OpenGL 1.4 Spec Finalized
Sesse writes: "SGI announced yesterday that the OpenGL 1.4 specification was agreed upon by the ARB. Trying to minimize the gap between D3D8 and OpenGL, the standard adds a lot of functionality already common (being exposed as extensions in many drivers today), but more importantly brings a standard specification for vertex shaders. This should be good news for anybody doing cross-platform eyecandy :-)" This announcement is related to, but broader than, the one mentioned earlier about bringing OpenGL to mobile devices.
Now I have to upgrade, already
(throws his $500 video card in the garbage)
Je t'aime Stéphanie
Finally, now the T&L unit in my cell phone can be fully used! I was afriad I would have to use DX on my phone for a while there ;)
Unstable Apps: Our Android Apps Don't Suck