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TransGaming Ports 3 Kohan Titles to Linux

Kohan_Rocks writes: "TransGaming today anounced the opening of their new 'webstore' which includes the brand new port of Three Kohan Titles. Probably equally amazing is the distribution method: All three games are available for download only (finally big name games available for download!). I'll probably buy atleast some of these games even though I have the old Loki version of the original Kohan - Loki's wern't network compatiable with windows, TransGaming's apparantly are (and its just such a cool game)."

9 of 277 comments (clear)

  1. Please let this work.... by Vengie · · Score: 5, Insightful

    "amazing distribution method"

    Please please please let this work!? Finally...we have support for "downloadable" big titles....and hopefully the incidence of "warez" (re: all the posts that have probably already been modded offtopic/flamebait above this post) will be low. I hope people realize how important it is to buy this stuff...

    --
    When in doubt, parenthesize. At the very least it will let some poor schmuck bounce on the % key in vi. (Larry Wall)
  2. Kohans - short review by Dark+Paladin · · Score: 5, Informative

    A Kohan review in less than 60 seconds:

    The core idea behind Kohans: Immortal Sovereigns deals with a group of immortal beings who can be resurrected at any time as long as you have their medallion.

    The game is in the RTS genre, with some nice features. Micromanagement is largely out, since once you "claim" a resource, it's yours, unless one of your enemies goes to claim it.

    Instead of having huge armies, it's organized into squads with 1 leader, 4 "primary" units, and 2 secondary units.

    The squad system is unique, and adds some interesting strategy. Each Kohan (the immortal guys) have their own specialty, like "bonus to horse riding units", or "extra healing powers". And, as your Kohans, go into battle, they gain levels to get stronger (and can be carried from mission to mision.) You might want to do things like put the healing expert Kohan in charge of a defensive force, and have them protect the city, while a Kohan who gives bonuses to speed might be sent out to scout out enemy territory and claim mines and such.

    One thing to remember - if your Kohan dies, they go back to Level 1 after you pay to "resurrect" them, so you start to get attached and have to weigh sacrificing a Kohan this time to win a battle, playing it safer to win the war, or hitting the "reload" button.

    There was a lot to like about the game, and while most levels are usually just "go claim other cities and kick ass", and having a mass of squads in battle can really slow things down, overall Kohan is probably worth your time to check it out.

    Now, if they would just make an OS X version, I'd be set....

    1. Re:Kohans - short review by Dr.Dubious+DDQ · · Score: 4, Interesting
      it's just back to the old "build up and attack once you have enough units" game.

      This is the main reason that "network compatability with Windows" doesn't really concern me - I rarely play online because this seems to be the only tactic that's allowed to work in most RTS games, and therefore that's how most online players play them. Not much fun, in my opinion.

      On the other hand, Kohan has a fair selection of AI's with different strategies, and in addition to the built-in "campaign", they have a number of pre-built maps AND a very nice "random map generator", which I still call upon from time to time for a quick distraction.

      The way you build and group your units DOES make a difference - my own play style is so conservative that I occasionally even get "mobbed" by an AI player, and I find that if I've set up a few defensive units in the area carefully, it can make a difference. Picking the right combination of "front line" units and support units, placing them in the correct terrain, and having one or two 'melee' units backed up by one or two 'ranged' units all make a big difference.

      It still won't completely counter especially a "live" player with the "build a horde and rush like crazy" strategy perfected, but I find the disparity between "real strategy" and "rush" is not as extreme in Kohan as in some other games I've played....

  3. Alright whiners... by FreeLinux · · Score: 5, Insightful

    Let's here what the complaints are with this now. You've all complained that there weren't any games, certainly no decent ones. Then there were complaints about availability and distribution. Then, of course, there were the complaints about price.

    Well, now they're offering great games, the best distribution channel and a really fair price.

    So, what's the bitch about this now? I can't see any.

    Will Linux users buy these games and support the company? Will there be a ground swell of interest/sales for these games, causing other companies to look more seriously at games for Linux? Or, will Linux users bitch and moan about some petty detail, not buy the games, cause the company to abandon Linux games completely and doom the entire Linux gaming industry forever.

    Only time will tell but, I'm doing my part.

    1. Re:Alright whiners... by garcia · · Score: 4, Interesting

      how about games that I actually want to see? I have never heard of this game nor after reading about it on their website would I want to play it.

      That was my main problem w/Loki in the past. As great as RR Tycoon was, it wasn't something that caught my eye so much that I wanted to buy it.

      I am not a fan of the WineX ordeal but the amazing things that they are doing as far as getting games working is just great for the community.

      I read recently that GTA3 is working under it. If I didn't have a PS2 I would most certainly be interested in that.

      Just my worthless .02

    2. Re:Alright whiners... by ivan256 · · Score: 4, Insightful

      Will Linux users buy these games and support the company?

      I don't know about you, but I only buy games if I want to play them. I'm certainly not going to buy a game to "support the community." If I wanted to support the commuinty I'd do just that, and not support transgaming instead.

      Most games flop. Hell, most software flops. If there are only a handful of games for linux then the chances are high that they'll all flop - especially if they're older titles that people already bought for windows if they wanted to play them. Linux games have an uphill battle to begin with, because gamers already have windows and they don't want to reboot for one game. Basically ports will never bring success to the linux gaming market, only original games will bring gamers over to linux because linux users (like me, and lots of people I know) will still buy the windows version of the game if it's out first or at all.

      The way to a successful linux gaming market doesn't come from a show of confidence from the users. The developers are the ones that have to commit and bring good games to the platform. If they don't, then maybe it's not worth it. Does it really matter if gamers don't use linux? Is there even any benifit to playing games on linux instead of windows?

  4. games on linux redux by RealBeanDip · · Score: 4, Insightful

    It's great to see these ports, but quite frankly I'll be impressed if they sell 2000 copies max.

    It's been said a zillion times; ports need to be out at the same time, or very, very close to the same time to be viable. And they need to be patched at the same time, or ...

    Loki was a good effort, but even they didn't succeed. It's not because the games got warezed, it's because the games were well past their shelf life when they came out.

    --

    You know you're a geek if you've ever replied to a tagline.

  5. Re:Corporatized by jaaron · · Score: 5, Insightful
    Maybe I'm just wierd, but to my ears "proprietary" is a bad word,...

    proprietary (adj).

    Of, relating to, or suggestive of a proprietor or to proprietors as a group: had proprietary rights; behaved with a proprietary air in his friend's house.

    Exclusively owned; private: a proprietary hospital.

    Owned by a private individual or corporation under a trademark or patent: a proprietary drug.

    I know I'll probably get flamed for this, but you know, I always thought property rights were a good thing. WINE chose to license their work as they did just so that someone like Transgaming *could* come along and do what they're doing. Besides that, Transgaming has been putting forth an effort to both (1) make a profit and (2) give back to the community. If someone works hard and choses to not give that work away to the community for free, that's their choice, but it's not BAD.

    --
    Who said Freedom was Fair?
  6. Obligatory Anti-WineX post by jvmatthe · · Score: 4, Insightful

    I've expressed my frustration with WineX before, and every time I see a headline like this, I feel compelled to speak up.

    The people that defend (or, as it more often the case, blindly promote) WineX tend to think that games of any kind, even through Wine, will inevitably help Linux. "Now Windows users can switch!" they chant. Yet, what self-respecting Windows gamer would really leave the relative comfort of Windows (2k|XP) where all of their hardware and games work great just to move to Linux, a system rife with hardware incompatibilities and filled with unfamiliar elements at every turn? There is no unhappy faction of Windows users that chafes so much under the Microsoft yoke that they'll give up everything they have already for freedom (in the sense of GNU). It just isn't going to happen. (Note: WineX itself isn't even completely free, so that's not a very good example of freedom, is it?)

    So where does WineX sell? To people who are already Linux users. The people who are already using Linux can use WineX, but then they run a serious risk of killing any chance for a native port. Remember, game companies need a whole lot more than karma and a good warm feeling inside to port a game to your system. They need, in particular, cash. Lots and lots of cash. And they'll most likely take any excuse that sounds resonable to ignore a platform that has marginal (if not improbable) profit potential, like Linux. "Oh, it works under Wine. Go play that, Linux users." Reminds me a bit of a former instructor's description of the selection process for a really good position: They're not looking for reasons to take anyone...they're looking for reasons to eliminate them. And Linux hasn't made good money for anyone yet.

    You'll never make your platform legit like that. It didn't work of OS/2. It didn't work for Bleemcast. It hasn't worked for VirtualPC on MacOS. Not once has this kind of compatibility meant more native apps for that platform that tries to leech off its more successful neighbor.

    Yes, Loki died. They died for a whole lot of reasons, one of which was that there was no real money in the Linux gaming market. But they at least brought a lot of damn good tools to the community and left them for all to use after they died. Where is Wine getting us? Half-working compatibility with a nigh eight year old system that is probably going to change dramatically (if not completely) in the next revision of Windows.

    Welcome to Square One, people.

    Sorry for the disjointed ramble.