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The Future of Digital Cinema

prostoalex writes "This article on ABCNews talks about two different technologies, aimed at bringing the cinemas up to the standards of this digital age. It points out some interesting information regarding the status quo such as "of the more than 35,000 movie screens operating in the United States today, only 60 are digitally equipped, largely because of the technology's $150,000 price tag"."

8 of 259 comments (clear)

  1. Frost psis by Emmanuel+Goldstien · · Score: -1, Troll

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    1. Re:Frost psis by odyrithm · · Score: -1, Troll

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      --
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    2. Re:Frost psis by Emmanuel+Goldstien · · Score: -1, Troll

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    3. Re:Frost psis by Emmanuel+Goldstien · · Score: -1, Troll

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  2. 48fps makes the movie smoother? nah... by chamenos · · Score: 3, Troll

    "A conventional movie works by flashing a series of 24 pictures on the screen every second, creating the illusion of motion. All Maxivision48 does is squeeze in 48 frames per second and doubles the speed of the projector.

    The effect is twofold: The faster speed provides a stronger illusion and the shorter film exposure creates a sharper picture.

    It's a simple change that filmmakers and industry analysts say makes a dramatic difference. Film critic Roger Ebert wrote that watching a movie in Maxivision48 is like looking through a window at the world."


    As far as I know, that's bullshit. Increasing the number of exposures to 48 per second instead of 24, would only reduce the trademark flickering of conventional film projectors.

    The reason for this is that a technique called motion blur has been used for as long as I remember, to negate the low frame rate of normal movie projectors. Notice if you pause a movie during a high-motion scene, the image is blurred. This is done in order to create the illusion of motion even in a still frame.

    A high-motion scene projected with a normal 24fps film projector definitely looks much more fluid than playing a high-paced game of quake with 24fps for this reason.

    Basically, film makers have created the illusion of fluid motion within the constraints of only having 24 frames per second by using motion blur, and video games have created the illusion of fluid motion within the constraints of not having motion blur by increasing the frame rate to levels way beyond 24fps.

    In view of this, I can see why "not a single theater or movie studio has invested in Goodhill's Maxivision48 technology". Technology? Overclocking conventional movie projectors to show 48fps instead of 24fps is not exactly "technology". I know if I owned a movie theater, I wouldn't pay for "technology" like this.

  3. WTF is Toco Snotting??? by Anonymous Coward · · Score: -1, Troll

    anyone? Please? WTF is it???

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  5. Re:[klerck] AIDS by Anonymous Coward · · Score: -1, Troll

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