Halo for the PC and Mac
smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."
Sorry gaming peaked with Commander Keen.
Heh, you're right... I like how he gave the URL with the ip instead of the domain name to make it less obvious...
I could have sworn they were demo'ing it on a P3 550 with a Geforce 2 card a couple of years ago... Anybody else remember that?
I have Halo and an XBox. Halo is probably one of the worst XBox games I've played. It's just an FPS in the long tradition of Doom, Quake, Unreal, etc. Nothing special at all, you aim, you shoot, you keep shooting and reload a few times (so much for realism) until you or he dies.
For me, nothing beats Medal Of Honor: Allied Assault.
Yeah, damn him for submitting a story he was covering that interests Slashdot users. Only other people should be able to report stories, never the ones that know the most about what the article is saying.
Ahhh that's right. The p3 550 was the 'minimum requirement', and it started a huge debate on the game site that I frequented. Anybody remember next-generation.com (later called dailyradar.com)? Heh.
/bin/laden" -- My boss used to have a poster on his wall that was similar: 'rm -f /bin/laden'
:)
People were upset that the minimum requirements were so high at the time. Assuming that's true (and who knows, right?) that would have been rather steep in the year 2000. Personally, I think they made a good choice with XBOX. Halo will probably be purchased frequently for the next two years. That's harder to do on a PC where the market is already over-saturated with FPS shooters.
About your sig:
"chmod a+x
Heh. I hope I quoted it properly.
Halo uses a purely static memory model. That's right, there isn't an instance of dynamic allocation in the entire game (or so I hear). Advantage: You can keep a tight rein on memory, which is important when you only have 64MB of shared RAM.
Disadvantage: Inflexible. Sure, you know that you'll never have more creatures than you can handle, but it's lousy for portability, since a PC with 1024MB of memory and a video card with 128MB of RAM deserves more than 15 creatures on the screen at once.