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POV-Ray 3.5 Rendered

Marty writes "The very long awaited version 3.5 of POV-Ray is available. POV is the pre-eminent open source ray tracer. The new version has many wonderful improvements and is able to allow amateurs and pros alike to generate CG images to drool over." I spent many hours mucking about with POV back in the day. Course CPUs are a little faster now, so my guess is those render times don't suck as bad.

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  1. If you aren't familiar with povray... by pavos · · Score: 5, Informative

    ...check out the Internet Ray-Tracing Competition at http://www.irtc.org to see what povray is capable of. Besides being a great collection of impressive pictures, it is an invaluable source of objects, textures and techniques for povray beginners and masters alike.

    1. Re:If you aren't familiar with povray... by rabidcow · · Score: 5, Interesting

      Also check out http://www.oyonale.com/

      Gilles Tran has done incredible stuff with POV-Ray. (plus there's all those funky stories in the book of beginnings)

  2. Re:Render Engine is nice, but modelers? by FreeUser · · Score: 5, Insightful

    So many modellers have the opposite problem ... no (free as in freedom) rendering engine. For older versions of POV there were various modellers of various quality ... none quite up to Blender or Lightwave's quality IIRC, though it's been a couple of years since I've looked for one (like you, I'm now back in the market, however).

    Don't say "Blender"

    I agree, but not for the same reason as you. Blender is a closed-source product that stores its data in a proprietary format...when Blender goes away, all that hard work and all those cool animations become so many random bits.

    - that has to be the most obtuse UI ever programmed.

    Here I disagree. For many things Blender has the easiest interface I've seen (for others things like Lightwave are better). It is different that what users of Lightwave would be used to, but it is by no means obtuse. Indeed, things like their particle system and spline animation controls are fantastic. Just because you're used to something doesn't necessarilly mean thats the best way to go about doing it (the same goes for some Blender bigots who dismiss other modellers as well ... as far as I've seen none of the modellers have a monopoly on the Right Way to do things, and some manage to make things easy that the others complicate, by virtue of the GUI design choices made).

    However, I too would be interested in a good modeller and animation choreographer frontend to POV. Perhaps its time for a few of us to get together and start throwing one together. :-)

    --
    The Future of Human Evolution: Autonomy
  3. Re:povray is not open source by parkrrrr · · Score: 5, Informative
    It's true that POV is not open source. There's a very good reason for that: we can't reach many of the people who contributed the original code under the old license, so we don't have the right to just switch the license. We'll have to rewrite some pretty big chunks of code before we can think about a more open license. That (the rewrite) is slated to happen for the next major release.

    As for the object files, I think that if you read carefully you'll find that the only restrictions are on the use of the files in the samples directory; the POV-Team doesn't own the copyright on those files so the restrictions on those files are an unfortunate necessity. The standard include files and macros, though, are free to be used for any purpose:

    The user is also granted the right to use the scene files, fonts,
    bitmaps, and include files distributed in the INCLUDE and
    SCENES\INCDEMO sub-directories in their own scenes. Such permission
    does not extend to any other files in the SCENES directory or its
    sub-directories. The SCENES files are for your enjoyment and
    education but may not be the basis of any derivative works unless the
    file in question explicitly grants permission to do such.
  4. Looks like the Povray's been Slashdotted... by zulux · · Score: 5, Funny

    I copied the screen shots:

    1st Screenshot:

    Blue Sky

    Reflective-Ball

    Ground Made of Grid Lines

    2nd Screenshot:

    Star Feild
    Ball
    Ball
    Reflective-Ball

    Ball

    Ground made of Grid-Lines

    3rd Screenshot:

    Fog

    Top side of Cube
    Fog
    Left Side of Cube
    Right Side of Cube
    Fog
    Water with waves in it

    LamnessFilter: fka;jdk;dskdsjnxz.,nweqhkljasdnm,Z.fdhjfahvcmv,znc xvhjlkafhdscnxz.mcn,mvxhfsjalkfhkvanc,.zn
    dfsafds afdsfdsafjdsa;lfkdsafkd;lkdsaj
    fsdak;jdsfkljdsa;l fjds;lfsa;lksajfk4eu8cxvzjk

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.