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Maya for Mac OS X

drc writes "I http://www.macnn.com/feature.php?id=344noticed on MacNN that 'Maya 4.5 for Mac OS X was announced this morning when Steve Jobs revealed that the Maya update would offer feature parity in OS X when compared to other platforms. Jobs also mentioned that Alias|Wavefront has seen the Mac OS X version of Maya grow to 25% of their total market. I'm suprised that the Mac OS X version has such a market share in such a short period of time."

7 of 67 comments (clear)

  1. Re:Maya for Mac by 2nd+Post! · · Score: 5, Insightful

    Well, you are a sample size of one.

    How many Mac users do you know?

    Given that perhaps they form 4% of the US market but it is claimed they form 25% of Alias customers, that actually means there are more Mac Alias users percentage wise than there are PC Alias users.

    Isn't that funny? If it's true, then it means Alias can grow it's market by helping Apple grow Apple's market. Which is very convenient, I think.

  2. Re:maya and mice by 2nd+Post! · · Score: 2, Insightful

    I've been dealing just fine with one mouse button, myself. With the combinations of 'shift', 'ctrl', 'alt', 'command', and pairs of these, I find I have access to 9 virtual mouse buttons.

    And if I need more... I buy a three button mouse.

    Your asking why Macs don't ship with more? The average consumer probably still doesn't need a second mouse button yet. If you're paying for Maya, a $30 USB mouse is small change.

  3. Re:maya and mice by vought · · Score: 5, Insightful

    First off, I'm not a Mac zealot. I've been very critical of Apple in the past, especially when I worked there. I never claimed anything about one-button mice being "better" because of some percieved lack of flexibility. It seems as though you'e the one with a problem.

    Paying $15.00 for another button on the mouse? What's wrong with it? Nothing. I think Apple should offer a 2-button Apple-branded mouse as an option at the Apple store. I think it's a bit dunderheaded to offer only a one-button mouse.

    However, most tasks in the classic Mac OS can easily be accomplished with one mouse button; the compliment of contextual menus is a recent (1998) addition, and a welcome one - but the goal at Apple has always been to deign the simplest interface to the task at hand, and one button is the simplest interface to most action tasks.

    This changes in software like Maya, where contextual menus can be and are heavily used. The second and third buttons allow quick and easy access to commands too numerous to be assigned easy key combinations of one-click buttons. Apple shows their extensive interface knowledge here too; they don't handicap the user by requiring a one-button mouse, but instead allow users with more experience and knowledge to easily add pointing/action devices that take advantages of additional software capabilities.

    I think a lot of people fall into the trap of thinking that Apple is heavy-handed in all respects - in some ways they are, such as their refusal to move to more, uh, accessible and commoditized processors. The one-button mouse isn't an example of this though - for the past 18 years, they'e used a one-button mouse. Most Macintosh customers are repeat customers. Switching to a two-button mouse requires a complete re-intuiting of the interface to these new users (what's the second button for?).

    It's easier for Apple and Macintosh users to allow the user's knowledge to supercede the interface and included hardware than to supercedee the user's knowlegde with additional hardware that isn't _needed_. That's why they still ship a one-button mouse.

    In fact, Apple has evaluated adding buttons to the standard Apple mouse many times over the past several years. The conclusion has always been that doing so would add too much complexity for the basic user.

    Allow the user to make the choice to take advantage of additional capabilities; don't foist extra mouse buttons onto people who don't need them, but make sure that people who do need those extra buttons are able to take advantage of them easily.

    I personally like having one button on my PowerBook G4, as I have to keep my left hand on the keyboard anyway; amaking he modifier Control an easy target. On my desktop machine, I use a two-button scroll wheel mouse from Logitech.

    Apologies for misreading your question; it's the sort of thing one sees so often on /. I'm not trying to change your mind, but to explain WHY Apple continues to ship a one-button mouse. It's obvious you don't agree, but it's also obvious to me that Apple takes the least objectionable road to providing effective interaction with the interface for the majority of users.

    It's either (1) retrain every Mac user on the hows and why od two mouse buttons, or (2) provide the flexibility to use more mouse buttons at a slight extra cost when the user's needs call for that extra button. The choice seems simple to me.

  4. surprise? by jpellino · · Score: 3, Insightful

    I'm suprised that the Mac OS X version has such a market share in such a short period of time."

    A killer app comes out for a killer OS running on just about the sweetest hardware most people are willing to pay for.

    What this really points out is how we've come to expect that mediocity sells and state-of-the-art often goes unnoticed. e.g., pop quiz: Palm or Danger?

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  5. More paying customers by Space+Coyote · · Score: 3, Insightful

    In addition to being smarter, I've found that in my experience, my mac using friends are far more likely to actually pay for software than my windows using friends. This may account for the sudden numbers A\W is seeing, and why Adobe and Macromedia continue to see the mac market as being more important that its market share would indicate, despite the fact that just about everybody you know probably has a copy of Photoshop on their desktop somehow. Not a troll, just a thought. :)

    --
    ___
    Cogito cogito, ergo cogito sum.
  6. Re:Well, duh... by Anonymous Coward · · Score: 1, Insightful

    Well, duh... either he's lying, or everybody who's not being forced to upgrade by a new OS isn't upgrading. Windows guys can keep using their old versions, Mac guys really can't. And don't say Classic. It's not funny anymore.

    Hello, there is no Classic version of Maya! Every one of those 25% of Maya users must be someone who has never used Maya on their Mac before. Ergo, no one was forced to upgrade. Alias/Wavefront simply tapped into the existing large pool of creative types who wanted to be able to run Maya on the machine they used the most.

  7. Re:Maya still has greater appeal on non-macs by thatguywhoiam · · Score: 2, Insightful
    What are you talking about. The GeForce4 card is capable of utterly flattening what you'll find in most modern SGI desktops. The only thing that comes close to 1 billion texels/sec is an Octane2, and they're probably on-par. (I'd take the SGI for better colour fidelity, but still.)

    As for Linux taking over - that is for rendering. 'Rendering' is a giant, noisy wall somewhere in the back where the artists fear to tread. The creative tools necessary for high-end 3D are not, no how, available for Linux. What modeler are you using? GIMP for textures, really? I don't know any graphic artist who would consider it for a nanosecond.

    RenderMan, yes.

    --
    If Jesus wants me it knows where to find me.