POV-Ray 3.5 Rendered
Marty writes "The very long awaited version 3.5 of POV-Ray is available. POV is the pre-eminent open source ray tracer. The new version has many wonderful improvements and is able to allow amateurs and pros alike to generate CG images to drool over." I spent many hours mucking about
with POV back in the day. Course CPUs are a little faster now, so my guess
is those render times don't suck as bad.
I remember having great fun with POV years ago... It was also very good to poke around at to learn how a ray-tracer works. I'd also recommend the book "Tricks of the Graphics Gurus" for those who don't have it.
-- The universe began. Life started on a billion worlds...
-- Except on one where stupidity was there first.
...rendering a glass sphere over a chequered floor has NEVER been done before. Try it!
Invoicing, Time Tracking, Reporting
Is there, anywhere, an open-source modeler that is as easy to use as Lightwave?
Don't say "Blender" - that has to be the most obtuse UI ever programmed.
*sigh* I miss LW.
DG
Want to learn about race cars? Read my Book
...check out the Internet Ray-Tracing Competition at http://www.irtc.org to see what povray is capable of. Besides being a great collection of impressive pictures, it is an invaluable source of objects, textures and techniques for povray beginners and masters alike.
When is the sequel?
POV-Ray v3.5 is Now Available
It is with pleasure that the POV-Team announces that POV-Ray version 3.5 is now officially available for the Windows, Macintosh and Linux platforms.
In development for well over two years, v3.5 is a major improvement over all previous versions, not only in features, but in stability and the quality of the documentation and included example files. Of course, we don't claim it to be bug free (in fact, here's our known bugs list), but given our extensive alpha, pre-beta and beta program we feel that what we are releasing today is a stable, well-tested piece of software that can be used with confidence.
Since our first internal alpha version (early 2001), we have built 6 alphas, 14 private pre-betas, 16 public betas, and 6 release candidates to get us to today's final 3.5 release. During this time we read, reviewed, and in many cases answered over 12,000 newsgroup postings in our private and public beta test forums, resulting in many hundreds of bug fixes and improvements.
The POV-Team would like to extend its heartfelt thanks to all those who helped to make this possible, and particularly to our dedicated group of pre-beta testers, who not only performed testing functions but also made major contributions to the scene and documentation files, not only during the pre-beta stage but right up to the days before the final release.
The POV-Team co-ordinator, Chris Cason, would also like to extend his personal thanks to the POV-Team members who worked long and hard on this since we started on it all those years ago. Your dedication is truly appreciated.
[July 09, 2002]
I remember rendering the included Chess scene on a 386DX33 and it took almot 72 hours at the resolution and quality that we selected. Later, when my parents bought a spiffy brand-new Pentium 100 it took 15 minutes!
Does anyone else remember POV smacking them in the head with Moore's Law?
Karma: Marginal (mostly due to the border around the website)
Many years ago I put a few enhancments into my onw build of POV
write out a z buffer with the image using -z at the command line.
and some changes that allow colour gradients to be used for normal gradients.
They still don't seem to have that stuff in pov 3.5
I've also got a reasonable (but 4 years old!) fractal landscape generator I wrote for POV,
oh and when compiled with djgpp I got a 5% performance boost over the stock dos build.
those were the days.
thank God the internet isn't a human right.
I get the distinct impression the slashdot editors are playing advanced "Whack-A-Server" lately.
-Adam
PovRay is not open source, but rather has a very complicated licensing scheme. Not only that, care must be taken to be sure even that an image you produce with PovRay is legal to distribute, since there are rather severe licensing restrictions on many of the object description files provided with PovRay you must read these carefully to be sure that what you are doing is legal.
Fractint and POV-Ray were the first real popular open source graphics tools out there.Fractint brought the Mandelbrot set rendering time from a half hour or so to under a couple of minutes on a 386 system. It is great for providing textures to be mapped on to objects in POV-Ray. You can get it at www.fractint.org...and follow the links to which version you want for what platform.
ttyl
Farrell
CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
Not only is it fast and featured, but it runs on clusters, using mpi-povray. This site has info on doing it with 3.1, does anyone know if 3.5 works w/clusters??
Where's my lobbyist? Right here.
- PVMPOV
- PvMegaPov
- MPIPOV
- MPI-Povray
I hope that there will be something like this for version 3.5 soon.Don't drink and su! antidisestablishmentariazationally
--
Seeing is believing; You wouldn't have seen it if you didn't believe it.
Not only that, but the developers plan on doing a rewrite for version 4, that will allow them to release it under a more permissive license (remember, lots of people contributed to the project under the current license, so chaning it is hard).
The most restrictive part of the license has to do with using other artists' images, which really isn't too terribly different from any other modellers or renderers out there. While I support and advocate Free Media and a public commons of art for all of us to draw upon in our creativity, this restriction is on the art, not the use of the software.
From the horses mouth: [Reference]
It seems relatively clear to me that they would like to release the next version, once it has been rewritten, under a GPL-type license (probably not a *BSD style license based on their historical experiences with people remarketing their work, which led to this somewhat restrictive license in the first place). Their license predates the GPL, and they seem to imply at several points that the GPL, or a license like it, would be sufficient to protect their concerns and guarantee the freedom of their project, which if you read the history section of the aforequoted document, is their main concern.
The Future of Human Evolution: Autonomy
I copied the screen shots:
c xvhjlkafhdscnxz.mcn,mvxhfsjalkfhkvanc,.zns afdsfdsafjdsa;lfkdsafkd;lkdsajl fjds;lfsa;lksajfk4eu8cxvzjk
1st Screenshot:
Blue Sky
Reflective-Ball
Ground Made of Grid Lines
2nd Screenshot:
Star Feild
Ball
Ball
Reflective-Ball
Ball
Ground made of Grid-Lines
3rd Screenshot:
Fog
Top side of Cube
Fog
Left Side of Cube
Right Side of Cube
Fog
Water with waves in it
LamnessFilter: fka;jdk;dskdsjnxz.,nweqhkljasdnm,Z.fdhjfahvcmv,zn
dfsafd
fsdak;jdsfkljdsa;
Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.
I saw someone else say the same thing, but can't hunt back to their post to reply. Oh Well.
;-)
Anyway, I first used POV in 1993, and it got me hooked on the whole computer thing. I'd never have learned Perl except to auto-generate my POV scripts. I'd never have learned Unix except so I could run POV on the university RS6000's instead of the 386DX's. Gee, I owe my career to POV!
Comp.graphics.raytracing, and later comp.graphics.rendering.raytracing were the two best newgroups I ever read, and epitomised all that was (note the past tense!) good about usenet. I wrote a tutorial for POV 2.0 when it came out, and helped set up a web competition still going today (http://www.irtc.org/).
The people were friendly and helpful, flame wars were almost unheared of and religious technology wars were rare. People joined the community, stayed in the community, and helped others enter the community.
People wrote a plethora of supporting utilities, and it really was an application that brought an otherwise inaccessible area of computing within reach of anyone.
Today, CGI is so common in film and TV that POV-Ray's images have little wow factor. Low-end commercial tools like strata 3D are much more affordable and accessible.
Nonetheless, raytracing still produces images with a unique feel, and I'm sure people still get enormous pleasure (and excellent spatial reasoning practice!!) from using POV-Ray. Unless they've changed it radically, the Scene Description Language used by POV was one of the most elegant and well designed declaritive languages I've ever come across in computing. XML and every configuration file I've seen is an ugly hack in comparison. And don't even mention VRML
Go go POV team!!!!
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There's a dedicated news server at news.povray.org (files there do not post to Usenet and your regular news server). Point your favorite news reading application there and download the groups, there are groups for exactly this, posting still renderings, animations, and plenty of technical discussion groups. I've seen some fantastic ray tracings posted here.
I'm an American. I love this country and the freedoms that we used to have.