One Step Closer to NWN for Linux
Apostata writes "It's been a long, long road for those of us awaiting the oft-delayed Linux Client of BioWare's NeverWinter Nights, but finally there seems to be light at the end of the tunnel. BioWare has put up a Linux Client page which will specifically inform eager beavers on how things are progressing, and it now states a Fall 2002 release." God if only it were true- I could
slaughter the villagers and read my email without rebooting. Gotta make
sure I don't get that backwards.
they improve it, I won't get it for linux. Doesn't matter what system you run it on, the AI will still be horrible.
Firstly, I'm not sure what an "NVN" client is (Nevervinter Nights?...for our German guests?), secondly there *is* a webpage, thirdly, go to www.tuxgames.com and see the DEVELOPER-GIVEN release date: Nov 16.
Don't talk to me about *facts* until you read the bloody article. Isn't there a movie out there you should be boycotting?
This wasn't just plain terrible, this was fancy terrible. This was terrible with raisins in it. - Dorothy Parker
It's the Western Hemisphere, as my anonymous friend pointed out, and it's the "dancinest" hemisphere instead of most happenin'. Just thought you'd like to know.
... into a Linux-Windows testicle comparison here on /.? Who would of thought that possible?
Beyond my sarcasm, I love this game. I love it. I have played all the other recent RPG offerings from Bioware in recent memory and loved them all as well so I have a basis for comparison.
Is it perfect? Well... is what perfect? We're talking about 3(?) different components: the single player client (and campaign), the DM's client, and the toolset.
The single player campaign is great fun. I haven't even finished it completely with one character because I keep switching classes, wanting to play with them all. Even repeating the same chapter 4 times has not lessened my excitement for this game. Each time you change classes, you essentially get a new game to conquor. Not to mention going online using the player client and joining an amazing array of worlds is just so satisfying.
The DM client does have some bugs that need fixing but BW is working on it. They fixed a couple in the last patche that were considered 'game breakers' by some. I can control almost anything I want in my world. If I can't control everything I want with the default tools, I can script to make it happen. If I don't know how to script it, there is a great community of people just waiting to help create a solution to a problem. Many scripts have been posted on the forums there and cover the gamut of most DM needs.
The toolset is simply amazing. Though adding more tilesets and creatures would be beneficial (where are my kobolds? Level 1's need to be able to kill kobolds!!!) they have done very well with translating the creativity of a world-builder (DM) into something visible with the eye.
It sounds to me like most of the people bashing this game haven't delved deeply enough into the game, are stuck on comparing this game to other BW games, find a need to nitpick the small things (yes dragons should be able to fly. get over it) or just haven't played with all the different options enough (DM client, Toolset) to have enough information to base an opinion on.
The addition of the Linux based client will add a new dimension to playing this game. More people won't have to reboot to play now. Isn't that supposed to be a good thing?
Whoops! Forgot where I was. I'll prepare to get modded down immediately.
An Open-handed slap is better than a punch any day: Humiliation is a great tool