More PlayStation 3 Grid Computing Details
gwernol writes: "Redherring has a good article on Sony's forthcoming PlayStation 3: not too many technical details but good background to the Xbox/PlayStation wars. Sony are touting the use of massively parallel 'cell computing' to get a 1,000 times performance increase over the PS2. This plan, also known as grid computing is also discussed here."
this is completely worthless read. IT just throws out a bunch of buzz words and make no sense at all.
"Buoyed by so much processing power, consumers will be able to interact with these worlds without worrying about hackers, viruses, or lost connections."
What the hell are they talking about? I want to say some clever comment but I am not so much stupider having read that first sentence of the paragraph that I can't think of a thing to say.
Exactly. What we need 1000x more of is developer hours on the games.
Teh graphics are pretty damed realistic now. The plot-lines and interactivity of most games is at about the level of the games in the 80s. Worse in many cases.
Why do these companies continually throw processor performance at a problem that requires a larger but no more processor intensive code base.
Article X: The powers not delegated... by the Constitution...are reserved...to the people
how many people will really want their bandwidth getting chewed up by a console that they are not playing, so that others can play? especially with all the talk of providers going to a capped model that allows you to transfer X number of gigs per month before incurring additional fees.
personally if they could even make the sucker work, i would just yank the cat-5 out of the thing whenever im not playing