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One Step Closer to NWN for Linux

Apostata writes "It's been a long, long road for those of us awaiting the oft-delayed Linux Client of BioWare's NeverWinter Nights, but finally there seems to be light at the end of the tunnel. BioWare has put up a Linux Client page which will specifically inform eager beavers on how things are progressing, and it now states a Fall 2002 release." God if only it were true- I could slaughter the villagers and read my email without rebooting. Gotta make sure I don't get that backwards.

2 of 204 comments (clear)

  1. Oh please by inteller · · Score: 0, Flamebait

    ....where is that comment from the devs about "yeah we were gonna make NWN for linux until we found out all linux users are cheap bastards who never pay for anything"

  2. Re:Taco by bleckywelcky · · Score: 1, Flamebait



    Ya know, I wonder if it would really be that hard for Taco if he were to spend $300 or $400 on a decent machine for Windows only, I'm sure he even has a capable machine sitting around. It doesn't take much, with an old 300 MHz (~$20) you could view Quicktime stuff just fine. And with a run-of-the-mill 1+ GHz (~$350) you could load up all sorts of Windows games and whatnot, at least for preview and mild playing purposes. Heck, I just put together two 1.47 GHz machines for two family members for about ~$500 each, with DDR, UATA 133, the whole deal. I think Taco is taking the 3V1L M$ thing too far. That, or he must be absolutely, positively, scrumdiddlyumptiously poor right now.