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Bitboys Silicon Sighted

ZaPhY42 writes: "The Bitboys look like they've actually produced some working silicon of their mythical XBA Xtreme Bandwidth Architecture-based graphics card which they were previewing at Assembly 2002. Photos of the card can be found here(1) and here(2). What next? Duke Nukem Forever gets released by 3DRealms? ;)"

16 of 148 comments (clear)

  1. hi-res pictures by MiTEG · · Score: 4, Informative

    Please be gentle! I found these in the forums

    --
    The future isn't what it used to be.
    1. Re:hi-res pictures by Xunker · · Score: 2, Informative

      Please, be gentle to this mirror I made of the pictures as well.

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      Hilary Rosen's speech was about her love of money and her desire to roll around naked in a pile of money.
  2. Re:FPGA? by ianpatt · · Score: 2, Informative
  3. NOT XBA! Display accelerator for mobile devices by Petteri+Kangaslampi · · Score: 5, Informative

    Having seen the demo at Assembly 2002, some clarifications are in order: The demonstration and presentation was about their new display acceleration solution for mobile devices, such as mobile phones and PDAs. It is a basic graphics accelerator with support for vector graphics (polygons, beziers) with anti-aliasing, double-buffering and transparency. Even texturing is optional.

    The demo they showed was indeed an FPGA. It has around 20k-30k gates, and was running at around 25MHz or so. The demonstration animated filled polygons and bezier curves, with various effects such as transparency at around 30-50 fps.

    Obviously we are not talking about something that would run Doom 3! Having said that, their solution looked very interesting from a mobile point of view, since it could provide acceleration for UI, SVG and simple games with a very low cost, in terms of gates and power consumption.

    1. Re:NOT XBA! Display accelerator for mobile devices by Petteri+Kangaslampi · · Score: 4, Informative

      The chip was very clearly marked, it's an Altera APEX EP20K400C ... That means it's got between ~400,000 and 1,051,648 gates, not 20-30k.

      Yeah, well, the 20-30k figure was from their presentation (might have been 22k, don't remember exactly). Nothing forces you to use everything on the chip... Obviously we have no way of checking the claims, but I don't think they have a big reason to give misinformation in that area. The people they need to convince are the mobile device manufacturers, not a bunch of demo coders.

      There is no "their" silicon for the mobile accelerator in the usual sense of having an NVidia chip. There probably never will be either -- something like this would be integrated into existing silicon in a device, not put into a separate chip. If you open a modern mobile phone, you don't find separate CPUs, DSPs etc, everything that can be intergated is.

      Having said that, I wouldn't hold my breath waiting for the first device with this graphics hardware to ship... The Bitboys don't exactly have a stunning track record in that area. :-)

    2. Re:NOT XBA! Display accelerator for mobile devices by udif · · Score: 4, Informative
      The demo they showed was indeed an FPGA. It has around 20k-30k gates, and was running at around 25MHz or so. The demonstration animated filled polygons and bezier curves, with various effects such as transparency at around 30-50 fps.
      You shouldn't believe everything you're told. The chip was very clearly marked, it's an Altera APEX EP20K400C [altera.com] PLD. The memory chips on the back are Altera EPC SRAM 'configuration devices' [altera.com]. That means it's got between ~400,000 and 1,051,648 [altera.com] gates, not 20-30k.
      Just to set the records straight:

      When counting gates, FPGA are inherently less efficient that ASIC or full-custom chip, due to the FPGA's fixed structure. A logic design that may take 400,000 gates in an FPGA may fit into 40,000 ASIC gates. This is normal. The fact that ALTERA calls this device a 400,000 gate device doesn't mean it actually is. This is a hard to measure number, just like performance benchmarks.

      FPGA's are usually left at 50%-60% utilization if you want to be able to get any decent speed out of them. if you start filling them, routing becomes harder, and the speed drops.

      Remember that this is a general purpose prototyping board. They may use a larger device not because they need it but because it allows them more freedom while designing.

      Summary: The fact that they use an FPGA that is characterized by it's manufacturer as a 400,000 gate device doesn't mean their graphics core won't fit into 22,000 ASIC gates.

    3. Re:NOT XBA! Display accelerator for mobile devices by SamBaughman · · Score: 2, Informative
      Remember that this is a general purpose prototyping board.
      You might want to look a little closer at those images, the Altera-based board appears to be a BitBoys design, as they have their name and (c) on the PCB.

      However, given that, it might be their general-purpose proto board. The graphics core might be 40k (or fewer) equivalent gates, but it looks like they access the devices over a USB interface, and that takes more gates. And, if you're not sure how big your design will be, it never hurts to have too much FPGA.

      While I'm nit-picking the boards, the other board on display is a BGA in a friction-mount connector. Looks like they're expecting to replace that chip quite a bit.

      And, a final on-topic-like statement. I work on an embedded device. Acceleration of video at any cost in power is worthless. I'd rather flash 5 screen per second at very low power than 50 screens per second at multi-Watt power consumption. (Reference ATI's mobile graphics solution: low power, but still not as low as StrongARM integrated video.)
  4. Re:Women & OSS: The Frightening Similarities by King+of+the+World · · Score: 1, Informative
    You don't even know what a troll is. A troll isn't someone who links to Goatse or talks about GNU smelly hippies. That's a highly odd slashdot cult evolved from Petrified Portman Grits If I Ever See You I Will Kick Your Penis Bird and other key words. A troll on the other hand isn't so obvious. They toe the fine-line between a reasonable personality and one that inflames and exposes the shallowness of others. Trolling is all about being believable. This, on the other hand, is not believable. It's a formulaic "open sores" post that HiLaRiOuSlY binds sexual inferiority and unwashed masses of GPL programmers living in their m0ms basement playing AD&D. There's no attempt whatsoever to adapt to the story at hand - it's another tired cut'n'paste job. What kind of a moron would even consider that creation a troll? No one was ever taken in by something that obvious...

    Oh, waitaminute... ;)

  5. The DNF-BitBoys Connection by Anonymous Coward · · Score: 3, Informative

    All jokes aside, there really is a connection between Duke Nukem Forever, and the BitBoys.

    When the members of the famous demo group the Future Crew(Think "Second Reality") finally got full-time jobs, there were a couple of shops they went to. First, some of them went to 3D-Realms, which produced Max Payne(Skaven did some of MP's music), and of course, does work on DNF. At the same time, some of the other guys broke off to work at the BitBoys, as they were really more of hardware type. So who knows? It may very well be possible that both sides are holding things up to release together, all because of where they came from.

    1. Re:The DNF-BitBoys Connection by Anonymous Coward · · Score: 2, Informative

      They didn't go to 3D Realms, 3D Realms just published their game. They started a company called Remedy Entertainment and created number one hit game Max Payne. PSI, the main coder of all the best Future Crew demos was a very young man from a city called Turku, located in southwestern corner of Finland when Future Crew released their first PC demos. However PSI (aka Sami Tammilehto, an avid corewars player btw. he's one of the best corewars players in the world) WAS NOT the first to code PC demos. The first PC demo group came from the same town where PSI lived, but it was SORCERERS, not Future Crew.
      Future Crew and Sorcerers were competing against against each other. Read the scrollertexts of Future Crew's first demo "YO!" (coded by PSI) - they send greetings to "Sorcerers".

  6. Re:Yahaya by Petteri+Kangaslampi · · Score: 2, Informative

    Yeah, but the demo unit they showed was the relative size of a tank to a Yugo...they want to put THIS into a MOBILE device?

    You don't put new chips into mobile phones. The accelerator would be integrated to the same silicon with the CPU or the display controller (which might be on the same chip anyway). From that perspective it makes sense to develop and demo it on an FPGA, since it would be licensed as an IPR block anyhow.

  7. Re:Why this is news by 10Ghz · · Score: 3, Informative

    "Bitboys are famous for announcing graphics cards and then never delivering."
    Because they did not announce any products. They held a seminar and in that seminar they had chips and video.cards on display. Now, in the past they have "pre-announced" products. But that was in the past. They haven't said a thing regadring their products in over 1.5 years! They have been running silent for a long time now!

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    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  8. Re:Interesting... by 10Ghz · · Score: 3, Informative

    "I guess they are using two 128-bit buses to maximize memory bandwidth. I don't see what is so revolutionary about this"
    If you don't know what you are talking about, then don't talk, OK? The chip has 12 megs of on-die eDRAM on 1024bit memory-bus running at chip speed. That is pretty revolutionary when it comes to PC 3D-accelerator. PS2 has something similar in it's graphics-chip.

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    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  9. Re:Why this is news by NeMon'ess · · Score: 5, Informative
    Looks to me like bitboys' place is history will lie here.

    Back in 1995, or was it 1996, a small Finnish company by the name of Bitboys Oy announced their Pyramid3D chip. As the months rolled by there emerged successive technology reports that detailed such things as a geometry engine (transform and lighting) and projected speeds well in excess of the first Voodoo card from 3Dfx. What was never seen however was the actual product itself. Were BitBoys for real, or was it all a hoax? As I understand it, BitBoys approached a company by the name of VLSI Solutions with a chip design that later turned out to be written on the back of an envelope. TriTech Microelectronics then purchased that envelope with the intention to design the chip themselves. VLSI would then fabricate the board and another company program the drivers. Eventually some pre-production models were produced and demonstrated at Assembly '97, but just before the cards went into mass production in 1998 Tritech pulled out of the project killing it stone dead.

    So it would seem that the Pyramid3D project did eventually become legitimate, even if Bitboys never were. The following left-hand image is purported to be a pre-production version of the card, but the right-hand image has been sent in by Mark Vojkovich who actually owns one today. It has 8MB of SDRAM and a pass-though connection similar to that found on a Voodoo board.

    Figure 4.6 /// Bitboys Pyramid3DFigure 4.7 /// TriTech Pyramid 3D

    In May 1998 BitBoys Oy raised their heads once again and announced their Glaze3D chip. This chip would have a projected performance four times greater than that of the current all-conquering Voodoo2 chipset! At the time this statement caused a considerable stir, especially considering the fiasco surrounding their previous attempt. However once everyone realized that the chip would not be produced for over a year, this interest soon dissipated.

    Figure 4.8 /// No.9 Ticket to Ride IV

    At Siggraph99 in August the Bitboys were back. This time with an updated Glaze3D specification that included every feature under the sun, including 9MB of embedded DRAM memory and four pixel pipelines capable of rendering 600Mpixels/sec and 1.2Gtexels/sec. In addition to this, the new chips could be connected in parallel to produce a phenomenal 1.2Gpixel/sec and 2.4Gtexel/sec. Was it merely a coincidence that this specification seemed to mirror many of the forthcoming features from NVIDIA and 3dfx. Would we ever see a Glaze3D chip? Don't hold your breath.

    Can you believe it, in January 2000 the Bitboys were back again. Don't these guys know when to stay down! Having shelved their Glaze3D chip (surprise, surprise) they now announced their new XBA(TM) or Xtreme Bandwidth Architecture! Yeah right. By this time few were taking the Bitboys seriously, as demonstrated by the following press releases.

    www.3dspotlight.com

    www.somethingawful.com


    If the Bitboys had ever done more than just PR this announcement might be cause for caring. You say they did a tech demo, great. Now so what?

  10. Correction (was: Re:I was there) by 10Ghz · · Score: 3, Informative

    "It has hardware SVGA-acceleration..."
    Obviously, that should be SVG (as in Scalable Vector Graphics)-acceleration.

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    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  11. Re:BS Announcement by 10Ghz · · Score: 3, Informative

    "All bitboys has done is made a wider memory bus. They try to make the case in the press release that memory is handicapping gfx performance no gpu. Historically gfx cards have used some of the fastest memory they can get, but the capability to widen the bus is nothing new and not an accomplishment"

    You make it sound so simple. But it's not. What BB is doing is not "just widening the memory-bus". They actually move 12 megs of the ram ON THE DIE ITSELF. And that memory is on 1024bit memory-bus. For comparison, that four times as wide as on Radeon 9700 and Matrox Parhelia. That emdedded RAM is used for the things that require most bandwidth, namely the frame-buffer. Textures don't need alot of bandwidth, and they are located in the slower "traditional" RAM. Of course, if there's any eDRAM left, most used textures are stored there.

    When it comes to PC 3D-accelerators, that IS pretty damn revolutionery!

    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.