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Tenebrae Quake

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"

4 of 219 comments (clear)

  1. Back in the day... by The+Pi-Guy · · Score: 5, Funny

    Yes, back in the day...

    Back in the day, we had to walk 20 miles in the snow to get to the town's graphics processor... (it was an ATI Rage, and we hailed it as the greatest thing ever...), then we had to take the pixel that it gave us and walk all the way another 20 miles to get to the town shader... he'd shade each and every pixel by hand... once we finally got our pixel, we'd have to walk the 20 miles back home again to put out pixel right in the memory, with our DIP switches.... And don't you forget it Michael, it wasn't frames per minute, you'd be lucky if you could get 1 frame per hou-- whatzat sonny??

    ****LART**** </VOICE>

    Thanks. Needed that.

  2. Wow! by RQuinn · · Score: 5, Funny

    Now even Quake1 runs bad on my Voodoo3!

  3. Re:Why? by Boglin · · Score: 3, Funny


    You've hit on a key problem in society today. People are constantly looking for the newest edition, instead of looking back to the classics. Like all those people I see sitting around in coffee shops reading translations of Beowulf. What's wrong with the original edition. It's still English, even if it is an mostly extinct incomprehensible dialect. But these people just demand the latest flashy MLA standards.
    Or when I got to peoples houses and they insist on playing Mozart on their piano. Mozart never even saw a modern piano! But instead of simply shelling out the thousands of dollars for a genuine harpsichord, these pea brained individuals insist on using the latest musical instruments.
    It just the same when people demand some new flashy version of Quake. What was wrong with the old system and its 255 shades of brown? It's just like when people start playing Quake on their new 2000+ XP systems. That wasn't what Id intended for this program. If you want to play Quake, you should darn well go out and buy an old pentium one system system to play it on. No Voodoo cards, either; it was a software engine first. And I don't want to hear any complaints about the 13fps; it just shows that you care more about eye candy than game play.

  4. Re:Is Quake Still Played? by Schnapple · · Score: 4, Funny
    Well whether or not people still play Quake is not the point - rather, the point of this is
    1. The technical demo of retrofitting an existing OpenGL engine with the new stuff they're doing with DOOM III
    2. The fact that Quake is one of a few games with available GPL'd source
    3. The fact that many people still own the game or have ever owned it (I had to break out my old CD)
    4. The sheer novelty of it - he could have chosen the more up to date (relatively speaking) Quake II engine but this is even more impressive
    5. And finally, this now officially labels this guy as a badass graphics programmer.
    I can hear it now...

    MR. BURNS: "I need a programmer! Get John Carmack on the line!"
    SMITHERS: "He's unavailable sir."
    MR. BURNS: "Then get me his non-union Belgian equivalent!"