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OpenGL 1.4 Spec Finalized

Sesse writes: "SGI announced yesterday that the OpenGL 1.4 specification was agreed upon by the ARB. Trying to minimize the gap between D3D8 and OpenGL, the standard adds a lot of functionality already common (being exposed as extensions in many drivers today), but more importantly brings a standard specification for vertex shaders. This should be good news for anybody doing cross-platform eyecandy :-)" This announcement is related to, but broader than, the one mentioned earlier about bringing OpenGL to mobile devices.

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  1. Re:Carmack dumping OpenGL by quinine · · Score: 1, Redundant
    uh... no:
    I am now committed to supporting an OpenGL 2.0 renderer for Doom through all
    the spec evolutions. If anything, I have been somewhat remiss in not pushing
    the issues as hard as I could with all the vendors. Now really is the
    critical time to start nailing things down, and the decisions may stay with
    us for ten years.