TransGaming Ports 3 Kohan Titles to Linux
Kohan_Rocks writes: "TransGaming today anounced the opening of their new 'webstore' which includes the brand new port of Three Kohan Titles. Probably equally amazing is the distribution method: All three games are available for download only (finally big name games available for download!). I'll probably buy atleast some of these games even though I have the old Loki version of the original Kohan - Loki's wern't network compatiable with windows, TransGaming's apparantly are (and its just such a cool game)."
Hmm... just in time for the new caps on downloads from our broadband providors... BLOODY HELL!
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Programming is like sex... Make one mistake and support it the rest of your life.
"amazing distribution method"
Please please please let this work!? Finally...we have support for "downloadable" big titles....and hopefully the incidence of "warez" (re: all the posts that have probably already been modded offtopic/flamebait above this post) will be low. I hope people realize how important it is to buy this stuff...
When in doubt, parenthesize. At the very least it will let some poor schmuck bounce on the % key in vi. (Larry Wall)
Maybe I'm just wierd, but to my ears "proprietary" is a bad word, especially considering that their "portability solution" is based off the hard work of the Wine crew (go Wine!). This sounds like they've been taken over by the marketroids. Sad, but I hope it won't be too long until WineHQ also has DirectX compatability, even if it is x86 only.
A Kohan review in less than 60 seconds:
The core idea behind Kohans: Immortal Sovereigns deals with a group of immortal beings who can be resurrected at any time as long as you have their medallion.
The game is in the RTS genre, with some nice features. Micromanagement is largely out, since once you "claim" a resource, it's yours, unless one of your enemies goes to claim it.
Instead of having huge armies, it's organized into squads with 1 leader, 4 "primary" units, and 2 secondary units.
The squad system is unique, and adds some interesting strategy. Each Kohan (the immortal guys) have their own specialty, like "bonus to horse riding units", or "extra healing powers". And, as your Kohans, go into battle, they gain levels to get stronger (and can be carried from mission to mision.) You might want to do things like put the healing expert Kohan in charge of a defensive force, and have them protect the city, while a Kohan who gives bonuses to speed might be sent out to scout out enemy territory and claim mines and such.
One thing to remember - if your Kohan dies, they go back to Level 1 after you pay to "resurrect" them, so you start to get attached and have to weigh sacrificing a Kohan this time to win a battle, playing it safer to win the war, or hitting the "reload" button.
There was a lot to like about the game, and while most levels are usually just "go claim other cities and kick ass", and having a mass of squads in battle can really slow things down, overall Kohan is probably worth your time to check it out.
Now, if they would just make an OS X version, I'd be set....
52 Weeks, 52 Religions with John Hummel
Let's here what the complaints are with this now. You've all complained that there weren't any games, certainly no decent ones. Then there were complaints about availability and distribution. Then, of course, there were the complaints about price.
Well, now they're offering great games, the best distribution channel and a really fair price.
So, what's the bitch about this now? I can't see any.
Will Linux users buy these games and support the company? Will there be a ground swell of interest/sales for these games, causing other companies to look more seriously at games for Linux? Or, will Linux users bitch and moan about some petty detail, not buy the games, cause the company to abandon Linux games completely and doom the entire Linux gaming industry forever.
Only time will tell but, I'm doing my part.
It's great to see these ports, but quite frankly I'll be impressed if they sell 2000 copies max.
...
It's been said a zillion times; ports need to be out at the same time, or very, very close to the same time to be viable. And they need to be patched at the same time, or
Loki was a good effort, but even they didn't succeed. It's not because the games got warezed, it's because the games were well past their shelf life when they came out.
You know you're a geek if you've ever replied to a tagline.
I decided to spring for the original version of Kohan. You pay your money and then get directed to a download site. You get what I'm assuming is a custom version of winex (4mb) and the game (158mb). The manual is available in both PDF and txt formats while the game files are available in rpm, deb and tgz formats (tgz files weren't available but will be shortly according to the site). The internet connection is required because the first time the game runs it downloads a specially modified executable tuned to run only on your system. That part doesn't bother me as I'm the only one I know running Linux and I don't pirate software anyway. However, I am a bit concerned that upgrading my system (I fiddle and reinstall pretty often), or making changes might cause the game to decide it's running on a foriegn system. We'll see.
I've expressed my frustration with WineX before, and every time I see a headline like this, I feel compelled to speak up.
The people that defend (or, as it more often the case, blindly promote) WineX tend to think that games of any kind, even through Wine, will inevitably help Linux. "Now Windows users can switch!" they chant. Yet, what self-respecting Windows gamer would really leave the relative comfort of Windows (2k|XP) where all of their hardware and games work great just to move to Linux, a system rife with hardware incompatibilities and filled with unfamiliar elements at every turn? There is no unhappy faction of Windows users that chafes so much under the Microsoft yoke that they'll give up everything they have already for freedom (in the sense of GNU). It just isn't going to happen. (Note: WineX itself isn't even completely free, so that's not a very good example of freedom, is it?)
So where does WineX sell? To people who are already Linux users. The people who are already using Linux can use WineX, but then they run a serious risk of killing any chance for a native port. Remember, game companies need a whole lot more than karma and a good warm feeling inside to port a game to your system. They need, in particular, cash. Lots and lots of cash. And they'll most likely take any excuse that sounds resonable to ignore a platform that has marginal (if not improbable) profit potential, like Linux. "Oh, it works under Wine. Go play that, Linux users." Reminds me a bit of a former instructor's description of the selection process for a really good position: They're not looking for reasons to take anyone...they're looking for reasons to eliminate them. And Linux hasn't made good money for anyone yet.
You'll never make your platform legit like that. It didn't work of OS/2. It didn't work for Bleemcast. It hasn't worked for VirtualPC on MacOS. Not once has this kind of compatibility meant more native apps for that platform that tries to leech off its more successful neighbor.
Yes, Loki died. They died for a whole lot of reasons, one of which was that there was no real money in the Linux gaming market. But they at least brought a lot of damn good tools to the community and left them for all to use after they died. Where is Wine getting us? Half-working compatibility with a nigh eight year old system that is probably going to change dramatically (if not completely) in the next revision of Windows.
Welcome to Square One, people.
Sorry for the disjointed ramble.
Curmudgeon Gamer: Not happy
What's their next "port" going to be?
Deer Hunter? Then Big Game Hunter and Who Wants to be a Millionare.
Why not work on being more compatible with more popular games? I see a lot of games on the list at level 4, but what does that mean really?
To find out I have to make sure that my video driver are up to date (not a bad idea, but not a trivial task under Linux), then get Transgamings WineX installed (another unknown, do I have all of the libraries it needs and up to date?), THEN install the game and see if it works. If it doesn't, spend some more time making sure that I've covered all my bases (that belong to us) before I get replies to my cry for help like "Install the latest video drivers." or "Why would you want to play game X anyway?".
Compared to just keeping a Windows machine around for games (or a Console?) or dual booting.... dunno just seems like an awful lot of effort.
Uhm, this just in!! The entire Kohan series for Windows can be had for $15 more than any one of the Kohan for Linux titles from Transgaming.
"For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman