Beginnings Of The Metaverse For The Gaming World
narq writes "From the world of Counter-Strike comes an interactive 3D environment for online interactions. Users will be able to accomplish productive goals or just waste time. I can't wait for the sword fighting algorithms to start to take shape. Here is the post at Counter-Server."
Well, this isn't new, but it is great that someone is finally actually doing it. I hope I don't offend gamers, but I think there are some places where discussions more fruitful then just about games. I think e2 would certainly benefit from having a 3-D city to interact in.
Hopefully I didn't put any [] around my words.
It's just Adobe's 3D chat program, Atmosphere, with a Counter-Strike theme. Am I missing some part of this that makes it important, interesting, or even vaguely original.
So does this environment, like, allow you to use your avatars to run machine tools, or steer a riding mower, or use some kind of houshold waldo that will let you clean the toilet or chop vegetables?
And since it will be in 3D, your productivity (or non-productivity) will be dramatically increased because . . . ah . . . um.
3D! Whooo!
This is definitely a cool idea, and its just another step towards William Gibson's view of the future web (read Idoru). Its definitely more fun to actually traverse a DustCity instead of forum categories, and it certainly does better to make your online conversations more interesting.
I think it would be interesting if someone setup an open source project/community for a similar deal. Have everyone build up their own identities, instead of just being limited to nicks you can finally have 3d physical representations of yourself. But I guess that would be moving towards the idea of a virtual city, but then again that would definitely be interesting.
Would also be fun to see how people would hack such a project.
How is this relevant at all?
Don't want to be flamebait here or anything, but really... this stuff has been going on for years. Like Activeworlds has been doing since like 1997. You can even build your own stuff (landscaping, buildings, even entire cities -- I did so when I was 14) in real-time. Sure, you can't shoot people in the face, but do you really want to all the time?
I suppose this is News For Nerds because Counter-strike is l33t or something. Frankly, I wouldn't want to chat with most of the CS community... I might get accused of cheating using a Chatbot :)
But seriously, this has been around for years. I fail to see why this is important. Must be a slow news day.
Lordfly
hookers and grits.
Cybersex. Sod the sword fighting algorithms. :)
- SMJ - (It's not just a name: it's a bad aftertaste.)
I'm not sure what you could possibly cheat at with this, but I'm sure someone will do it. And they will ruin it for everyone somehow.
- Peter
Didn't you just effectively say: "Foo already exists, but I'm glad someone just made foo"?
/mike
Anyway, let's assume foo does indeed already exist in one or more forms. Got any links to them? I'd be interested in checking the alternatives out.
cheers,
-- "So, what's the deal with Auntie Gerschwitz et all?"
Most of the comments posted so far seem to be of the Counterstrike sux/Atmosphere sux/etc. variety. Where's the imagination? The interesting thing about DustCity is not the implementation, it's the idea. News about a persistent CounterStrike-themed world is a good jumping off point for discussions about other possible implementations and 3D worlds in general. Why are we so quick to say "It sucks." or "It will never work."? Are we really that pessimistic?
If you don't like DustCity, talk about CrystalSpace. Talk about WorldForge. Talk about extending the Quake III engine to have similar functionality (and better graphics). There's plenty of interesting work going on in persistent 3D worlds. Why doesn't this article provoke that kind of discussion?
This
As someone who has spent almost two years working on building, from the ground up, the technology for something similar, but having had to kill the project mainly due to lack of external interest, I think the main advantage of DustCity is the target audience. The Counter-Strike user community seems to be very strong, and of course already centers around creating 3D content. Plus, the idea of integrating clans and giving them the ability to build their own "homes" in DustCity seems obvious, but is hopefully brilliant just as well. Now, if only my home PC was powerful enough to actually do 3D things on... ;^)
;^)
Oh, and for the curious: check out the results of the above-mentioned effort, which was sponsored by one of Sweden's coolest research companies, at verse.sf.net. It's all Free Software, using a combination of GPL, LGPL and BSD licenses. Never mind the bitterness of the opening (final) diary entries.
main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
This reminds my of one of the interviews he gave when Quake III was finished.
From what I recall he said that he was surprised not many people were interested in metaverse type worlds.
He said that if enough people would be interested he would think about giving it a shot.
Now this guys are using his code (quake II engine) to try and implement it.
I bet he will be interested.
By the way, there are a couple of projects along the same line using the free (LGPL) 3D engine Crystal Space ( crystal.sourceforge.net)
When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
A lot of comments about metaverse-like worlds seem to center around the 3D engine and the quality of the graphics. But is that really the crucial aspect of the metaverse that we find appealing?
/.
One of the most fascinating parts of the metaverse was the way it offered an interactive version of the Internet under a single paradigm. Instead of having the wide range of protocols like HTTP and IRC offering a limited range of interactivity and services, it was all integrated. With the Net right now we can find interesting flat (or semi-interactive) documents on the web, we can play interactive games, or we can engage in primarily useless chatter on IRC.
The metaverse in principle combined all of these principles into a single paradigm. You could go to a library and while reading a reference book, you could engage in mindless chatter (or interesting discussion) within the context of the library.
I think that's a big key--keeping the context. That's what makes blogs with discussion areas (like slashdot) so interesting--we can discuss over the context of the article. But we really need an overlying metaphor, like the metaverse had, for unifying all the information, services, and forms of interaction.
3D is not the key. It's just the glossy exterior that could bring such a paradigm to the next level IF such a paradigm really existed.
If you're interested in that kind of thing... get in touch with me via msg on
byroniverse