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Quake For the Blind

Kirby-meister writes: "An interesting article on The Boston Globe talks of a company, ZForm, which has modified Quake for the visually-impaired. The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances."

3 of 223 comments (clear)

  1. Re:Useful for everyone? by MisterBlister · · Score: 5, Interesting

    True, true. One of the funniest things about the 'hardcore' FPS players is that they tend to set their video options such that even newly released games look uglier than Quake1. When you use low quality textures, small bit-depths, simple vertex lighting, etc there winds up being less 'noise' to filter out making it much to both spot your enemies and aim at them.

  2. Re:Not that bad I guess by br0ck · · Score: 4, Interesting

    Perhaps the blind could use vibration feedback in the iFeel mouse to be informed of shot accuracy. Immersion has already added distinct vibrations for many events in Unreal Tournament.

  3. GamesForTheBlind by sh0rtie · · Score: 5, Interesting


    This guy is actually a blind programmer !, not exactly Quake but big respect to him for not only creating games for the blind but programming them without being able to see his code!.

    Its good to see people are exploring other avenues of our senses why restrict these games to sighted people

    i mean why does visual gaming have such a priority over audio/tactile ?,why is it we like games without sound, yet without visual feedback is unthinkable ?

    This is a neat intro [needs flash & v4 browser & Sound up] that won awards for creativness, giving you a insight into how blind people "see" the web, good example of provoking thought.