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Will Wright on Game Design

Torill writes "Celia Pearce interviews Will Wright in the article "Sims, Battle Bots, Cellular Automata Gods and Go", in Game Studies, volume 2. Wright talks about the philosophy behind his games, one of which is The Sims: 'What are you trying to do with this thing that you're creating? To really put the player in the design role. And the actual world is reactive to their design.'"

2 of 62 comments (clear)

  1. Technosphere & RoboCodeRumble by Martin+Spamer · · Score: 5, Informative

    Is anything like [Learning Bots] happening already?

    Two examples:

    1) Technosphere http://www.technosphere.org.uk/
    2) RoboCode http://apps.alphaworks.ibm.com/rumble/

  2. Re:Interactive non-interactivity by ishark · · Score: 3, Informative

    Is anything like this happening already?

    Looking for BotMud, the MUD which should only be played by Bots :), I found out that it's apparently dead, but also found this list which contains lots of interesting pointers.....