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Estimating the Size/Cost of Linux

2bits writes "Wow... A Billion Dollars Worth Of Software On My System For Free! Check This Guy Out, He Came Up With A Counting / Pricing Method For Quite A Few Types of Source Code. Here is the Program. The results on the site are sorta dated, based on RH 7.1, but the app is pretty cool!... Hey, I can finally find out how much all my side projects are worth / costing me..."

8 of 196 comments (clear)

  1. Slow news day, Taco? by damiam · · Score: 5, Interesting
    Good god, people. This app has been out there for years. It's been mentioned in prevoius /. stories. Most people already know about it. This isn't news.

    I know I'll get modded down for saying this, but Taco, as an "editor", couldn't you at least have fixed This Guy's Moronic Capitalization Scheme?

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  2. bad news for Linux? by tps12 · · Score: 5, Funny

    This looks like a serious problem for Linux distributors like Red Hat, Mandrake, and Debian. They sell their products (which consist of software and support and manuals) for $40-$100, usually. Now we see that what they put into their product (i.e., the cost) is orders of magnitude beyond that. Even if Red Hat sold every single copy it packaged (it doesn't even come close), and even if nobody downloaded it for free or copied the CDs for a friend (again, an incredibly optimistic assumption), it would still be looking at huge losses.

    This might have worked a few years ago, but with accounting practices coming under scrutiny across the board, I fear that these companies are headed for trouble.

    --

    Karma: Good (despite my invention of the Karma: sig)
  3. Slashdot costs industry $1billion/year by pubjames · · Score: 5, Interesting


    I love these kind of stats.

    Slashdot has, say, 100,000 US readers per day.

    Each spends an hour reading slashdot when they should be working.

    Let's say an average Slashdot reader is worth say, $40 an hour, and they read Slashdot on 300 days during the year.

    That means Slashdot costs the USA $1,200,000,000 dollars a year! Crikey! Don't tell Bush!

  4. His Paper Is Bunk by dbretton · · Score: 5, Insightful

    To put it mildly...

    In his paper, he uses the basic COCOMO model for estimating the cost. This model, quite frankly, sucks. Boehm's book even states, more or less, that the COCOMO model is only accurate to a factor of 10.

    Since I no longer have the Boehm book, this quote from a google-found web page will have to do. This is a quote of a quote from Boehm's book, Software Engineering Economics:

    "Basic COCOMO is good for rough order of magnitude estimates of software costs, but its accuracy is necessarily limited because of its lack of factors to account for differences in hardware constraints, personnel quality and experience, use of modern tools and techniques, and other project attributes known to have a significant influence on costs."

    Basically, this means that the estimate could be anywhere from $100M->10B in true cost.

    At the very least, this kid should have stated which of the model variants he was using.

    Better yet, he should have subdivided the source code into multiple categories: kernel+drivers, tools, productivity software, etc. etc., and then applied the various models to them.

    Just my 2 bits.

    BTW, here is the google-found page which has the quote I stole. Plus, it gives a nice, albeit brief, overview of COCOMO.

    -d

  5. An interesting thumbsuck by Twylite · · Score: 5, Interesting

    Running the same SLOC figures against the statistics from the Function Points methodology and you get a different picture. You are looking at 2500 person years of effort, with a cost optimum development time of 6.5 years. However, to deal with the complexity involved you will need approximately 3000 average and 1500 above average developers (at average development rate you could expect a 13 year delivery!). Total price tag: around $2 billion (that's 2e9, in case your definition of billion is different).

    Of course, this is still a very skewed figure. There is no accounting for the quality of code (at the end of such a complex development cycle, you could expect as many as 7 million defects!), and both FP and COCOMO estimate development effort inclusive of design work and documentation, which in OpenSource typically don't match those in mature commercial development environments (from which the FP and COCOMO statistics are derived).

    There is also a huge, and invalid, assumption made by the author, regarding the application of COCOMO (and my FP calculations suffer the same problem). The complexity of a system is MORE than the sum of its parts. This is because developer productivity declines as system complexity increases.

    At 10,000 FP, as developer is often only 60% as productive compared to 1,000 FP. The situation is obviously far worse at 300,000 FP (the entire distribution), yet the kernel itself only weighs in at around 20,000 FP. And even then, clear modularisation reduces complexity for individual developers. So it is grossly unfair to base calculations on the system as a whole.

    The kernel (around 2.5 MLOC) as a single system would be a task for 300 skilled developers over around 3 years, while the Gimp (around 500 KLOC, still near the top of the list in size) would be looking at 50 developers over 18 months. More complex projects need relatively more time and more developers. Doing all these projects in parallel (assuming it were possible - which is isn't because of dependancies, and that's another factor) would take less than the most complex task (kernel = 3 years) and relatively less developers than estimated based on the complexity of that task (30 MLOC / 2.5 MLOC * 300 developers = max 3600 for entire distribution). Max cost: 3600 * 3 * $55k = $594 million.

    And you're STILL not accounting for the fact that employing someone costs a lot more than just paying a salary. Which puts all estimates (mine and the authors) up.

    --
    i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
  6. Re:His Paper Is Bunk. You're right! by msevior · · Score: 5, Interesting

    A proof point from Abiword. A just ran the program over our abi-unstable directory. About 300,000 LOC estimated cost to produce about $10,000,000.

    I also ran the program over the abiword plugins directory. Estimated cost to produce, $1,200,000.

    Now I know from direct experience that building the main code base of the AbiWord Word Processor took about 100 times more effort than the plugins.

    Cheers

    Martin Sevior
    AbiWord Developer

  7. Yeah, right. by aardvarkjoe · · Score: 5, Insightful
    According to this program, a little calculator program I've occasionally worked on in my spare time over the last couple years would have cost $ 85,659 to develop. (At the money that I was making as a co-op, roughly 3 years, full-time.) Another project, which my two roommates and I have been working on for most of the last year, again in our spare time, is reported to be $ 1,877,009.

    So either I'm doing enough work to be worth several hundred thousand dollars a year, or this thing is complete nonsense.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  8. Responses from the author!! by dwheeler · · Score: 5, Informative
    Since I'm the author of this paper (More than a Gigabuck: Estimating GNU/Linux's Size), I suppose I should respond to some of the comments made here:
    1. How did I arrive at the estimate of $1 billion? The short answer is "see the paper". I wrote a tool to compute the number of physical source lines of code (SLOC), used Boehm's well-repected COCOMO model to determine the effort (in person-years) from the SLOC, and then converted that effort into an estimated development cost using programmer salary averages and wrap rates. See the paper for the details.
    2. It's true that there's no necessary relationship between cost and value. I don't see how that contradicts the paper; the paper never claims that there is one. Clearly, you can spend $1 million to develop a program that is worthless; it happens all too often. Proprietary vendors make money by making more money from sales than it cost to develop the software, so proprietary software vendors are very aware of the difference betwen value and cost. Look carefully at the phrasing. All the paper says is that "Had this Linux distribution been developed by conventional proprietary means, it would have cost over $1.08 billion (1,000 million) to develop in the U.S. (in year 2000 dollars)." The paper does not claim that Red Hat actually spent $1 billion, or that their distributions' sale value is related to this development cost figure. Indeed, what the paper shows is that by using OSS/FS approaches, it's possible to build large systems that would cost over $1 billion to develop using conventional proprietary means.
    3. Several have complained about the use of COCOMO for estimating effort from lines of code. COCOMO is certainly not perfect, but it's a well-tested, widely accepted, and widely used model. It's also very clearly documented, so there are no "hidden assumptions". In particular, the model and constants used in COCOMO are based on a wide variety of real projects. It's rediculous to believe that its results are accurate to the nearest hour; as noted throughout the paper, this is only an estimate. A few people have noted that their software took less time to develop, but there are many factors at work. One is that highly experienced people can develop code more quickly; however, not everyone is equally skilled, so with large systems and many developers this effect should even out. Another is that COCOMO includes design time, documentation time, and testing time. Also, this includes not only an average U.S. programmers' salary, but also the wrap rate for overhead (building costs, insurance, and so on) - which programmers don't see in their paychecks, but are certainly paid for by traditional businesses. Don't like COCOMO? That's fine - use your own model, preferably one that's been widely tested in the industry. This paper shows you exactly how to do this sort of analysis.
    4. I do not claim that every line of code is a "complete rebuild". I'm simply trying to estimate how much it would be take to build the system if it was rebuilt.
    5. The problems with physical SLOC's sensitivity to formatting is well-documented, and I note that in the paper. It's not as bad as you'd think when analyzing larger systems, due to averaging. But if you would rather use logical SLOC, feel free to write code to do that and contribute it to sloccount. In short, instead of complaining, contribute.
    6. As documented in the paper, I only used Basic COCOMO. I don't have enough information about each project to really use the more detailed COCOMO models effectively. However, the paper has all you need if you want to do more detailed analysis using other effort and cost estimation models, including the versions of COCOMO that require more input (e.g., Intermediate COCOMO).
    7. SLOC isn't a very good measure of productivity, but it's generally a very good way to estimate effort. This distinction is important. If programmer A can do something in 100 SLOC, and programmer B needs 10,000 SLOC to do the same thing, it's crazy to think that programmer B is more productive. But it is reasonable to believe that it will take more effort for programmer B to do the same thing (and thus more money). It's possible to game this (e.g., creating separate print commands for each letter to be output as a string), but the resulting code is pretty ugly and programmers generally only intentionally game things if they believe having higher SLOC values will improve their salaries (an unlikely claim for the software in the Red Hat Linux distribution). The paper only measures effort to develop Red Hat Linux 7.1. You'll have to determine if that's a comparable level of functionality to other systems.
    8. This doesn't count "the operating system". It counts "Red Hat Linux 7.1". Thus, it includes the word processors, spread sheets, and so on. It's not as easy to determine what to leave out; you could compute just the minimal "base", but few people would want to use such a system. Again, I think that's extremely clearly stated in the paper.
    9. Others have been inspired by my paper to do an analysis of the Debian GNU/Linux distribution, using my tool sloccount. You can see their very interesting paper Counting Potatoes: The size of Debian 2.2 at http://people.debian.org /~jgb/debian-counting. They found that Debian 2.2 includes more than 55 million physical SLOC, and would have cost nearly $1.9 billion USD using over 14,000 person-years to develop using traditional proprietary techniques.
    10. Yeah, I need a better picture. I just haven't gotten around to it.
    --
    - David A. Wheeler (see my Secure Programming HOWTO)