A Lawyer's View on the OpenGL Patent Mess
PDAJames writes "This article has an interesting take on Microsoft's claims on OpenGL technology. An IP lawyer says that Microsoft could make things difficult for OpenGL if they feel like it, basically. "
I think they were a little remiss in overlooking the technological case for OpenGL; the fact is that many developers prefer it to DirectX, and not for ideological reasons.
Don't read this!
But don't they just make it way to easy lately.
Like, I don't mind other companies that have tons of products and are making tons of money. Plus, they may have a somewhat stranglehold on industries. But I would have to say the only reason I dislike Microsoft is their apparent philosophy of don't produce good products, kill the competition, and use lawyers as much as possible to help both of the above.
If MS produced quality products, I wouldn't care much about their attempts at complete world domination. But, since they don't produce quality products because they don't have to with the monopoly they have. (Remember Bill Gate's quote from some book I read recently which said (approximately), "You don't want them to want your product, you want them to think they cannot survive without your product. Then you win." Or in rough translation, "Don't worry about creating good products, just manuever yourself into a position where they have no choice but to use your products."
Seems about right for MS lately. (Again, I really am not trying to bash Microsoft, just frustrated with what they have been doing.)
~ kjrose
Actually one of the most interesting things that was pointed out was the question of the legality of selling something that was already agreed to be released in an open manner.
They agreed to release the patent to OpenGL, so can they sell it to somebody who is going to "un-release" it?
If this is what Microsoft and SGI did, it's an interesting problem.
- Get computers to the point where 3D is a possiblity - Done
- Get computers to the point where 3D is common - Done
- Notice a competitor/3rd party owns the dominant 3D standard - Done
- Develop your own standard (Direct3D maybe?) - Done
- Refine it to the point where it's actually useable - Done
- Help make many of the important features of modern 3D and get it in competitor/3rd party's standard - Done
- Point out that you have patents/etc on those parts of the standard and that you will charge large licensing fees on using that standard - In Progress
- Use fee to strangle the competing standard - To Be Done
- Now everyone is forced to use your software for 3D if they don't want to pay tons of license fees - To Be Done
- Watch as competing platforms (let's call them Fruit Computers, and Penguindynamics) die under licensing fees becase you refuse to put your royalty-free API on their platforms - To Be Done
- Have a good maniacle laugh - To Be Done
See how simple that was?Comment forecast: Bits of genius surrounded by a sea of mediocrity.
The most likely scenario here is that they bought IP from SGI which SGI had given to the OpenGL project under a public/OSS/FS license. Thus, MS' claims are invalid. You can't put something into the public domain and then take it back. Sorry, that's just not permitted. Once something's in the public domain, its there forever.
social sciences can never use experience to verify their statemen
It's obvious that Microsoft hates/fears OpenGL. Since the beginning release of 1.1 for Win95, Microsoft has done nothing about releasing the stub/dll source-code, updating the source-code, or even trying to progress the development of OpenGL.
Time and time again they have attempted to copy and improve upon OpenGL, first with Fahrenheit/XSG, then with DirectX. Yet, through all the technology and resources Microsoft puts in, the masses still like OpenGL.
The principals of OpenGL are the same as the day it started with IrixGL. Keeping it simple, functional, and cross-platform. Although Microsoft has gone great strides with DirectX API, they have nowhere near the simplicity of OpenGL. And with the Alternative OS's supporting OpenGL (Mac OSX, Linux, FreeBSD, Solaris, Ps2Linux, etc...) there are more emerging platforms which they cannot touch.
Game/Multimedia Developers are starting to realize that Linux and other platforms are decent for games, and are developing software for them. No, Linux isn't going to take over the world tommorrow because it has OpenGL, but think of this: If a developer gives both the Linux Binary and the Windows Binary, wouldn't you be curious to compare speeds between the two? People would problably spend the extra $0-5 difference for a dual-os game starting the eventual craze. It only takes a few people/companies to start a revolution.
Microsoft is trying to attack every angle of the industry to focussing our attention on their superior product, yet nothing screams superior when their is a true choice and competition in the market.