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Where are the 'Construction Set' Games?

mbishop asks: "After reading an the article on games decreasing brain activity, I thought back through childhood to when there were an abundance of 'construction set' games. I owe much of my music education to 'Music Construction Set'. These games were unique in that you could not only save a creation, but you could compile it into a standalone program that someone else could play even if they didn't have the original software. Creation was very easy, no programming necessary, and fun. My guess is that these sorts of games do much to increase the brain activity of the player. What are the 'Construction Set' games of today? Is there still a market for them?"

"I know that most PC games today have editors where a player can create their own levels and share them but users still need the original software. Even worse, consoles, which have the larger market, don't have enough storage (except maybe for the XBox) and aren't open enough to encourage players to create their own games and share them."

C :I think I see mbishop's point. Legos are still alive and well, but I don't see as much evidence on these types of toys in today's TV commercials. It seems those commercials are more interested in pushing the latest licensed crap instead of pushing toys designed to stimulate your child's own imagination. Of course, a simple Google search may yield a result or two, but that still doesn't answer the real question. Computer-based sets, would be a nice alternative, but nothing beats the real thing where children can use their own hands to create something they can show their paernts. Where have all of the Heathkit's, the chemical experiment toys and the other types of "builder" sets gone, and are they due for a revival, soon?

21 of 555 comments (clear)

  1. Mods? by mellifluous · · Score: 4, Insightful

    In many ways, I think that the mod community is a more grown-up version of kids using these types of games to build their own creations.

    1. Re:Mods? by _Sprocket_ · · Score: 5, Insightful

      In many ways, I think that the mod community is a more grown-up version of kids using these types of games to build their own creations.
      But that misses the point. The idea of, say, Halflife or Quake is not to build something but rather run around shooting at bots and other online players. Sure, to the right person its the basis for building a great hack. But it takes dedication and a steep learning curve to begin building. And it takes someone with a slightly different outlook to see Quake and think "build world" instead of "frag llamas".

      Go back and re-read the description of Music Construction Set. Look at the other tittles listed in the link (Adventure Contruction Set and Pinball Construction Set). Mod-friendly engines, while very cool, are not the same.

    2. Re:Mods? by tgibbs · · Score: 4, Insightful
      And it takes someone with a slightly different outlook to see Quake and think "build world" instead of "frag llamas".
      Of course it does. It just happens to be the very same outlook that led a few people to look at a rack of games and pick out "Adventure Construction Set" instead of "Final Fantasy."
  2. Chemical Experiment Toys by errxn · · Score: 4, Funny

    The kids still have 'em. They just call 'em meth labs nowadays.

    --
    In Soviet Russia, Chuck Norris will still kick your ass.
    1. Re:Chemical Experiment Toys by Oliver+Wendell+Jones · · Score: 5, Insightful

      My guess is the main reason you don't see more chemistry sets and similar 'toys' for children is fear of litigation.

      I can remember when I was about 8 or 9, my grandmother bought me the Mr. Wizard's Chemistry Set, which came with real glassware and real chemicals.

      Within a couple of years, I had progressed to more advanced chemistry sets that came with glass tubing and instruction on how to heat it up in an alcohol flame and bend your own custom glassware. Can you imagine the amount of disclaimers you would need to include in this day and age to protect yourself (legally) from children burning the house down or seriously injuring themselves?

      I used to buy all the chemistry experiment books I could find at garage sales and I can remember seeing experiments involving mercury and other experiments that would make a corporate lawyer's hair turn white if you tried to distribute them today!

      I think the legal issues combined with the 'if it doesn't use batteries or hook up to the TV, it's a sucky toy' feelings that are so prevalent today have killed off the toys that we all enjoyed when we were children.

      Oh, and for what it's worth, because of my interest in chemistry, I grew up (well, I grew older!) and I got a job as a research scientist for a major medical diagnostics company, and I've been there for over 13 years now.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    2. Re:Chemical Experiment Toys by CommieLib · · Score: 4, Informative

      I couldn't agree more. There's a principle that's been lost in this country called "assumption of risk". This simply means that if you buy a chemistry set for your kid, you probably ought to turn off ER and go play with it with him.

      I went to castle Neuschwanstein outside of Munich last winter. The best vantage point is a bridge high above the castle, and getting there required walking up a very icy path. People were slipping and sliding all over the place, and all that I or the other Americans that were with me could think of was "man, not in America. Somebody would sue."

      The cost of litigation is such a terrible example of a rotten apple spoiling the bunch. Don't get me wrong, I'm all for legitimate damages when a party has caused harm, but I really think we need to try to get back to some degree of personal responsibility...

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
    3. Re:Chemical Experiment Toys by neksys · · Score: 4, Informative
      This is why I much prefer Canada in this instance - I remember watching a case recently involving a local University student suing the school because he tripped over and fell and uneven piece of pavement on a walkway. The judge's ruling: "I find no validity in your claim against the University - life isn't perfect."

    4. Re:Chemical Experiment Toys by zulux · · Score: 4, Interesting

      We have a cabin with a small deck - without any railings. The fall woulden't kill anybody, but insturance company woulden't insure the cabin without the railing. We decided we diden't need insurance, and if anybody tries to sue us, we'll probably just run them over with a rental SUV. A dead litigant is a good litigant.

      If someone were to try and use the court system to steal all of my money without a good reason, I starting to think that it should be treated in the same manor as a bank robber with a gun - It's ok to defend yourself any way possible.

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  3. Neverwinter Nights by topham · · Score: 4, Informative
    (website looks down at the moment, but...)Neverwinter Nights

    Contains an 3-D RPG Engine with toolset to create your own campaigns. Supports it's own C/C++ like scripting language, and includes a good integrated environment for developing maps, Non-Player Characters, and source code changed.

    So go get creative...

    1. Re:Neverwinter Nights by jafac · · Score: 5, Funny

      NWN sucks.

      They promised that it would be so close to actually playing D&D, you could smell the BO.

      But I was expecting being able to endlessly argue rules-interpretations with the computer. This, it did not allow. I was disappointed.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  4. Answering your own questions by SirSlud · · Score: 4, Insightful

    > ... commercials are more interested in pushing the latest licensed crap ...

    Which one is more profitable?

    A license agnostic computer game where the value is in the interactivity .. high replay value, no need to go back to the store for a few years?

    Or the uber-franchisable, horizontal-marketing-up-the-ying-yang licensed toy that does so little, you're practically forced into buying the next toy, which does a tiny bit more (now you can move his head! now you can move his foot! now he talks! buy this .. now he talks more!)

    This is so obvious, its probably taught verbatim in business or marketing schools.

    --
    "Old man yells at systemd"
  5. IBM has this for you.. by JTFritz · · Score: 4, Informative
    Two words:
    ROBO CODE

    You can learn java, and you can beat the crap out of some IBM engineer at the same time! What more do you need?!

  6. Bill Budge's Pinball Construction Set by teamhasnoi · · Score: 5, Interesting
    I spent HOURS+ making a multitude of pinball games with that software for the Apple 2.

    You could wire flippers, bumpers, everything with your own point system. PBCS would also let you 'paint' your selected parts any of 5± colors including 'erasing' the part. Using 'invisible' bumpers was quite entertaining.

    It was also possible to adjust gravity, bounce, and friction of the ball, IIRC.

    The coolest feature of all is that you could take your finished game and 'compile' it to run stand-alone! Trading pinball games was great...ah, Apple 2 memories....I also had a program for the Apple 2 called Gamemaker. It let you create simple games like 2600 Pitfall clones and the like. Never got the hang of it....

    The best 'Constructon Set' in recent memory was the level editor in Crack Dot Com's sidescroller, 'Abuse'. It used a lisp driven engine to allow you to make levels easier than anything I recall at the time. Just like wiring a simple circuit. (Much like PBCS!)

    What's Bill Budge doing these days?

    1. Re:Bill Budge's Pinball Construction Set by DeadMeat+(TM) · · Score: 5, Informative
      You might want to check out the heir apparent to PBCK, Visual Pinball. It's not quite as easy to get a grasp on (for the really fun stuff you need to do some scripting) but it's much more powerful than PBCK. Plus, the price is right.

      One of the more interesting projects done with VP is to recreate arcade pinball machines; you can even hook up a special embedded version of MAME to emulate the LED display.

    2. Re:Bill Budge's Pinball Construction Set by Krellan · · Score: 4, Informative

      Have you played Visual Pinball? It is a modern equivalent of Pinball Construction Set, with a 3-D table appearance, supporting ramps and multiple levels and such. It uses VBS (gasp) as the scripting language... the first non-viral use of VBS that I've ever seen!

      Unfortunately there is no way to make a standalone player yet. It is a free program (closed source), but it runs only on Windows, and the author has plans to take it commercial someday so get it while you can.

      http://www.randydavis.com/vp/
      http://www.vpforums.com/

      I loved Pinball Construction Set, and made several Apple ][ disks full of games. Bill Budge recently did a very wonderful thing: he declared all of his past Apple ][ games to be in the public domain! A great thing, and I wish more authors of classic software would do the same.

  7. RCT & Other Tycoon games by Masem · · Score: 4, Informative
    While there's been a recent glut of something Tycoon, there's a few titles that stand out partically because they are just simply better written, and also allow you to build something fun. Roller Coaster Tycoon has been on the best seller list since it's release ~3 years ago, with a recent "Gold Ticket" version that includes the 2 expansion sets; RCT allows you to make roller coasters bounded only by the limits of your imagination, and other aspects of a theme park. Others have taken upon them to recreate famous theme parks around the world or specific rides. Others are playing around with the save game format, writing trainers and one impressive project to 3d-ify the game. RCT 2 is scheduled for release later this fall with even more features.

    Then there's Sid Meyer's SimGolf. You can build a (non-mini) golf course, and watch the Sims play on it, but you can also play the course with your in-game avatar golf-pro. Others can save their courses and there's a big course repository including real world courses at the official site, much less other non-official ones. The golf game is not like links, but it can be somewhat challenging and makes this an interesting mix of sim and sport.

    Of course, prior to SimGolf there was the Sims. Build a family and a home, and then play with them. While currently you can't easily transfer families to other people, the online version due out soon is expected to be a huge seller, allowing people to pit their constructed families against others.

    Another example, outside of PC gaming, is the PS2 game Frequency. It's similar in nature to DDR, save that you only use the shoulder or right pad buttons to hit notes as they pass, but one of the features is a remix mode, where you can take any of the ingame tech/industrial/electronica songs and play around with their arrangements to some extent. Once you've created a new remix, you can save it, and by swapping cards, allow another player to attempt your new track. The same can be said for many of the eXtreme sports games (THPS3, etc) that allow you to create a skate-type park that you can save and let others play on.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  8. Re:vast conspiracy? by Zathrus · · Score: 5, Informative

    Pinball Construction Set did not require the game to play the pinball tables. I know - I released a half dozen or so pinball games out into the BBS scene of the time and you could download them and play them without PCS. I even saw them listed on shareware/freeware disk compendiums a couple years later (which was cool for a 10 year old...)

    They're unplayable now -- ignoring the CGA graphics, it was one of those old games that didn't properly handle increased clock rates. Run it on a 386 and you lost the ball instantly because it was running too fast.

    There's a modern version available now... Visual Pinball, which seems pretty good. Much more complicated, of course, but we're comparing CGA and 4.77 MHz to SVGA and 400 MHz.

  9. Comes down to market changes by Dr_LHA · · Score: 5, Insightful

    Back in the golden age of Construction set games - the 80s (I remember fondly The Quill, The Graphic Adventure Creator, HURG and The Shoot-em-up Construction Set) computer users were a different breed. Most people who bought computers first started doing funny things like "Learning BASIC" and programming the computer. That's how computers worked - and why you bought them, they were a hobbyist activity. So it's not surprising that the sort of computer owner who dabbles in BASIC (but is not a hardcore programmer) would like these sorts of creative games.

    These days computers are pretty much an appliance like a fridge or TV to most people. Email arrives, they look at porn by clicking an icon, they accept whatever Mr Gates feeds them. It's not surprising that the creative aspect of gaming has all but been lost.

    Recent exceptions to this rule I can remember is "RPG Maker" for the Playstation - and I think there's a sequel coming for the PS2. Neverwinter Nights also has a nice campaign builder utility.

  10. Re:For this simple reason by dasmegabyte · · Score: 5, Interesting

    This is the goddamn stupidest thing I have heard in weeks.

    The first machines I used in school were Commodores and all of the software was set up to boot from floppy. There was a "command line," but we only used three of those commands:
    LOAD *,8,1
    LIST
    RUN SUMMERGAMES
    I have a more detailed OS experience at a cash machine.

    My house had macintoshes since I was very young. I learned how to program using Pascal to program "Core Wars" bots on my Classic SE. I used to write reports in AppleWorks and my earliest online experience was a graphical CompuServe.

    I didn't learn DOS until midway through high school...and didn't learn un*x until college. For years, the only commands i knew, the only commands I needed, were cd, ls, cat, pico, man and pine. Did I learn how to actually think, with all these GUIs doing shit for me and such a limited shell vocabulary? Well, I've an MA in Rhetorical Theory and a BS in Software Engineering, and they certainly didn't come in a bag of Doritos.

    Any idiot can be taught to bang away commands at a shell, same as any idiot can be taught to click away at a screen. Intelligence comes from the ability to combine your banging or clicking into a useful string of actions that produces results. A shell command line may feel more elite and productive because it doesn't have any pretty picutres, but it's certainly not proof of intellect...CAD programs have been using GUIs forever and nobody claims that architects can't think.

    However, to look at some of the perl code I've seen, I would make that assertation of certain sysadmins. One line simplicity, indeed. Until you try and debug it!

    --
    Hey freaks: now you're ju
  11. dark basic by digidave · · Score: 4, Informative

    DarkBasic is a programming language and dev environment that lets users with little or no programming experience create 3D games.

    The great thing about DarkBasic is that it acts as a very good introduction to both programming and 3D programming (which can be a nightmare if starting with something like DirectX).

    --
    The global economy is a great thing until you feel it locally.
  12. Here's one game that does by MrIcee · · Score: 4, Interesting
    The game tranquility (TQworld.com) has, among many other things, a TQworld Builder option that allows you to create your own TQ levels.

    The game let's you build not only personal levels for yourself and to share with friends, but also allows you to post your favorite personal levels into a TQ Universe where other members can play your games as well.

    Additionally, TQworld has begun to open up the internal language (the forum on the TQworld site has this information beginning to appear). Since the games are stored on your hard drive in clear-text format, you can tweak them (or completely rewrite/design new ones) in your favorite editor.