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OpenGL 1.4 Spec Finalized

Sesse writes: "SGI announced yesterday that the OpenGL 1.4 specification was agreed upon by the ARB. Trying to minimize the gap between D3D8 and OpenGL, the standard adds a lot of functionality already common (being exposed as extensions in many drivers today), but more importantly brings a standard specification for vertex shaders. This should be good news for anybody doing cross-platform eyecandy :-)" This announcement is related to, but broader than, the one mentioned earlier about bringing OpenGL to mobile devices.

3 of 80 comments (clear)

  1. Ah Crap! Not again! by SpanishInquisition · · Score: 2, Funny

    Now I have to upgrade, already
    (throws his $500 video card in the garbage)

    --
    Je t'aime Stéphanie
    1. Re:Ah Crap! Not again! by Ziviyr · · Score: 3, Funny

      Now I have to upgrade, already
      (throws his $500 video card in the garbage)

      Please note I'll be impersonating garbage cans all week. :-)

      --

      Someone set us up the bomb, so shine we are!
  2. Cell Phone Luv by GweeDo · · Score: 2, Funny

    Finally, now the T&L unit in my cell phone can be fully used! I was afriad I would have to use DX on my phone for a while there ;)