The Future of Real-Time Graphics
Bender writes "This article lays out nicely the current state of real-time computer graphics. It explains how movie-class CG will soon be possible on relatively inexpensive consumer graphics cards, considers the new 'datatype rich' graphics chips (R300 and NV30), and provides a context for the debate shaping up over high-level shading languages in OpenGL 2.0 and DirectX 9. Worth reading if you want to know where real-time graphics is heading."
http://slashdot.org/article.pl?sid=02/08/11/157207 &mode=thread&tid=126
/. article is repeated, God clubs a baby seal with an angel's lost wings.
same shit, different day. every time a
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Of when 1 guy could code a game in a month, down in his parents basement, using graph paper to design 'sprites' ?
Fast-forward 15 years...
"Remember when it only took 4 CGI animators, 5 texture artists, and 6 3D modellers to create the cutscenes in a game?"
Just a few more years and the transition to featureless games with cool graphics but no game play will be complete.
I always think the same thing when I play Mario 64, Zelda: OoT, Metal Gear Solid, Vagrant Story, Neverwinter Nights, Pikmin, Final Fantasy [whatever], Klonoa, Gunvalkyrie, Gran Turismo, or Resident Evil.
And don't get me started on Warcraft III. That actually requires you to *think*. What's up with that? Give me gameplay, dammit, not a frickin' math test.