Is Profiling Useless in Today's World?
rngadam writes "gprof doesn't work in Linux multithreaded programs without a workaround that doesn't work that well. It seems that if you want to use profiling, you have to look for alternatives or agree with RedHat's Ulrich Drepper that "gprof is useless in today's world"... Is profiling useless? How do you profile your programs? Is the lack of good profiling tools under Linux leading us in a world of bloated applications and killing Linux adoption by the embedded developers? Or will the adoption of a LinuxThreads replacement solve our problems?"
Why can't my code be judged by the content of its characters, and not by the color of its extension?
:)
Down with profiling!
Maybe gprof, as an implementation might not be useful. But profiling, especially under Java, can make a world of different to an application.
Saying "profiling isn't useful" is similar to saying "having information isn't useful".
That's just dumb.
Take a look at OProfile. It's quite a nice tool, although it's not a direct replacement for gprof. From their 'About' page:
OProfile is a system-wide profiler for Linux x86 systems, capable of profiling all running code at low overhead. OProfile is released under the GNU GPL.
It consists of a kernel module and a daemon for collecting sample data, and several post-profiling tools for turning data into information.
OProfile leverages the hardware performance counters of the CPU to enable profiling of a wide variety of interesting statistics, which can also be used for basic time-spent profiling. All code is profiled: hardware and software interrupt handlers, kernel modules, the kernel, shared libraries, and applications (the only exception being the oprofile interrupt handler itself).
But even if you aren't doing something that is speed intensive like games, you always have tradeoffs when you choose your data structures and algorithms. Generally you first code up the easiest algorithm that you think will use an acceptable amount of memory and CPU time. Then, later, if something is too slow, you have to identify where the problem is. If could be that you chose an O(N^2) algorithm not realizing that N might be 1,000 instead of the max of 100 you were counting on, forcing you to switch to an O(NlogN) algorithm that is more complex.
Now, if it is a small application, you might have enough familiarity with the code to be able to guess where the problem is -- then you fix it and see if it is still slow. If that works, then you're set and profiling isn't necessary. But if the fix doesn't speed it up enough, then you're stuck. You have to profile it somehow.
You might try simple tricks like changing the code to loop on a suspected bit of code 100 times and see how much longer it takes. Or maybe throw in some printf's that spit out the current time at different points. Or maybe create your own profiling code that you manually call in functions you want to time. Or, you might use an actual profiler without modifications to the code. But lacking a profiler doesn't mean you can't or won't profile your code.
And even with CPU speed doubling every couple of years or so, that doesn't mean speed is no longer an issue. You can easily choose the wrong algorithm and have something take 1000s of times longer to run than the proper algorithm.
Those of us that started programming in 1k and sub megahurts can really feel the time taken by badly coded applications. We know that forgetting what is happening on the silcon can kill how well our code will run.
However, those who started coding after ~1987 don't really have a gut feeling for it. To them the latest processor will make up for their bad coding. To a certain extent they are right. Today's advances STILL keep up with Moore's law, still make up for their lack of skill. However, when one looks at what is actually performed with all that power, one tends to question why we are paying so much, for so little.
Can you actually say that MS WordXP is much better than the non-WYSIWYG wordprocessor of yesteryear (itself a blast from the past) ?
We don't need profilers, we need coders have have that tacit knowledge of what really counts, where they should put real effort.
Unfortunately that doesn't come in a software box.
Profiling in general certainly isn't useless. I'll usually write new code primarily in a high-level, high-productivity language (e.g. Python), and if it's too slow I'll profile it and rewrite applicable parts in C. Some projects require a lower level (C) approach from the start, though those are pretty rare. Without profiling you'll spend a lot of time optimizing code that isn't a bottleneck.
Remember the words of Knuth: "Premature optimization is the root of all evil." Without profiling, you don't know what optimization is really needed and what isn't.
That said...
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I've used gprof successfully with plenty of recent code. It works perfectly fine in non-threaded code, which _should_ be the majority (99%+) of code out there. Yes, that includes big network servers (the last one I wrote just recently passed the 6 billion requests served mark without blinking). Threads are a really nasty programming rathole that should be applied in a limited way; they take much of the time and effort spent developing protected memory OSes and toss it out the window. They also tend to encourage highly synchronized executions instead of decoupled execution, which often makes things both slower and more bug-prone (locking issues are _tough_ to get right when they become more than 1-level) and slower to implement than a well-designed multiprocess solution with an appropriate I/O paradigm. Just because two popular platforms (Windows and Java) make good non-threaded programming difficult doesn't mean you should cave in.
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rage, rage against the dying of the light
If you want tree profiling (i.e. information about function and child performence) then Rational Quantify is a reasonable alternative to the crap profiler that comes with MSDev.
If you want a flat profiler or need to analyze the cost of specific low level operations then you MUST get Intel VTune.
I am not a number! I am a man! And don't you
You could argue that with good up front design, you'll know in advance what 10% of the code to focus on, but I don't think that works that well in practice. At best, you're making educated guesses about where bottlenecks will appear
And a lot of smart people, from Knuth and Kernighan to Linus and Guido, will freely admit that predicting what to optimize is nearly impossible. Even people at that level of programming prowess are often surprised by where the bottlenecks appear (and where they don't appear). You certainly want to design for flexible optimization from the start, but you'll often discover that the stupid O(n) scan you put in is good enough for now and that you better optimize the I/O system before you think about replacing it with a tree or hash table or whatever.
Sumner
rage, rage against the dying of the light
- Hand-optimized code tends to be less clear and less readable. Also, it makes it easy for new bugs to creep in.
- Hand-optimized code would be machine-specific. While it would work on other machines, it would be dog slow there. So you'd basically be back to per-architecture versions of your program.
- Some optimizations cannot be done by the programmer, because they ocur at levels below the language. For example, the POWER architecture has a multiply+add instruction. Most common programming languages don't have a multiply+add command. So how would you optimize the use of that instruction?
- Hand-optimization at the level the compiler does it could even hinder hand-optimization in the area where it is most effective and the compiler cannot do it at all: algorithmic optimization. To do that efficiently, you need highly structured code so you can exchange algorithms easily. However microoptimizations of the sort the compiler does them tend to destroy such structures.
However, with the compilers getting more sophisticated in optimization, profilers get even more important: While you may be able to add some "profiling instructions" for your own use, profiler-driven optimization in the compiler cannot use such a replacement.The Tao of math: The numbers you can count are not the real numbers.
But, the bottom line is that if you don't profile your code (and unit test it, and integration test it, and...), you are not writing good code.
That's hardly true. Certainly you shouldn't waste time optimizing code until you know where the bottlenecks are. But it a lot of cases--I'd even venture to say most cases--code gets written and is fast enough. In such cases, profiling is a waste of time. Profiling is only indicated if there's a legitimate performance problem.
To a lesser extent, the same is true of unit testing and integration testing. If you're writing some code to convert one image to a GIF and you run it successfully to get the GIF, there's no reason to unit test. Even if the code has horrible bugs on some inputs, the job is done. One-off code isn't (unfortunately) uncommon. Prototype code is also very common and often you don't need to do extensive testing on it, either. Any code where the total cost of code failure is lower than the cost of QA probably doesn't need to be QA'd (which is not to say that you should spend an amount on QA equal to the failure cost; if spending $1000 on QA reduces the chance of failure by 99.999% and spending $1000000 reduces the chance of failure by 99.9999%, the $1000 expenditure suffices in all but the most demanding applications)
Sumner
rage, rage against the dying of the light
Okay, so let's say threads are evil.
/dev/poll (Solaris), /dev/epoll, signal-per-fd, kqueues (FreeBSD), etc. (select and poll don't scale well to 10s of thousands of connections when most are idle, but some of the others are highly scalable). See e.g. Dan Kegel's c10k page for specifics.
Okay.
But processes as provided by current operating systems are too expensive to use.
No, they aren't. Have you measured fork() speeds under Linux vs. pthread_create() speeds()? Sure, Windows and Solaris blow at process creation (and Windows doesn't have a reasonable fork() alternative--it conflates fork() and exec() into CreateProcess*()), but that doesn't make all OSes brain-dead.
If I have a network server (e.g. a httpd) that has to create a process for each network request, it will never scale.
Right. And if you create a new thread for each network request, you'll never scale--give it a try some time. Good servers that use a thread/process for every connection do so with pre-fork()'d/pre-pthread_create()'d/whatever pools. Apache, for instance, uses multiple processes (but no multithreading, except in some builds of 2.x) but pre-forks a pool of them. This is really basic stuff, even an introductory threading book will talk about pooling and other server designs.
Really scalable/fast implementations don't even do that. They use just one process (or one per CPU) and multiplex the I/O with something like select, poll, queued realtime signals (Linux), I/O completion ports (NT),
Obviously, the OS needs to change, and give use something (maybe a hybrid between processes and threads) that more closely meets applications needs
http://www-124.ibm.com/pthreads/ proposes an M:N threading model and offers an implementation, but it still has the shared memory problems of threads. multiprocessing may not be sexy but it's really a lot cleaner for most problems and can be more efficient in a lot of domains.
Sumner
rage, rage against the dying of the light
minimize the use of threads whenever possible. write your code in an event driven fashion as your friendly AC suggested. the poll() system call [superior to select(), though select() works well within its fixed size filedescriptor array limits] makes this possible.
the basic mentality to switch from threads to event programming is this: anytime you're using a thread solely so that it can sit around and block on high latency events (network or disk I/O) most of its lifetime, it should not be a thread.
its acceptable to have worker threads/processes that you hand computational tasks to and they trigger an event in your event loop when they hand a result back, but don't use threads of execution to manage your state. you'll pull your hair out and still have a nonfunctional program.
But in practice, multithreaded programs are almost always interactive, and thus are primarily limited by user response times,
I would disagree with this wholeheartedly. What about databases like Oracle, MS SQL Server, and so on? They're internally multithreaded, and most definitely not "interactive" after you initiate a SQL query.
I believe apache 2.0 is threaded. HTTP by nature is not interactive. And so on. There are many other examples, left as an exercise to the reader.
While it is true that threads are very useful for interactive programs, in fact critical, their use does not stop there by a longshot. Any program which needs to do two things at once without fear of blocking on a system call is a candidate for threads. Threads are also useful for distributing compute cycles over multiple processors within a single process, allowing it to gain the benefit of concurrency.
The project I'm currently working on is a custom database application, and without threads it would be useless. And there are no users talking to it directly, that's for sure.
reducing the amount of input required from the user will always pay off better than any optimizations.
I find this perplexing. Nobody cares about optimizing a user dialog. Reducing user input or optimization of user input code would serve little purpose in most multithreaded applications I'm aware of. Generally, interactive multithreaded programs use threads so they can interact with users while simultaneously performing some other task that shouldn't be stalled by waiting for user input. For example, a network monitor might have three threads: one for watching network traffic, one for resolving IP addresses to hostnames, and one for taking user input. It doesn't matter how long the user input thread sits around waiting for the user to type/click something. There are two other threads working away in the meantime, watching traffic and displaying it for the user, oblivious to whether or not the user is doing anything. In such a case as this, profiling the watcher/resolver threads might be very useful indeed, since they need to be more or less realtime.
This gprof problem is a serious issue, and minimizing it by saying that threaded programs generally wouldn't benefit from profiling is naive.
And for getting even more useful information out, try Prospect. It works with OProfile - there was a talk about it at this year's Ottawa Linux Symposium, which you can find in the conference proceedings (gzipped PDF).
Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
Now, compute intensive code tends not to spend a lot of time in system calls, so it isn't clear that it matters whether a profiler counts time spent in system calls. I kind of prefer if it doesn't because it doesn't clutter up the profile with I/O delays (which are usually unavoidable).
If you want to find out where your code is spending time in system calls, you can use "strace -c".
There are also gcov-like tools that can be used for profiling via code insertion (as opposed to statistical profiling like gprof), although I'm not sure whether PC hardware has the necessary timer support.
Overall, the answer is: yes, profiling still matters for programs that push the limits of the machine. But fewer programs do. I think most people would be a lot better off not programming in C or C++ at all and not worrying about performance. Too much worry about "efficiency" often results in code that is not only buggy but also quite inefficient: tricks that are fine for optimizing a few inner loops wreak havoc with performance when applied throughout a program. Too much tuning of low-level stuff also causes people to miss opportunities for better data structure and program logic. This is actually an endemic problem in the industry that affects almost all big C/C++ software systems. Desktop software, major servers, and even major parts of the kernel should simply not be written in C/C++ anymore.
The thing with profiling and optimization is to know when to stop, and few people know that. So, maybe the best thing to say is: "no, profiling doesn't matter anymore". That will keep most people out of trouble, and the few that still need to profile will figure it out themselves.
Why are these mutually exclusive? There's efficient and there's optimised, and one is a much easier subset of the other.
He's not claiming that everyone should hand-optimise from the word go. He's saying programmers should have a basic knowledge of their craft. It doesn't take much extra effort to use an efficient sorting algorithm or store data in a fast look-up structure, rather than writing a naff, hand-crafted shuffle sort and using arrays for everything whether they're appropriate or not. And yet, through ignorance or plain laziness, most programmers in most languages take the latter approach. (If you've never seen any of the source code for big name applications/OSes, trust me, it's scary.)
Similarly, it is just careless to pass large structures by value unnecessarily in a language that has reference semantics. You have to know the basics of what is efficient use of your tools of choice if you want to write good code, and the old Moore's Law excuse is just a cover for laziness and failure to do the requisite amount of homework.
Note that, very importantly, none of these things requires more than a small effort. They certainly don't compromise maintainability, bug count or any other relevant metrics, and a competent programmer (if you can find one) will take these things in his stride, and still be faster than the others.
Interesting... We have just acquired a new P4/2.2GHz with 512MB RAM and running WinXP as a development machine at work. You know what? It's way, way slower than the 1.4GHz P4 running 2000 we already had. And that in turn is way slower than the 1GHz P3 running NT4. This is not subjective, it is based on obvious, objective measures. For example, my new machine (the fastest of the above) sometimes takes 3-4 minutes to act on an OK'd dialog in Control Panel. The NT4 box reacts instantly when you configure the equivalent options. Something is wrong at this point, and I'm betting it's a combination of code bloat and feature creep.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.