The Technology Behind ID's Games
orac2 writes: "The current issue of IEEE Spectrum has an article on the groundbreaking technology behind iD Software's games, from the days of Commander Keen through to Return to Castle Wolfenstein. Graphics technologies covered include the original 2-D buffer trick that made side-scrolling games on the PC feasible, as well as the more modern Raycasting and Binary Space Partition Tree techniques. Carmack is quoted extensively."
In the print version they show a screenshot of Quake II and identify it as being the original Quake and they also credit Return to Castle Wolfenstein as being an id project while in fact Gray Matter Studios did the bulk of the work on it (id has been working on DOOM III).