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nVidia NV3x Sneak Peek

zoobaby writes "Here is a sneak peak at nVidia's upcoming line of cards. No hard specs, but some nice notes on changes from current NV2x to NV3x, also some very nice screenshots to show off what it will be capable of." In related news, Tim_F noticed that memory manufacturer Crucial is entering the video card business with their first card based on the ATI Radeon 8500le.

4 of 200 comments (clear)

  1. pretty cool screenshots by faeryman · · Score: 3, Insightful

    Did anyone else's brain want to instinctively drink that cup of coffee on the 3rd page?

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    ,
    faeryman
  2. Screenshots by ikekrull · · Score: 3, Insightful

    I would be rather surprised if those screenshots represented actual, realtime-rendered scenes.

    They look like they have been lifted directly off the ExLuna BMRT (kudos to Larry Gritz for a great renderer) gallery page.

    It may be that these are NV30 realtime scenes, with the BMRT Renderman shaders used in the BMRT renders ported to Cg, but it is also possible they are simply the BMRT-rendered examples, given to show what is possible using a shader-based rendering architecture.

    Anybody have any more info on whether these examples are actual realtime DirectX/OpenGL scenes?

    -Pete

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    I gots ta ding a ding dang my dang a long ling long
  3. the flip side by klocwerk · · Score: 3, Insightful

    Yes, the screen shots are gorgeous, but it's all just eye candy.
    Once we have hardware that can render realistic scenes and humans in real time, there's going to be a sudden realization that for all this prettiness, there's nothing behind it.
    imho, it's time we started really looking at interactive and reactive programming. Yes, AI research is a step in the right direction, also realtime english parsing stuff, but we need systems that can at least pretend to comprehend and react to realtime and infinitely variable human input.
    Imagine kings quest, with those graphics, and when you type something in it will understand it no matter what it says (short of l33t sp34k) and the game will react accordingly.

    Graphics are pretty, but with nothing behind it the graphics are just empty shells.

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    "You worthless post!"
    -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
  4. Re:FiringSquad nv30 article by Seska · · Score: 3, Insightful
    Sharky claims that 64- and 128-bit bit depths will result in more color vibrancy. It won't. Pure red is always the same pure red, regardless of whether it's represented as (0xf,0,0) or (0xffff,0,0).

    What it will result in is fewer banding problems, particularly in areas where there's little color variation over a large area, such as fog. Such artifacts are more obvious in moving pictures such as movies or real-time 3D than they are in static images.