Indie Game Jam Results Posted
baruz writes "You may remember a previous story on Slashdot about the Indie Game Jam organized by Chris Hecker and company. The game sources have been posted." Anyone feel like porting these to Linux?
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First title listed:
Angry God Bowling
Doug Church
This was the engine sample game that everybody got when they arrived. You roll a ball and crush the flocking people, who start following a "prophet" when they get scared.
Starting on the port this evening -- gotta get this one!
From story:
Sadly, most of the games do not have documentation for their user interfaces, and a number of the games require gamepads, usually with specific control layouts.
I'm not familiar with programming control interfaces in Linux but it seems like the lack of documentation plus the need for controllers would make this rather difficult.
Not to mention (In big, bold print):
NOTE: THESE GAMES WERE DONE AS EXPERIMENTAL GAME DESIGN RESEARCH, NOT AS FINISHED PRODUCTS. THESE ARE NOT POLISHED AND COMPLETE GAMES!
Plus some of the games used proprietary sprites from Doom 2 which are not re-distributable. Almost sounds like it would be better to start from scratch.
Other than that the games look very cool. Especially for four days of work!
Gamasutra covered this a little more in depth a while back:
Link
Anything you can do, I can do meta.
"It works a bit like the old Robotron 2084 arcade game..."
"A super-RTS..."
Maybe I'm not getting the point; was this contest just to make quirky titles from standard, well-defined genres with a gimmick, or to actually make something that is completely different?
I'm not saying none of the results were original or unique; I just noticed a lot of sentences like the ones above.