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Maya for Mac OS X

drc writes "I http://www.macnn.com/feature.php?id=344noticed on MacNN that 'Maya 4.5 for Mac OS X was announced this morning when Steve Jobs revealed that the Maya update would offer feature parity in OS X when compared to other platforms. Jobs also mentioned that Alias|Wavefront has seen the Mac OS X version of Maya grow to 25% of their total market. I'm suprised that the Mac OS X version has such a market share in such a short period of time."

3 of 67 comments (clear)

  1. Re:maya and mice by vought · · Score: 5, Informative
    I remember Maya (on SGI) utilizing all three mouse buttons very extensively. How is the Mac version coping with the single button limitation? More importantly, why doesn't Apple have a three button scrolling mouse yet? After 18 years of insisting that users *like* having their hands tied behind their back, isn't it time to admit they're just being stubborn? C'mon, Steve, we won't think any less of you.

    You're not serious, are you?

    Mac 3-button mouse support explained:

    1. Go to store.

    2. Buy 3-button USB scrolling mouse.(Intellimouse explorer, etc.)

    3. Plug mouse in.

    Just because Apple ships a one-button mouse with Macintosh computers (ostensibly for newbie users, the core consistuent of their user base) doesn't mean mice with n buttons aren't supported. Dell ships machines with two-button mice. Does that mean that 3-button scrolling mice aren't supported on Dell machines?

    I'm hoping you're not just trolling. Anyone who reads any story about Apple on slashdot inevitably runs across the whole multi-button mouse thing - and every single time, it gets explained that yes, OS X does support multi-button mice quite nicely right outta the box. I think it's been explained here about 100 times in the past month. Sheesh.

  2. Well, duh... by Anonymous Coward · · Score: 1, Informative

    Jobs also mentioned that Alias|Wavefront has seen the Mac OS X version of Maya grow to 25% of their total market. I'm suprised that the Mac OS X version has such a market share in such a short period of time."

    Well, duh... either he's lying, or everybody who's not being forced to upgrade by a new OS isn't upgrading. Windows guys can keep using their old versions, Mac guys really can't. And don't say Classic. It's not funny anymore.

    I know, I know, I love Stevo too. But really, he's the top dog at an aggressive multinational. He's probably lying. We've all caught him "misrepresenting" the truth hundreds of times, and this is probably one of them - it's his job to hype OS X in any way he can. Look at the way he and his lawyers treat people, he's not a nice guy when he's not selling something. Nicer than Billg and monkeyboy, but they've probably never fired somebody for using cheap cologne and "stinking" up the office....

    But we'll forgive him for this lie, just like we forgave him for screwing us with .Mac yesterday, and just like we'll forgive him for putting backdoors in Aqua tomorrow. We've gotta stop being Fanboys; blind faith and adoration is more harmful than sheer hatred. We've got to use our clout as customers to force positive change in Apple. If Steve doesn't hear any complaints about how he does business, he'll assume he's doing everything right. And he's not. Or am I the only one who can admit Apple's not perfect?

    MokMok

  3. What's a mouse? by overunderunderdone · · Score: 3, Informative

    In the graphics market "apple once dominated" we are all using Wacom tablets. Photoshop (and most other graphics programs) without a pressure sensitive tablet is almost unusable (If you've gotten used to it without a tablet you just don't realise you're missing some basic functionality).

    On the occasions we use a mouse the one that comes with the tablet has two buttons & a scroll wheel.

    As for "maybe it will reign again" I think it's still dominating that market. Granted the it's not been strong in 3D. But in just about every other creative niche it either dominates (photography, art, design, advertising, pre-press) or has a very respectable presence (film/video, music and increasingly 3D)