Arianne ALPHA 2 Released
Miguel continues: This release of Arianne is a major milestone on our goal to get a working framework for simple online games creation. It features a new working and playable 2D Client with new gfx, music and sfx.
This release features also a working RP system on C++ with the next actions: Move, Chat, Attack, Spell, Get, Put, Consume, Look.
Arianne allows now a hardware limited number of connections to the server so you can have as much players as your hardware allow.
All files on Arianne features XML syntax.
Go to Arianne and get it.
Report problems with Arianne to Sourceforge Bugs Tracker
P.S:
We need binary packages for BeOS and MacOS X.
We need reports about BeOS, MacOSX, FreeBSD, OpenBSD, Solaris, IRIX, QNX,
Linux and Windows NT.
We need new GFX ( don't ask what are them, look and do ).
We need new SFX ( _.wav )
So when are they going to release Arianne 5?
I would love to see it crash and burn...
We need new GFX ( don't ask what are them, look and do ).
You help have from the Force
You need my help not
You need new SPLCHCK (ask what are them not, look and do !)
When will I end this grieving ? When will my future begin ?
From the front page...
:) Are we trying to stop people making money from selling free software and related services?
We still need to discuss the LICENSE of Arianne as actually code is only usable for GPL projects and being an engine that perhaps is not good, also we need to avoid the GPL 2.0 blackhole by, perhaps, switching to Affero GPL to disallow service providers to avoid the GPL restrictions to enforce users rights. Our goals should be:
Open Source
Disallow possible ways of close RP, AI or framework of the Engine
Allow creation of close source clients easily
Disallow use of Arianne by Service providers that doesn't collaborate into Open Source
The resulting license and the discussion to reach it should be done on arianne-general. I WON'T allow any kind of Arianne special License. We DON'T forbid commercialization of Arianne, we forbid closing source the application.
Apart from the fact that I can only make sense of one word in three, I smell confusion. If the code is currently released under GPL, then I guess that's because either (a) it contains code borrowed from some other GPL'd program, (b) one or more of the developers has decided to copyleft their contribution, or (c) both of the above. If you want to modify the license in some way, you'd better start re-writing the parts of the code which are under GPL.
Let's look at these goals:
> Open Source
GPL does that.
> Disallow possible ways of close RP, AI or
> framework of the Engine
GPL does that.
> Allow creation of close source clients easily
Why would you want to do that? As RMS would say, "We are not excluding them from our community; they are choosing not to enter".
> Disallow use of Arianne by Service providers
> that doesn't collaborate into Open Source
Why would you want to do that? If they're not producing a "derivative work", then they cannot infringe on anyone's copyright. I'm not entirely sure what's meant by "collaborate into"; if it means "contribute", then it's blatantly unfair (why should a distributer/service provider have to also write code for the priviledge?); if it means "co-operate with", well it still doesn't make sense
> We DON'T forbid commercialization of Arianne
GPL doesn't do that either.
> we forbid closing source the application.
GPL does that.
I don't understand where this compulsion to avoid the GPL is coming from. I mean, we're writing *free* software here, yes? Seems to be the perfect candidate from where I'm sitting.
(For the full story on "commercialisation" vs GPL see http://www.gnu.org/philosophy/pragmatic.html)
These sigs are more interesting tha
or does anyone else tremble in fear at the thought of clicking on any link in the
Join Arianne
Know Arianne
RoadMap
Who is who
Latest Code
Oooh err, we get to "know" Arianne as well? Anybody else find those biblical connotations amusing?
The design of Arianne takes care of that.
The server don't trust client information, and does not reveal expoitable information to the client.
This increases server work, but prohibits cheating as much as possible.
As far as the licensing issue, the Arianne team has nothing against closed-source clients, but will always provide an Open Source one.
my
Almost offtopic, but it relates:
So I'm browsing around last night for an RPG, or really any game which looks especially interesting. I run across many RPG engines... more engines than games. While this and other engines of course are interesting, I'm looking to play on them. Can someone tell me (us) where to get the good RPGs and other games?
Developers: We can use your help.
How many word processors are there? How many people write the Great Amercian Novel?
An RPG, even a console-style one, takes a ton of work, not only programming, but lots and lots of art, scripting, CGI and other specialized tasks. One person can't bang it out and have something that meets professional standards, at least on the PC.
So far, we're not seeing a lot of successful community game projects. Maybe that will change, I'd like to think so, but I don't see it happening.
Jon Acheson
All opinions expressed herein are my own, and not those of my employers, who are appalled.
Sounds [from an outsiders point of view] like its similar to wildtangent. Wildtangent has a pretty nice engine, very well documented. Of course, I don't think its GPLd, but just to point out that there are other 'internet engines' out there.
On an aside, try some of the games if you can. They're good-looking, and some of them are real fun.
- - - - - - - -
Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
"Cheating is not going to be allowed nor tolerated; if you are caught cheating you are going to be kicked off of the server and your possessions given to the local lord."
Wow! Too bad the US government wasn't running Arianne prior to Enron et al...
Science, like Nature, must also be tamed, with a view turned towards its preservation.
Alternatively, you could stop taking the piss out of the guys' C++. I'm betting its a second language for him. Unless you can program in his first language (Logo?) at least as well as he programs in C++ your best bet is prolly to hush up.
As in the case of a ski lodge in which young women look for husbands and husbands look for young women, the situation is not as symmetric as it first appears.
Because of the way the client/server model works they could easilly have a 3-d engine that works with the same server as the 2-d engine. FWIW the movement is along three Axis, so it is truly capable of a real 3-d engine too. Perhaps somone will write an arianne capable client salvaging code that was open sourced by id software or something.
BTW the 2-d graphics are actually prety good, some improvements in the tiles, the addition of some layers (ala SNES) and you could almost get baldur's gate quality.
And yeah as a framework this project hasn't come very far in the past two years. However with enough interest they could easilly have a better system. MUDs weren't written in a day (and they're mostly text) for a graphical engine framework that can do everything from a single player RPG to a MMORPG to (potentially) a 3-d shooter they've managed to come a long way.
https://www.gnu.org/philosophy/free-sw.html