Cube: A Modern 3D Game Engine
An anonymous reader writes "There is a new 3d game engine being developed by Wouter van Oortmerssen (aka Aardappel) that utilizes SDL and OpenGL. It is pretty full-featured already, and is heavily influenced by Quake3." Same guy who did panoramic Quake.
I've managed to download the game in under 30 mins with a 56k modem!
I remember back in the day, when all this was fields, real men programmed in Cobol and simply uttering the phrase Slashdot Effect was enough to make any sane SysAdmin turn into a gibbering puddle of jelly and spend the rest of his life in rehab :/
You kids nowadays with your fancy broadband, useless :/
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
We tried to get him to submit his resume to id Software. I dunno whatever became of that.
If for no other reason that the game's storyline. From the docs:
Official game storyline: "You kill stuff. The End."
Finally a first person shooter that doesn't try to beat me over the head with hours of meaningless plot development!
Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
"Combines very high precision dynamic occlusion culling with a form of geometric mipmapping [...]"
Thats a nice way of saying "It looks pretty and lets you kill stuff". Hehe.
[12:43] <@arioch> http://slashdot.org/comments.pl?sid=36886&cid=3967 157
[12:44] <@arioch> I dunno why my comment got +1 funny
[12:44] <@locust> well, aard is reasonably accomplished
[12:44] <@Afterglow> because you are a walking joke
[12:44] <@locust> and you're posting on slashdot
[12:44] <@locust> as a slashdot poster, the odds of you knowing anyone accomplished are slim
[12:45] <@arioch> rofl
[12:45] <@locust> so odds are you're joking, rather than making a genuine statement
[12:47] <@country_boy> simpler explanation: slashdot is full of mongers