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Fahrenheit

LukeG writes "As games developers constantly seek new methods of tapping into the mass market, the French team at Quantic Dream have taken their inspiration from the television in developing 'Fahrenheit', what they claim will be the world's first interactive TV series, an episodic 3D-adventure set in New York. Here's a full look at this interesting development." See the company's website (Flash-only, unfortunately); or there are several other previews out there (1, 2).

3 of 151 comments (clear)

  1. Not a new idea. by Anonymous Coward · · Score: 1, Interesting

    Capcom already did this with a game called Eldorado Gate. Unfortunately, due to the death of the Dreamcast, all the episodes did not get to be released.

  2. Re:Flash-only unfortunate? by dodald · · Score: 2, Interesting
    Most people, ok a not most but some people, advocate text based, or text supplemented web programming because of disabled people (mostly blind). Most web reading software uses the text only version to read to the user. (I believe this is one of the reasons alt tags are required for images)

    While I enjoy a good flash animations I rarely see the benefit of using flash as a web page.

    More info

    --
    101010b 2Ah 52o
  3. claim to being first interactive series... by JimBobJoe · · Score: 3, Interesting

    what they claim will be the world's first interactive TV series

    In reality that happened here in Columbus in December 1977, with, at the time, the most sophisticated pilot cable TV project ever--QUBE

    Read about it here.

    From the article:

    "The row of five buttons were reserved for responses to Qube's original interactive programming. Each of the five buttons could be assigned a meaning at the headend, allowing up to five answers to a question -- at least 'yes, no or undecided'. The headend could poll all the boxes, collect all the responses, and immediately report to viewers the percentages for each of the possible answers...."And we had interactive games, like a card game where the five buttons were used to play the hands. We had community auctions, too, where items were sold live by an auctioneer in the studio, each incremental bid made through the remote. The bids were locked in by constantly polling the network. An our subscribers also could interact with us directly through special programs called, "Qube at Your Service", which combined phone calls with questions that viewers would answer on their remotes. We always tried to be as responsive to our subscribers as possible."

    The article discusses why QUBE failed.

    Perhaps the following should be more noted by fellow Columbians:

    "Two programs originating in Columbus went national and still flourish today. Pinwheel grew into a new cable channel, Nickelodeon. Sight on Sound evolved into Music Television, known worldwide as MTV."