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Halo for the PC and Mac

smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."

7 of 261 comments (clear)

  1. Peak of gaming by nuggz · · Score: 0, Troll

    Sorry gaming peaked with Commander Keen.

  2. Re:How Sad by Chris+Pimlott · · Score: 1, Troll

    Heh, you're right... I like how he gave the URL with the ip instead of the domain name to make it less obvious...

  3. Re:3 years in the making; finally by Anonvmous+Coward · · Score: 1, Troll

    I could have sworn they were demo'ing it on a P3 550 with a Geforce 2 card a couple of years ago... Anybody else remember that?

  4. What's the big deal? by WildBeast · · Score: 1, Troll

    I have Halo and an XBox. Halo is probably one of the worst XBox games I've played. It's just an FPS in the long tradition of Doom, Quake, Unreal, etc. Nothing special at all, you aim, you shoot, you keep shooting and reload a few times (so much for realism) until you or he dies.

    For me, nothing beats Medal Of Honor: Allied Assault.

  5. Re:How Sad by Anonvmous+Coward · · Score: 1, Troll

    Yeah, damn him for submitting a story he was covering that interests Slashdot users. Only other people should be able to report stories, never the ones that know the most about what the article is saying.

  6. Re:3 years in the making; finally by Anonvmous+Coward · · Score: 2, Troll

    Ahhh that's right. The p3 550 was the 'minimum requirement', and it started a huge debate on the game site that I frequented. Anybody remember next-generation.com (later called dailyradar.com)? Heh.

    People were upset that the minimum requirements were so high at the time. Assuming that's true (and who knows, right?) that would have been rather steep in the year 2000. Personally, I think they made a good choice with XBOX. Halo will probably be purchased frequently for the next two years. That's harder to do on a PC where the market is already over-saturated with FPS shooters.

    About your sig:

    "chmod a+x /bin/laden" -- My boss used to have a poster on his wall that was similar: 'rm -f /bin/laden'

    Heh. I hope I quoted it properly. :)

  7. Memory Model for Halo by Dixie_Flatline · · Score: 1, Troll

    Halo uses a purely static memory model. That's right, there isn't an instance of dynamic allocation in the entire game (or so I hear). Advantage: You can keep a tight rein on memory, which is important when you only have 64MB of shared RAM.

    Disadvantage: Inflexible. Sure, you know that you'll never have more creatures than you can handle, but it's lousy for portability, since a PC with 1024MB of memory and a video card with 128MB of RAM deserves more than 15 creatures on the screen at once.