Slashdot Mirror


Where are the 'Construction Set' Games?

mbishop asks: "After reading an the article on games decreasing brain activity, I thought back through childhood to when there were an abundance of 'construction set' games. I owe much of my music education to 'Music Construction Set'. These games were unique in that you could not only save a creation, but you could compile it into a standalone program that someone else could play even if they didn't have the original software. Creation was very easy, no programming necessary, and fun. My guess is that these sorts of games do much to increase the brain activity of the player. What are the 'Construction Set' games of today? Is there still a market for them?"

"I know that most PC games today have editors where a player can create their own levels and share them but users still need the original software. Even worse, consoles, which have the larger market, don't have enough storage (except maybe for the XBox) and aren't open enough to encourage players to create their own games and share them."

C :I think I see mbishop's point. Legos are still alive and well, but I don't see as much evidence on these types of toys in today's TV commercials. It seems those commercials are more interested in pushing the latest licensed crap instead of pushing toys designed to stimulate your child's own imagination. Of course, a simple Google search may yield a result or two, but that still doesn't answer the real question. Computer-based sets, would be a nice alternative, but nothing beats the real thing where children can use their own hands to create something they can show their paernts. Where have all of the Heathkit's, the chemical experiment toys and the other types of "builder" sets gone, and are they due for a revival, soon?

8 of 555 comments (clear)

  1. Re:Chemical Experiment Toys by Oliver+Wendell+Jones · · Score: 5, Insightful

    My guess is the main reason you don't see more chemistry sets and similar 'toys' for children is fear of litigation.

    I can remember when I was about 8 or 9, my grandmother bought me the Mr. Wizard's Chemistry Set, which came with real glassware and real chemicals.

    Within a couple of years, I had progressed to more advanced chemistry sets that came with glass tubing and instruction on how to heat it up in an alcohol flame and bend your own custom glassware. Can you imagine the amount of disclaimers you would need to include in this day and age to protect yourself (legally) from children burning the house down or seriously injuring themselves?

    I used to buy all the chemistry experiment books I could find at garage sales and I can remember seeing experiments involving mercury and other experiments that would make a corporate lawyer's hair turn white if you tried to distribute them today!

    I think the legal issues combined with the 'if it doesn't use batteries or hook up to the TV, it's a sucky toy' feelings that are so prevalent today have killed off the toys that we all enjoyed when we were children.

    Oh, and for what it's worth, because of my interest in chemistry, I grew up (well, I grew older!) and I got a job as a research scientist for a major medical diagnostics company, and I've been there for over 13 years now.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  2. Bill Budge's Pinball Construction Set by teamhasnoi · · Score: 5, Interesting
    I spent HOURS+ making a multitude of pinball games with that software for the Apple 2.

    You could wire flippers, bumpers, everything with your own point system. PBCS would also let you 'paint' your selected parts any of 5± colors including 'erasing' the part. Using 'invisible' bumpers was quite entertaining.

    It was also possible to adjust gravity, bounce, and friction of the ball, IIRC.

    The coolest feature of all is that you could take your finished game and 'compile' it to run stand-alone! Trading pinball games was great...ah, Apple 2 memories....I also had a program for the Apple 2 called Gamemaker. It let you create simple games like 2600 Pitfall clones and the like. Never got the hang of it....

    The best 'Constructon Set' in recent memory was the level editor in Crack Dot Com's sidescroller, 'Abuse'. It used a lisp driven engine to allow you to make levels easier than anything I recall at the time. Just like wiring a simple circuit. (Much like PBCS!)

    What's Bill Budge doing these days?

    1. Re:Bill Budge's Pinball Construction Set by DeadMeat+(TM) · · Score: 5, Informative
      You might want to check out the heir apparent to PBCK, Visual Pinball. It's not quite as easy to get a grasp on (for the really fun stuff you need to do some scripting) but it's much more powerful than PBCK. Plus, the price is right.

      One of the more interesting projects done with VP is to recreate arcade pinball machines; you can even hook up a special embedded version of MAME to emulate the LED display.

  3. Re:Mods? by _Sprocket_ · · Score: 5, Insightful

    In many ways, I think that the mod community is a more grown-up version of kids using these types of games to build their own creations.
    But that misses the point. The idea of, say, Halflife or Quake is not to build something but rather run around shooting at bots and other online players. Sure, to the right person its the basis for building a great hack. But it takes dedication and a steep learning curve to begin building. And it takes someone with a slightly different outlook to see Quake and think "build world" instead of "frag llamas".

    Go back and re-read the description of Music Construction Set. Look at the other tittles listed in the link (Adventure Contruction Set and Pinball Construction Set). Mod-friendly engines, while very cool, are not the same.

  4. Re:vast conspiracy? by Zathrus · · Score: 5, Informative

    Pinball Construction Set did not require the game to play the pinball tables. I know - I released a half dozen or so pinball games out into the BBS scene of the time and you could download them and play them without PCS. I even saw them listed on shareware/freeware disk compendiums a couple years later (which was cool for a 10 year old...)

    They're unplayable now -- ignoring the CGA graphics, it was one of those old games that didn't properly handle increased clock rates. Run it on a 386 and you lost the ball instantly because it was running too fast.

    There's a modern version available now... Visual Pinball, which seems pretty good. Much more complicated, of course, but we're comparing CGA and 4.77 MHz to SVGA and 400 MHz.

  5. Comes down to market changes by Dr_LHA · · Score: 5, Insightful

    Back in the golden age of Construction set games - the 80s (I remember fondly The Quill, The Graphic Adventure Creator, HURG and The Shoot-em-up Construction Set) computer users were a different breed. Most people who bought computers first started doing funny things like "Learning BASIC" and programming the computer. That's how computers worked - and why you bought them, they were a hobbyist activity. So it's not surprising that the sort of computer owner who dabbles in BASIC (but is not a hardcore programmer) would like these sorts of creative games.

    These days computers are pretty much an appliance like a fridge or TV to most people. Email arrives, they look at porn by clicking an icon, they accept whatever Mr Gates feeds them. It's not surprising that the creative aspect of gaming has all but been lost.

    Recent exceptions to this rule I can remember is "RPG Maker" for the Playstation - and I think there's a sequel coming for the PS2. Neverwinter Nights also has a nice campaign builder utility.

  6. Re:For this simple reason by dasmegabyte · · Score: 5, Interesting

    This is the goddamn stupidest thing I have heard in weeks.

    The first machines I used in school were Commodores and all of the software was set up to boot from floppy. There was a "command line," but we only used three of those commands:
    LOAD *,8,1
    LIST
    RUN SUMMERGAMES
    I have a more detailed OS experience at a cash machine.

    My house had macintoshes since I was very young. I learned how to program using Pascal to program "Core Wars" bots on my Classic SE. I used to write reports in AppleWorks and my earliest online experience was a graphical CompuServe.

    I didn't learn DOS until midway through high school...and didn't learn un*x until college. For years, the only commands i knew, the only commands I needed, were cd, ls, cat, pico, man and pine. Did I learn how to actually think, with all these GUIs doing shit for me and such a limited shell vocabulary? Well, I've an MA in Rhetorical Theory and a BS in Software Engineering, and they certainly didn't come in a bag of Doritos.

    Any idiot can be taught to bang away commands at a shell, same as any idiot can be taught to click away at a screen. Intelligence comes from the ability to combine your banging or clicking into a useful string of actions that produces results. A shell command line may feel more elite and productive because it doesn't have any pretty picutres, but it's certainly not proof of intellect...CAD programs have been using GUIs forever and nobody claims that architects can't think.

    However, to look at some of the perl code I've seen, I would make that assertation of certain sysadmins. One line simplicity, indeed. Until you try and debug it!

    --
    Hey freaks: now you're ju
  7. Re:Neverwinter Nights by jafac · · Score: 5, Funny

    NWN sucks.

    They promised that it would be so close to actually playing D&D, you could smell the BO.

    But I was expecting being able to endlessly argue rules-interpretations with the computer. This, it did not allow. I was disappointed.

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.