Beginnings Of The Metaverse For The Gaming World
narq writes "From the world of Counter-Strike comes an interactive 3D environment for online interactions. Users will be able to accomplish productive goals or just waste time. I can't wait for the sword fighting algorithms to start to take shape. Here is the post at Counter-Server."
Well, this isn't new, but it is great that someone is finally actually doing it. I hope I don't offend gamers, but I think there are some places where discussions more fruitful then just about games. I think e2 would certainly benefit from having a 3-D city to interact in.
Hopefully I didn't put any [] around my words.
It's just Adobe's 3D chat program, Atmosphere, with a Counter-Strike theme. Am I missing some part of this that makes it important, interesting, or even vaguely original.
How is this relevant at all?
Don't want to be flamebait here or anything, but really... this stuff has been going on for years. Like Activeworlds has been doing since like 1997. You can even build your own stuff (landscaping, buildings, even entire cities -- I did so when I was 14) in real-time. Sure, you can't shoot people in the face, but do you really want to all the time?
I suppose this is News For Nerds because Counter-strike is l33t or something. Frankly, I wouldn't want to chat with most of the CS community... I might get accused of cheating using a Chatbot :)
But seriously, this has been around for years. I fail to see why this is important. Must be a slow news day.
Lordfly
hookers and grits.
Most of the comments posted so far seem to be of the Counterstrike sux/Atmosphere sux/etc. variety. Where's the imagination? The interesting thing about DustCity is not the implementation, it's the idea. News about a persistent CounterStrike-themed world is a good jumping off point for discussions about other possible implementations and 3D worlds in general. Why are we so quick to say "It sucks." or "It will never work."? Are we really that pessimistic?
If you don't like DustCity, talk about CrystalSpace. Talk about WorldForge. Talk about extending the Quake III engine to have similar functionality (and better graphics). There's plenty of interesting work going on in persistent 3D worlds. Why doesn't this article provoke that kind of discussion?
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