Freeciv-1.13.0 Stable
Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost
a whole year of dedicated hacking. A big thanks goes to the
people,
who made it all come true. Remember to read about the exciting
news and hurry up and get it here."
Mmm...so you're assuming that everybody has a Windows machine?
seems like an awful waste of man hours
For a long time my wife and I had an old intel box that we kept around for the sole purpose of playing the original Civ. Now that's a waste of man-hours: maintaining that machine only for that purpose.
why is this important? i really want to know. civII came out in 1997 or so, right?
It came out in 1997, and what's your point? Do you think that before 1997, all was void? Civ was a great game. IMHO, the later versions of Civ weren't even as much fun to play. Y' know, chess was invented hundreds of years ago, but people haven't stopped playing it.
A couple of lessons from the open-source movement:
Find free books.
A few tips if you want to play on your own...
Start the server, start the client, click join on the client.
from the server console,
)create youraiplayernamehere -- adds easy ai player
)set endyear yyyy - sets the year the game will end. Worth bumping this up the first few times you play.
)start
+++ UGUCAUCGUAUUUCU
Just a couple of mirrors from the MIRRORS file on the FTP.
i v.org/
ftp.netc.pt/pub/freeciv/
ftp.freeciv.org, webaccess also provided http://www.freeciv.de
ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freec
I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
Of course. Both with and without GTK+. Sites slashdotted but the download page in googles cache will give you the pointers...
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Friends don't let friends enable ecmascript.
I first met Freeciv back in version 1.11.4. I loved for its superior user interface, and wasn't really bothered by the inferior (compared to Civ II) graphics.
But the one thing that REALLY annoyed me about Civ 1/2 was the SHORT city lists for each nation. What did I do? I took the time to do a really long list of cities for my favorite nation (you guess which one it was) and submitted it. Now my 200-names list is PART of the game. I extended/made better some other nation's city lists, and now they're part of the game. Then I created a map of my favorite country in the world, and was incorporated, too.
I can proudly say that even though I have NEVER touched one line of Freeciv source code, I can call myself a developer of the game. And I love it.
"Trust me - I know what I'm doing."
- Sledge Hammer
I've also written a patch (not yet included, but probably soon, now that feature-freeze is over) that breaks up some of the map's monotony, You can see a screenshot here. (BTW: if this screenshot seems too busy, remember that there are more specials here than in a default game, and that some the pure eye-candy disappears when tile is built upon.)
Sig:Why copyright isn't a fundamental human right
No, it's not a port of civ2. It's a very different game really, inspired by civ2, but it's very different. It's a much better game for network play, really optimised for that, and (last I checked at least) not really built for solo play at all. It's more like Civ3s more social cousin...
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Friends don't let friends enable ecmascript.
But that's the whole fun about playing against the Great Wall.. Onward to metallurgy! >=)
Daniel
Hurry up and jump on the individualist bandwagon!
Here is a summary of the changes, pluss a request:
NEW FEATURES
- You can now automate workers and specialists in cities
- We have sound support and ship a new, improved insometric tileset
- A new and much improved city dialog in the GTK client
- Windows and GTK 2.0 versions of the client
- Lots of other changes, see the NEWS file for more
RULE CHANGES
- Leftover research bulbs will carry over to next advance
- Trade routes are more effective
- You can build city walls even though you have Great Wall wonder
- Unit food cost under Communism has been reduced to 1
- If you lose your palace, you get a new for free in random city
- Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
- Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18
A REQUEST
We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.