Is Profiling Useless in Today's World?
rngadam writes "gprof doesn't work in Linux multithreaded programs without a workaround that doesn't work that well. It seems that if you want to use profiling, you have to look for alternatives or agree with RedHat's Ulrich Drepper that "gprof is useless in today's world"... Is profiling useless? How do you profile your programs? Is the lack of good profiling tools under Linux leading us in a world of bloated applications and killing Linux adoption by the embedded developers? Or will the adoption of a LinuxThreads replacement solve our problems?"
Why can't my code be judged by the content of its characters, and not by the color of its extension?
:)
Down with profiling!
Maybe gprof, as an implementation might not be useful. But profiling, especially under Java, can make a world of different to an application.
Saying "profiling isn't useful" is similar to saying "having information isn't useful".
That's just dumb.
Ulrich Drepper is a fool, he made glibc crappy, and messed up most things he had to do with. He simply should shut up and let other people do the work and the thinking.
Yeah, mod me down, but I have insight into the things Ulrich does, and he mostly does sh*t. Just my 2 cents (USD or EUR, you decide).
A monkey is doing the real work for me.
Take a look at OProfile. It's quite a nice tool, although it's not a direct replacement for gprof. From their 'About' page:
OProfile is a system-wide profiler for Linux x86 systems, capable of profiling all running code at low overhead. OProfile is released under the GNU GPL.
It consists of a kernel module and a daemon for collecting sample data, and several post-profiling tools for turning data into information.
OProfile leverages the hardware performance counters of the CPU to enable profiling of a wide variety of interesting statistics, which can also be used for basic time-spent profiling. All code is profiled: hardware and software interrupt handlers, kernel modules, the kernel, shared libraries, and applications (the only exception being the oprofile interrupt handler itself).
While it doesn't give the exact time spent in a
given function, running 'pstack' against a
processID under Solaris will give the execution
stack trace of any threads present.
If you find that 80% of your threads are in
slow_function( someParam ) then ya better get to
work fixing it. This also has the added advantage
of not slowing down your program with profiling
code and other hooks.
Obviously this isn't great for fine-grained
profiling, or with applications with few threads,
but I've found it helpful on my larger projects.
What could be more useful is if the compiler implementor would spend as much time on the profiler than on the compiler: you would then be able to easily see faulty parts in your software and be able to determine what needs to be optimized.
Good profilers would means efficient code. Don't think profilers are useless because most implementations of them sucks.
A message from the system administrator: 'I've upped my priority. Now up yours.'
I can't get any useful profiling information out of Microsoft Visual C++. When I compile in profiling mode, my program runs at less than 1% of normal speed, producing completely useless data. Am I doing something wrong? Should I be using 3rd party tools?
But even if you aren't doing something that is speed intensive like games, you always have tradeoffs when you choose your data structures and algorithms. Generally you first code up the easiest algorithm that you think will use an acceptable amount of memory and CPU time. Then, later, if something is too slow, you have to identify where the problem is. If could be that you chose an O(N^2) algorithm not realizing that N might be 1,000 instead of the max of 100 you were counting on, forcing you to switch to an O(NlogN) algorithm that is more complex.
Now, if it is a small application, you might have enough familiarity with the code to be able to guess where the problem is -- then you fix it and see if it is still slow. If that works, then you're set and profiling isn't necessary. But if the fix doesn't speed it up enough, then you're stuck. You have to profile it somehow.
You might try simple tricks like changing the code to loop on a suspected bit of code 100 times and see how much longer it takes. Or maybe throw in some printf's that spit out the current time at different points. Or maybe create your own profiling code that you manually call in functions you want to time. Or, you might use an actual profiler without modifications to the code. But lacking a profiler doesn't mean you can't or won't profile your code.
And even with CPU speed doubling every couple of years or so, that doesn't mean speed is no longer an issue. You can easily choose the wrong algorithm and have something take 1000s of times longer to run than the proper algorithm.
I used gprof quite much during my Master Thesis work this spring. gprof tells what functions consumes most cputime, and those functions could be optimised. Usually very small parts of the code consumes most of the cpu-time.
This program was parallellised on network level - all clients were singlethreaded. If someone has multithreaded for performance (to utilize more than one cpu) I suppose gprof will still work well on a single cpu machine with just one thread.
For programs that consumes lots of cpu time for well-defined computations it should not be hard to profile a single threaded version (a single threaded version is needed for debugging anyway).
More complex applications (for example a web browser) I imagine are more dependant on multi-threading, and should pose a larger problem.
gprof, is probably not dead - if you need it you can adapt the program...
Those of us that started programming in 1k and sub megahurts can really feel the time taken by badly coded applications. We know that forgetting what is happening on the silcon can kill how well our code will run.
However, those who started coding after ~1987 don't really have a gut feeling for it. To them the latest processor will make up for their bad coding. To a certain extent they are right. Today's advances STILL keep up with Moore's law, still make up for their lack of skill. However, when one looks at what is actually performed with all that power, one tends to question why we are paying so much, for so little.
Can you actually say that MS WordXP is much better than the non-WYSIWYG wordprocessor of yesteryear (itself a blast from the past) ?
We don't need profilers, we need coders have have that tacit knowledge of what really counts, where they should put real effort.
Unfortunately that doesn't come in a software box.
Me: Really? Which part?
User: When I click the "report" icon
Me: Oh (tinkers with report code). Try it now.
User: It's still slow
Me: (shakes BOFH excuse 8-ball) Hrmm, must be interference from sunspots, try it again tommorrow
Today I didn't even have to use my AK; I got to say it was a good day -- Icecube
You could argue that with good up front design, you'll know in advance what 10% of the code to focus on, but I don't think that works that well in practice. At best, you're making educated guesses about where bottlenecks will appear, and you'll be wrong some of the time -- requiring profiling at that point.
And lacking tools doesn't mean you can't or won't profile -- it just means you'll have to do more work to profile the code.
Profiling in general certainly isn't useless. I'll usually write new code primarily in a high-level, high-productivity language (e.g. Python), and if it's too slow I'll profile it and rewrite applicable parts in C. Some projects require a lower level (C) approach from the start, though those are pretty rare. Without profiling you'll spend a lot of time optimizing code that isn't a bottleneck.
Remember the words of Knuth: "Premature optimization is the root of all evil." Without profiling, you don't know what optimization is really needed and what isn't.
That said...
BEGIN RANT
I've used gprof successfully with plenty of recent code. It works perfectly fine in non-threaded code, which _should_ be the majority (99%+) of code out there. Yes, that includes big network servers (the last one I wrote just recently passed the 6 billion requests served mark without blinking). Threads are a really nasty programming rathole that should be applied in a limited way; they take much of the time and effort spent developing protected memory OSes and toss it out the window. They also tend to encourage highly synchronized executions instead of decoupled execution, which often makes things both slower and more bug-prone (locking issues are _tough_ to get right when they become more than 1-level) and slower to implement than a well-designed multiprocess solution with an appropriate I/O paradigm. Just because two popular platforms (Windows and Java) make good non-threaded programming difficult doesn't mean you should cave in.
END RANT
rage, rage against the dying of the light
If you want tree profiling (i.e. information about function and child performence) then Rational Quantify is a reasonable alternative to the crap profiler that comes with MSDev.
If you want a flat profiler or need to analyze the cost of specific low level operations then you MUST get Intel VTune.
I am not a number! I am a man! And don't you
Dear god thats got to be the worst security scheme I ever heard of.
It isn't just gprof that's broken by pthreads, other Linux tools fall victim as well. Core dump? Almost useless with pthreads running. Gdb? Getting better, but still a little wonky. Certain aspects of signal handling don't work as expected with pthreads.
You could argue that with good up front design, you'll know in advance what 10% of the code to focus on, but I don't think that works that well in practice. At best, you're making educated guesses about where bottlenecks will appear
And a lot of smart people, from Knuth and Kernighan to Linus and Guido, will freely admit that predicting what to optimize is nearly impossible. Even people at that level of programming prowess are often surprised by where the bottlenecks appear (and where they don't appear). You certainly want to design for flexible optimization from the start, but you'll often discover that the stupid O(n) scan you put in is good enough for now and that you better optimize the I/O system before you think about replacing it with a tree or hash table or whatever.
Sumner
rage, rage against the dying of the light
And remember, in the immortal words of Michael Abrash, "Assume Nothing. Measure the improvements. If you don't measure, you're just guessing."
How's my programming? Call 1-800-DEV-NULL
These days instruction-level efficiency simply isn't important outside of a few niche areas (embedded systems, games, multimedia, certain kinds of low-level systems work). To imply that knowing what's happening on the silicon is "what really counts" is nonsense. Using appropriate data structures and algorithms counts, and making correct software counts even more, but worrying about how many cycles one instruction takes versus another is a serious misdirection of effort on modern machines!
It's folks like you who are the reason people still write their SSH daemons in C, and why we live in a mixed up world where we have neither stability NOR speed!
As the other replies pointed out, once a program reaches a certain lvl of complexity, all the design in the world couldn't prodict what parts of your app youll need to optimize. With locks, mutexes, inturrupts, etc flying about your system in a multithreaded app, you can _design_ upfront, but you can't _optimize_ upfront.
... make something better _than it already is_. Kinda hard to optimize something that doesn't exist. You're first 'optimized' version of something you designed well up front isn't optimized for the obvious reason that you havn't actually optimized it yet! ;)
Anyhow, whats the definition of optimize
"Old man yells at systemd"
But, the bottom line is that if you don't profile your code (and unit test it, and integration test it, and...), you are not writing good code.
That's hardly true. Certainly you shouldn't waste time optimizing code until you know where the bottlenecks are. But it a lot of cases--I'd even venture to say most cases--code gets written and is fast enough. In such cases, profiling is a waste of time. Profiling is only indicated if there's a legitimate performance problem.
To a lesser extent, the same is true of unit testing and integration testing. If you're writing some code to convert one image to a GIF and you run it successfully to get the GIF, there's no reason to unit test. Even if the code has horrible bugs on some inputs, the job is done. One-off code isn't (unfortunately) uncommon. Prototype code is also very common and often you don't need to do extensive testing on it, either. Any code where the total cost of code failure is lower than the cost of QA probably doesn't need to be QA'd (which is not to say that you should spend an amount on QA equal to the failure cost; if spending $1000 on QA reduces the chance of failure by 99.999% and spending $1000000 reduces the chance of failure by 99.9999%, the $1000 expenditure suffices in all but the most demanding applications)
Sumner
rage, rage against the dying of the light
There are very few application that don't reach out across a network for information. The bottleneck is usually this network communications. Check out Performant for tools that work on the network level.
.NET, C++, C all can theoretically produce software that is just as speedy as assembly but it rarely is. People still write assembly where performance really counts (games, realtime, etc.)
There's also a continuing trend of software developers spending user's computing power to make thier jobs easier. Java, J2EE, C#,
Some people thinks that the wasted processing power is a crime. Me, I think it's just economics. It's much cheaper to pay for processing power than it is to pay for the developers to squeeze every last bit of performance out of an app.
However, there are some applications where profiling is absolutely required. Database engines, games, simulations, anything that is CPU-bound has the potential of benifiting from profiling.
You are not a beautiful or unique snowflake -- but you could be if you got off your ass.
I've solved some important real-world problems using Quantify and Purify, especially when dealing with a huge system with a lot of developers fingers in the pie. One of the programs was handling 100,000+ transacations a day, and Quantify helped shaved enough off so we didn't have to force all of our customers to upgrade their hardware.
Faced with a similar problem in Linux, I'd probably port the program to Solaris, Quantify it there, and hope the results are similar under Linux.
The next Cmdr Taco duplicate will be ready soon, but subscribers can beat the rush and see it early!
But processes as provided by current operating systems are too expensive to use. If I have a network server (e.g. a httpd) that has to create a process for each network request, it will never scale. In theory all that has to happen is inetd (or equivalent) fork/execs and does the necessary plumbing so that the ends of the socket are STDIN and STDOUT. Then the process just reads and writes as necessary to fulfil the request. In practice, this just doesn't work.
That's why you can't use cgi for high-volume transactions. So lets make the server a single multithreaded daemon process instead, where each request is handled by a thread. Now you can handle each request much faster, but you lose the protected address space the OS gives you in a process.
Obviously, the OS needs to change, and give use something (maybe a hybrid between processes and threads) that more closely meets applications needs. I don't see anybody making suggestions as to ways to move forward. Anybody know of research in this area?
For Java we have a really nice choice of profilers. There are basically three great products available, all of them have proved to be absolutely useful. There is JProbe, OptimizeIt and JProfiler (the 2.0 beta of JProfiler looks cool). I don't know what the problems on Linux are, but when programming Java, profiling is quite an enjoyable task.
Signature deleted by lameness filter.
mind you I have my own threads package - you need to if you want 1,000,000+ really small threads running together, with totally minimal stack space (4 bytes not the 1Mb that pthreads gives you). The only hard part was making gprof use SIGALTSTACK (which was broken in the kernel when I started). :-)
Of course this worked because from gprof's point of view I was running in one kernel thread - apart from that oprofile rocks
minimize the use of threads whenever possible. write your code in an event driven fashion as your friendly AC suggested. the poll() system call [superior to select(), though select() works well within its fixed size filedescriptor array limits] makes this possible.
the basic mentality to switch from threads to event programming is this: anytime you're using a thread solely so that it can sit around and block on high latency events (network or disk I/O) most of its lifetime, it should not be a thread.
its acceptable to have worker threads/processes that you hand computational tasks to and they trigger an event in your event loop when they hand a result back, but don't use threads of execution to manage your state. you'll pull your hair out and still have a nonfunctional program.
i'll always choose a program that exists and works with a good user interface over one that is never released because the author(s) thought it could be faster.
listen to your profiler. everything else lies.
Ok, you got me. Now, let's apply a common sense filter to my original post.
Of course "one off, disposable code" doesn't need the same degree of "analness" applied to it as does mission critical code.
However, "fast enough" is a really bad metric to use. Yes, utility "X" is fast enough. But oh, I didn't realize it was going to be used in conjunction with utility "Y" and "Z". Now, everything is really slow. Hey, can you say Microsoft?
Fortune telling is not part of any programming job description I've ever seen.
But in practice, multithreaded programs are almost always interactive, and thus are primarily limited by user response times,
I would disagree with this wholeheartedly. What about databases like Oracle, MS SQL Server, and so on? They're internally multithreaded, and most definitely not "interactive" after you initiate a SQL query.
I believe apache 2.0 is threaded. HTTP by nature is not interactive. And so on. There are many other examples, left as an exercise to the reader.
While it is true that threads are very useful for interactive programs, in fact critical, their use does not stop there by a longshot. Any program which needs to do two things at once without fear of blocking on a system call is a candidate for threads. Threads are also useful for distributing compute cycles over multiple processors within a single process, allowing it to gain the benefit of concurrency.
The project I'm currently working on is a custom database application, and without threads it would be useless. And there are no users talking to it directly, that's for sure.
reducing the amount of input required from the user will always pay off better than any optimizations.
I find this perplexing. Nobody cares about optimizing a user dialog. Reducing user input or optimization of user input code would serve little purpose in most multithreaded applications I'm aware of. Generally, interactive multithreaded programs use threads so they can interact with users while simultaneously performing some other task that shouldn't be stalled by waiting for user input. For example, a network monitor might have three threads: one for watching network traffic, one for resolving IP addresses to hostnames, and one for taking user input. It doesn't matter how long the user input thread sits around waiting for the user to type/click something. There are two other threads working away in the meantime, watching traffic and displaying it for the user, oblivious to whether or not the user is doing anything. In such a case as this, profiling the watcher/resolver threads might be very useful indeed, since they need to be more or less realtime.
This gprof problem is a serious issue, and minimizing it by saying that threaded programs generally wouldn't benefit from profiling is naive.
However, "fast enough" is a really bad metric to use. Yes, utility "X" is fast enough. But oh, I didn't realize it was going to be used in conjunction with utility "Y" and "Z". Now, everything is really slow. Hey, can you say Microsoft?
Hey, I need this report on my desk every morning. It takes 3 hours to run. Let's kick it off every night at midnight.
Fast enough, even though a well-coded, well-designed implementation might take seconds to run. And mission critical. No point wasting programmer time speeding it up when we can do another project with big upside instead.
This sort of thing is not uncommon at all.
Sumner
rage, rage against the dying of the light
Um, but...I think there's a confusion of context occurring. The situation you describe happens when you're writing little chunks of one-off code to perform one task and be done with. Usually it'll be used once, or is part of a stopgap "until there's a real solution." If you're producing a product - if an entity external to your workplace is paying money for what you're producing, then you code isn't good without testing; and if you've got some spare cycles going on, profiling isn't too bad either. Something for a Malicious Coder to do when he's bored of adding bugs.
I'd even argue you have the same moral obligation to produce the same level of quality (in terms of well tested and possibly profiled code) if entities outside your workplace will use your software. Just because it was free doesn't mean it should suck.
IP is just rude.
Is there any torture so subl
First, the idea was to write in ASM to squeeze every drop of performance from the hardware.
Then, the idea was to write in a high-level language, but always be careful about performance.
Then, the idea was to develop apps quickly, then profile to optimize the important parts.
Now, screw optimization, let the user buy more hardware!
I think this attitude sucks. Even my 1.5Ghz Athlon-XP is slower running KDE 3.x (or any version of gnome for that matter) than my old 300Mhz PII was running Win98. And it doesn't do a hell of a lot of stuff that my old machine couldn't. I switched to Linux and took the performance hit because I hated Microsoft. I keep upgrading KDE (and my hardware) because the latest apps only work on the latest version. I don't expect more complex software to get faster, but I'd expect that as I upgrade my hardware, software should stay relatively the same speed. Yet, it seems as if software is getting slower more quickly than system bottlenecks (specifically RAM and hard-drive speed) can keep up. That means that the end-user experience is deteriorating, even as users pump more money into their hardware to get usable performance.
A deep unwavering belief is a sure sign you're missing something...
Isn't that what Open Source is all about?
The simple truth is that interstellar distances will not fit into the human imagination
- Douglas Adams
Um, but...I think there's a confusion of context occurring. The situation you describe happens when you're writing little chunks of one-off code to perform one task and be done with. Usually it'll be used once, or is part of a stopgap "until there's a real solution."
With testing, that's generally right. If something's going to run often, it can potentially fail a lot of times and so even a small cost of failure will be compounded to the point where QA is worthwile.
With performance, that's often not true. There are a lot of jobs that don't need anything approaching "good" performance (batch reports--I need a web usage report every morning on my desk/in my inbox--where the quick-and-dirty multipass solution that takes 3 hours to run can be scheduled at midnight, and the programmer can then do another project with big ROI instead of spending time writing a faster solution that takes only seconds to run) are one extremely common example of this (as is other batch processing). Many applications fall into that domain, many of them absolutely mission critical and responsible for millions in revenue but also not worth spending time optimizing when it could be better spent testing, adding features, or working on another project entirely.
And many (I'd say most) interactive application are fast enough from the get-go and never need optimization. Sure, there are some apps that either do a lot of computation (mp3 players, games, compilers, etc), or are run many times at once (web servers), or are too slow when first run for unknown reasons. But a lot of programs are fine from the start and profiling them is a waste.
Sumner
rage, rage against the dying of the light
Wrong. You design your code as a compromise between factors such as speed, maintainance, reusability, readability, and, most importantly, the resources you are allowed to expend.
If speed is a critical factor, then you might try to do some predictive profiling using exisiting principles to make sure the code is fast. Otherwise, you write the best damn code you can, which generally means using good practices to insure that you don't waste time, and then profile it. Profiling will work best if the code is written is such a way(read a lot of reusabled functions) that allows simple optimization.
BTW, the biggest wrinkle in this is that programmers time has become more valuable the clock cycles. We will now waste some clock cycles to same programmers time, which is why profiling is not nearly as important as it used to be.
If the code is not written well, and has to be rewritten when the profiler says it sucks, then you wasted your time.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
And for getting even more useful information out, try Prospect. It works with OProfile - there was a talk about it at this year's Ottawa Linux Symposium, which you can find in the conference proceedings (gzipped PDF).
Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
Nobody cares about optimizing a user dialog.
>>>>>>>>>
Wouldn't this sentence be fun taken out of context? Seriously, though, I think what the original poster was getting at was the fact that a lot of powerful interactive programs (3D modelers for example) can really make the user cry if they run computations and UI code in the same thread. In those cases, splitting off the calculation code to a seperate thread and giving it a lower priority than the UI thread ensures that the user-interface stays responsive, no matter what's going on in the background.
A deep unwavering belief is a sure sign you're missing something...
But what happens whe the program files overnight, and the poor user comes in in the morning to find that he doesn't have enough time to run the program again before the deadline? I bet at that piont, he'd appreciate the well-coded, well-designed version...
A deep unwavering belief is a sure sign you're missing something...
But what happens whe the program files overnight, and the poor user comes in in the morning to find that he doesn't have enough time to run the program again before the deadline?
Then you profile and optimize, because it's not "fast enough" any more.
Is that hard to understand?
Sumner
rage, rage against the dying of the light
I agree that profiling isn't always necessary, and that sometimes profiling and optimization won't reap any advantage, but I think the range between not necessary and useless is wide, and the advantage from profiling in that range is subtle but existant.
Additionally, profiling can serve other purposes. It's been suggested that, under a unit testing regime, a coder new to a project can serve as a "Malicious Coder," whose job it is to add bugs to code to catch out situations the unit tests miss. The advantage is that this can improve the testing as well as bringing up a new team member quickly. Profiling/optimization tasks can serve a similar purpose. By giving a direction to code investigation, it speeds the acquisition of familiarity with the code.
IP is just rude.
Is there any torture so subl
If you don't take a cursory run with a profiler on it, you'll never know the real cost of speeding it up.
It's worth a quick overview of the profile, to determine how long it would take to optimize said report.
I talk from painful experience - a job I once worked at ran overnight DB jobs on their Oracle database. Nobody bothered checking for efficacy of their SQL until the jobs that had accrued grew to take more than 8 hours in total, and were still running when users came in for the morning.
Then, with a scant four days of programmer, the jobs got pared back to three hours, AND some bugs got fixed. If they'd done that a few months earlier, we would have avoided 4 months of pain and anguish from users coming in, trying to use the system, and screaming bloody murder because it still wasn't available for them at 7:30 AM.
How *NIX grognards always complain about multi-threading, but don't find signals (and their nasty interrupt-driven nature) to be the least bit unsettling!
A deep unwavering belief is a sure sign you're missing something...
Now, compute intensive code tends not to spend a lot of time in system calls, so it isn't clear that it matters whether a profiler counts time spent in system calls. I kind of prefer if it doesn't because it doesn't clutter up the profile with I/O delays (which are usually unavoidable).
If you want to find out where your code is spending time in system calls, you can use "strace -c".
There are also gcov-like tools that can be used for profiling via code insertion (as opposed to statistical profiling like gprof), although I'm not sure whether PC hardware has the necessary timer support.
Overall, the answer is: yes, profiling still matters for programs that push the limits of the machine. But fewer programs do. I think most people would be a lot better off not programming in C or C++ at all and not worrying about performance. Too much worry about "efficiency" often results in code that is not only buggy but also quite inefficient: tricks that are fine for optimizing a few inner loops wreak havoc with performance when applied throughout a program. Too much tuning of low-level stuff also causes people to miss opportunities for better data structure and program logic. This is actually an endemic problem in the industry that affects almost all big C/C++ software systems. Desktop software, major servers, and even major parts of the kernel should simply not be written in C/C++ anymore.
The thing with profiling and optimization is to know when to stop, and few people know that. So, maybe the best thing to say is: "no, profiling doesn't matter anymore". That will keep most people out of trouble, and the few that still need to profile will figure it out themselves.
If you don't take a cursory run with a profiler on it, you'll never know the real cost of speeding it up.
Right. It's obviously a cost/benefit tradeoff. If you start the report at midnight and need it at 8:00 in the morning, then if it takes 15 minutes to run you probably don't even want to think about profiling. If it takes 7 hours, it's still fast enough for now but you may want to concern yourself with whether it'll always be fast enough. What's the cutoff? 1 hour? 4 hours? Depends on how crucial the report is and what other projects are on your plate at the moment.
Obviously "performance problem" is tough to quantify in general, but I still contend that you should normally only profile if there is a potential performance problem (or if you have idle resources, etc). Otherwise, go do some QA. Work on a new project. Clean up the nasty hack you wrote late at night to get it going. Write some documentation. Whatever.
Sumner
rage, rage against the dying of the light
What could be more useful is if the compiler implementor would spend as much time on the profiler than on the compiler: you would then be able to easily see faulty parts in your software and be able to determine what needs to be optimized.
Better yet, if an architecture has a static branch predictor that encodes "mostly taken" or "mostly not taken", the compiler could emit profile code that measures how fast a particular variant runs and then take that into account for the next optimization pass.
Will I retire or break 10K?
Five bucks says that this server is slashdot'ed within the hour, so you may have more success with the less descriptive SourceForge project page, indicates that the project is not dead, as the homepage says.
I discovered this program when I was optimizing some code I wrote to multiply sparse matrices. By the time I had gotten it 100x faster than the initial code, gprof had lost all semblance of granularity and was giving me obviously bogus results. The problem is that such things as cache performance (i.e. optimizing for cache hits) were now heavily affecting the profile and gprof could not figure such things out. FunctionCheck works much better than gprof and actually generates accurate profile information under high-stress situations.
From the homepage (all grammatical errors theirs):
"I created FunctionCheck because the well known profiler gprof have some limitations:
- it is not possible to change the profile data file name
- multi-threads / multi-processes is not supported
- time spend in non-profiled functions is discarded
- you can't control the way profile is made
- memory profile is not managed
For all these limitations, and by the fact that I discovered a new gcc feature called -finstrument-functions, I decided to write my own profiler.My approach is simple: I add (small) treatments at each enter and exit of all the functions of the profiled program. It allows me to compute many information:
- the current call-stack
- the time at each action, to compute elapsed times in functions
- process PID / thread ID, to manage multi-threads / multi-processes
- number of calls to functions
...
With these information, I can generate profile data files (for each thread / process), which describes all the statistics (at function level) for the program execution."Try it out and please contribute some source code.
I agree completely that good design and good coding practices will save time when it comes time for profiling and optimizations.
But he didn't say that... He said that programmers should know where to invest the effort, and take an interest in creating efficient code. That means, first and foremost, exactly what you just said: you have to be smart about your DS&As, aware of what you're writing and not pointlessly lazy when coding. It doesn't mean, and wasn't claimed to mean, that you have to micro-optimise everything at the assembler level.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
I couldn't agree more. Sadly, the fact that almost everyone replying to your post thinks it is advocating premature optimisation at the level of assembly-level tweaks makes your point all too well.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Don't use threads.
The problem you are complaining about profiling having is that it can't profile threaded programs. Don't write threaded programs, and the problem is solved.
Frankly, I've always considered threading useful for only a few situations:
o When you have an SMP system, and you need to scale your applicaiton to multiple CPUs so that you can throw hardware at the problem instead of solving it the right way
o When you have programmers who can't write finite state automata, because they don't understand computer science, and should really be asking "Would you like fries with that?" somewhere, instead of cranking out code
o When your OS doesn't support async I/O, and you need to interleave your I/O in order to achieve better virtual concurrency
Other than those situations, threads don't make a lot of sense: you have all this extra context switching overhead, and you have all sorts of other problems -- like an iniability to reasonably profile the code with a statistical profiler.
OK... Whew! Boy do I feel better! 8-).
Statistically examining the PC, unless it's done on a per thread basis, is just a waste of time in threaded programs.
If you want to solve the profiling problem for threaded programs, then you need to go to non-statistical profiling. This requires compiler support. The compiler needs to call a profile_enter and profile_exit for each function, with the thread ID as one of the arguments. THis lets you create an arc-list per thread ID, and seperately deal with the profiling, as if you has written the threads as seperate programs. It also catches out inter-thread stalls.
-- Terry
Bah yourself. Who's this Knuth guy, and what the hell does he know about efficient programming, anyway?
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Why are these mutually exclusive? There's efficient and there's optimised, and one is a much easier subset of the other.
He's not claiming that everyone should hand-optimise from the word go. He's saying programmers should have a basic knowledge of their craft. It doesn't take much extra effort to use an efficient sorting algorithm or store data in a fast look-up structure, rather than writing a naff, hand-crafted shuffle sort and using arrays for everything whether they're appropriate or not. And yet, through ignorance or plain laziness, most programmers in most languages take the latter approach. (If you've never seen any of the source code for big name applications/OSes, trust me, it's scary.)
Similarly, it is just careless to pass large structures by value unnecessarily in a language that has reference semantics. You have to know the basics of what is efficient use of your tools of choice if you want to write good code, and the old Moore's Law excuse is just a cover for laziness and failure to do the requisite amount of homework.
Note that, very importantly, none of these things requires more than a small effort. They certainly don't compromise maintainability, bug count or any other relevant metrics, and a competent programmer (if you can find one) will take these things in his stride, and still be faster than the others.
Interesting... We have just acquired a new P4/2.2GHz with 512MB RAM and running WinXP as a development machine at work. You know what? It's way, way slower than the 1.4GHz P4 running 2000 we already had. And that in turn is way slower than the 1GHz P3 running NT4. This is not subjective, it is based on obvious, objective measures. For example, my new machine (the fastest of the above) sometimes takes 3-4 minutes to act on an OK'd dialog in Control Panel. The NT4 box reacts instantly when you configure the equivalent options. Something is wrong at this point, and I'm betting it's a combination of code bloat and feature creep.
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See http://www.BitWagon.com/tsprof/tsprof.html for info on a process profiler that uses hardware performance counters (with no recompile and no relink) and gives both interactive and text output in tree and flat modes.
I wouldnt say that gprof is useless... threading, however, comes very close to it.
Threading is useful in the instance where you have an application that needs to scale with SMP and which you cannot, for whatever reason, fork. But the accompanying pain of being forced to pay extremely close attention and mutex lock the code all over makes it not worth it for most situations.
Use fork. Use other IPC methods if necessary. But dont thread or you'll spend an order of magnitude more time debugging.
That depends on your point of view. Personally, I write lots of technical documents, where every other word (ish) isn't in the dictionary. That "better interface" makes my screen unreadable, since it's littered with red. On top of that, I usually spell correctly in the first place, and look words up in a dictionary as I go along if I'm not sure. Spell checkers rarely have to correct genuine mistakes in my documents. So personally, I'd much rather see that feature done away with and have the performance back, rather than waiting for Word to catch up as I type, as I had to ten years ago. If it's useful for others, by all means have it as an option, but don't call it "better" in a blanket statement.
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Thanks for that information. I'm about to upgrade my trusty PII/350 running Win98 to a nice, new top-of-the-range custom-built beastie. Well, it's been four years, and it was my birthday last week. :-)
I'd been considering installing Linux as an alternative to MS stuff, since I now object enough to the nature of Microsoft's attitudes to make the effort to switch. In the light of your information, I think I'll just install Win2K instead.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.