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Freeciv-1.13.0 Stable

Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost a whole year of dedicated hacking. A big thanks goes to the people, who made it all come true. Remember to read about the exciting news and hurry up and get it here."

2 of 196 comments (clear)

  1. Re:huh? by bcrowell · · Score: 5, Insightful
    and civII is like, what? 5$ to buy? find some old dos disks and play the original.
    Mmm...so you're assuming that everybody has a Windows machine?

    seems like an awful waste of man hours
    For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ. Now that's a waste of man-hours: maintaining that machine only for that purpose.

    why is this important? i really want to know. civII came out in 1997 or so, right?
    It came out in 1997, and what's your point? Do you think that before 1997, all was void? Civ was a great game. IMHO, the later versions of Civ weren't even as much fun to play. Y' know, chess was invented hundreds of years ago, but people haven't stopped playing it.

    A couple of lessons from the open-source movement:

    • When people spend their time writing open-source code, I guarantee you that at least 50% of all dentists surveyed will consider that project a waste of time. The other 50% will think it's cool and useful. Luckily it's not based on voting or popularity. The beauty of open source is that developers do what they think is fun and cool.
    • Bits don't rust. MS would like you to believe that if you keep on using the same old software for year after year, the consequences will be dire. Not true! A sufficiently well-desigend piece of software deserves to live forever. Now pardon my while I go back to working on the book I wrote using LaTeX.
  2. Re:You can ALL participate in Freeciv development by anshil · · Score: 5, Insightful

    Sorry, you are not a developer. You are contributor.

    No, he is a "developer". Who says that developing has something to do with code. You can also "develop" graphics, the same way as you "write" source code.

    Especially IMHO the free software community should treat contributing artist with great respect, since very often this is a weak point in free games, as artists and programmers seldom meet naturally in a non commercial environment.

    To underline the importance of the artistic elements in a game most gaming software industrie calculate development costs for a game with 50 / 50 for source code progamming, and the artistic resources like graphics, music, and so on.

    Before you get the wrong intention, I'm a programmer myself not an artist, but I highly respect and appreciate them, and if they want it we should them call developers too. remember? 50/50 !

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    Karma 50, and all I got was this lousy T-Shirt.