Slashdot Mirror


The Technology Behind ID's Games

orac2 writes: "The current issue of IEEE Spectrum has an article on the groundbreaking technology behind iD Software's games, from the days of Commander Keen through to Return to Castle Wolfenstein. Graphics technologies covered include the original 2-D buffer trick that made side-scrolling games on the PC feasible, as well as the more modern Raycasting and Binary Space Partition Tree techniques. Carmack is quoted extensively."

3 of 323 comments (clear)

  1. Funny by GigsVT · · Score: 0, Flamebait

    "We had clear examples of console games [like Mario] that did smooth scrolling," John Carmack says, "but [in 1990] no one had done it on an IBM PC."

    Funny, my C64 had many side scrolling games, smooth as can be.

    The article is also full of other technical inaccuracies, it's almost as if the people who wrote it knew nothing of the game industry.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
    1. Re:Funny by Breakfast+Pants · · Score: 0, Flamebait

      Funny, my C64... WASN'T A FUCKING IBM PC. Christ. The article IS full of inaccuracies but so is your post.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    2. Re:Funny by brsmith4 · · Score: 0, Flamebait

      And now, for the obligatory flame remarks: what a dumb ass. C64 != "IBM PC".