make sure that you get it gift-wrapped at the checkout counter!) Or ignorance of how to operate a motor vehicle (unless you're a lifelong Manhattanite, in which case it could be a perverse source of pride)...

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."