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Net-Nexus Seoul

An anonymous reader writes: "Wired has a story in their new issue about Seoul, Korea and how it is The Bandwidth Capital of the World It is really interesting how popular the internet and cybercafes are as a social medium there. They also have a huge following of online game players, with over 70% of broadband users playing online. For me, the best quote about the business opportunities that have sprung up is '(We) wanted to focus on interaction. And what is more interactive than games? We made this market. We made new sectors. American media companies were just using online capacity to distribute offline media.'"

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  1. Arcade Revival in USA by Vegan+Pagan · · Score: 5, Interesting

    This article describes something that could happen in USA: A revival of arcades based on broadband.

    One of the major appeals of arcades was that they let you play on technology more powerful than anything at home, with your friends, for as little as 25 cents. They steadily lost that advantage in the 1990s until they got to today's point where home games are MORE powerful, and arcades games cost 50c to $1 per play.

    But what if they got that advantage back? What if arcades were based on broadband? I've noticed that in USA broadband is far more likely to be set up in large buildings and institutions than in homes. And when it does become popular in homes, the standard connection for large organizations might jump ahead again.

    I'd like to see broadband arcades where you could play with people in the same room and people hundreds of miles away at the same time! And of course it would allow for voice chat, and maybe videophoning as well. The arcade owner would only have to install hardware and software once: The cabinet/cocpit itself would auto-update software forever after. And it should cost have a reasonable cost, the way arcades used to.

    Would you go?