Cube: A Modern 3D Game Engine
An anonymous reader writes "There is a new 3d game engine being developed by Wouter van Oortmerssen (aka Aardappel) that utilizes SDL and OpenGL. It is pretty full-featured already, and is heavily influenced by Quake3." Same guy who did panoramic Quake.
Great effort but not comparable to modern day "eye candy" engines yet.... looks more like a Quake 2 level of geometry with nice colour and lighting ability. Perhaps the adjustable LOD is set on a low level....
I wonder how well it handles high polygon counts or is the empahsis more on engine ability rather than model design for now?
- HeXa
quote from the "most wanted feature" forum:
..
"#267:
by Gom Jabbar on 07/20/2002 14:46 through 217.4.101.162
There won't be room over room. At least not within the next 10 years..."
sounds like doom 10 years before
looks pretty cool, but it does look kinda like a prettier version of that old 'chasm' game ... or quake 1 i suppose ... not to be critical, i loved both of those games ... and im in no place to be critical because i cant even do anything remotely this good ...
... what would be the best way to start on a project like this, say 3d enigine, from a beginners level? i know that a 3d engine isnt even something you consider from a beginners level, but this is what i would like to be looking at doing some time in the future ... any one care to share how they got started on game programming? what would be the best plan of attack? or is it just a matter of sitting down with a C++ book, then a visual C++ book (or could anyone tell me what other avenues i might look at with regards to IDE, including under linux), then a game programming book etc etc??? and are there specific websites, examples, source code that i should be checking out??? ... any useful advice would be most welcome ...
...
speaking of which
ive wanted to do game programming for ages, but ive never pulled my finger out and sat down and got into it, but now that the new version of the stupid accounting software i code at work has gone gold, i wanna clear my brain of VB and get down and dirty into some serious (and entertaining) coding
replies to my hotmail acct welcome
Yes, but I understand his decision. He doesn't want to be the leader of a community project where he would do more management than coding. He wants to code his own engine for fun. Open-sourcing too early would not help and might result in problems. This reminds me of phpNuke which eventually forked and AtheOS (I'm not sure if it forked but I know the author wanted to continue do most of the coding himself and was concerned about a fork he didn't want.)
True warriors use the Klingon Google
Still downloading the engine but the docs on the site make for interesting reading. This engine is not capable of having rooms over rooms, in fact the author compares it to doom which is obviously not 3D.
From reading the docs I think the real innovation here is in the gui which sounds like it has obviously had a lot of time spent on it.
Having edited with the quake and unreal engines it seems this prog is trying to remove the bar into editing by making editing easy enough for anyone to jump in and play around. A good thing in my opoinion.
I know that is the way to go. Just right now I don't want the hassle of arguing with lots of people why I won't accept their 3 megabyte lensflare patches. Not a lot of point running an open source project if you are going to reject almost all patches anyway. When this goes open source, forking will be the only option for people that want to add changes.