Dungeons and Dragons Knowledge Compendium
ScurvySeaDog writes "Like me, I would bet many slashdotters where D&D players before they got their first home computer in the early 80's. This site seems to have every book, module, supplement ever published along with scans of the covers. They also have current collector values for you packrats. It was nostalgic for me to browse around looking up all the old modules and books."
The link between computers and RPG's goes back as long as either existed. Geeks' love of Role Playing Games has affected computer culture for decades: from "Adventure" and "Zork" which were both originally programmed on mainframes, to the heavily D&D-influenced classic "Nethack", both computers and RPG's have developed together to the point where today we have... um... faster computers and more elaborate RPGS.
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Damn, I was hoping for something more profound to come out of that line of reasoning...
I agree with the previous poster that we (Slashdot users) should be allowed to insist on the editors doing a good job.
If they don't (as in this case not correcting an obvious spelling error), I think the comments to the posting is a reasonable place to critisize also meta-issues, like the selection of articles to be posted, or spelling errors.
As far as I know, there is no other forum for discussing the work of the Slashdot editors.
Therefore, I think it is wrong for moderators to mod-down meta-comments as off-topic, as long as there is no other forum on Slashdot where it is on-topic!
(Puts on the Asbestos suit)
I think people let the rules of any certain RPG system worry them too much. Combat is only part of role-playing...and certainly everyone's least favorite part. We've all spent entire sessions in town doing nothing but screwing around hand having fun. D&D all depends on the DM. DMs that stick exactly to the rule book are boring....
On that note i hate being a paladin..nothing is more boring than being lawful good.
um, no. The resurgance is because they completly redid the ruleset in the 3rd edition about two years ago. it hasnt tapered off since then.
Thanks to file sharing, I purchase more CDs
Thanks to the RIAA, I buy them used...
Hmm, I used to make up my own rules. Or even better, ignore them altogether. The best games were when I decided that what happened was basically what I felt like happening. Bar room brawls were the best, pulling out a crossbow got you a bottle in the face, while beating someone to the ground with a stuffed fish (still in the sturdy glass case) was more useful. Of course, this only works when the players trust the DM (or are at least having fun).
...you have to follow the rules closely or you have no game. It would be like letting a guy run down the court with the ball tucked under his arm...that wouldn't be basketball anymore.
And as for the LG comments...
Anyone can be Chaotic, being Lawful (Good, Evil, whatever) is a much more challenging alignment to play. 20 years ago when I used to play AD&D it was so fun to DM a game and try to push a Lawful character outside their alignment...make them do something totally selfish. One Lawful Good character, IMO, was a must for almost any party...they tended to be the glue.