ATI Releases Competition for NVIDIA's Cg
death00 writes "ATI has released a beta of RenderMonkey, their suite of open, extensible shader development tools. ATI showed these tools for the first time at Siggraph 2002. Should be interesting to see who wins the shader development race, NVIDIA's Cg, RenderMonkey or whatever 3Dlabs has on the go."
The 3Dlabs proposal is actually for extending OpenGL with a C-like shader language, and it looks pretty clever.
Even if ATI releases a superior part they just shoot themselves in the foot by releasing shitty drivers on an unpredictable schedule.
That was true in the past, but I haven't had a single issue with either my original 64 Meg Radeon, my Radeon 7500, or my Radeon 8500. I really wish people would stop living in the past and realize that ATI has dramatically improved their driver support in the past year.
Dinivin
Effects Browser requires that you write the plugin as you usually would, compile, and create a .dll for it, etc., and then you can view it in the Effects Browser. (From the Effects Browser you can't change anything; only view.)
With RenderMonkey, you don't worry about C/C++ at all. All of the settings (constants, input textures, etc.) for the shader are nicely displayed on the left, and you can just click and change them as you wish. This is absolutely nothing like NVidia's Effects Browser.