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Tenebrae Quake

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"

12 of 219 comments (clear)

  1. Mirror by MrHat · · Score: 4, Informative

    A mirror of the screen shots is at http://www.codewhore.org/tbq.

    I must really be starved for attention to do this.

  2. Re:Doom Patch to follow? by weird+mehgny · · Score: 4, Informative

    You could do that in Doom. It's called vertical autoaim =P Oh, and check out JDoom for OpenGL-powered Doom. It's not quite the same as Tenebrae but nice anyhow.

  3. Mirror of the Binary... by 10+Speed · · Score: 5, Informative

    ...is here

  4. Re:please post mirrors under this thread.... by MrHat · · Score: 1, Informative

    http://www.codewhore.org/tbq

    I am a karma whore - And how!

  5. Re:Is Quake Still Played? by Verloc · · Score: 2, Informative

    qw (QuakeWorld) is still being played in both europe and the states. Tournaments are held once an year, maybe more... It's not a huge following but it definately exists... The Q1 physics were much different and it is still the 'fastest' game in the quake series (i think, maybe q3), so for some people it's much better.

    Of course this is compeditive gaming, and not actually playing q1 start to finish with all the monsters. I'd think that the lighting might be something they'd rather not have because when you game compeditivly you don't want any distractions so you take the 'detail' of the game down dramatically as a trade off for speed. I'm not sure if this is relevant for q1 cause I would assume that most computer it's being played on right now could easily handle it (unlike my 486 which positivly GROANED).

  6. Re:Doom Patch to follow? by Josh+Mast · · Score: 4, Informative

    What, you mean like Doom3D or DoomGL?

  7. sdlquake by hitchhacker · · Score: 3, Informative


    try sdlquake. A version of quake1 that uses SDL.

    -metric

  8. Re:Is Quake Still Played? by Jagasian · · Score: 3, Informative

    Those servers are gay! They have self damage disabled, so the rocket launcher is overpowering.

  9. Re:Wow! by askii64 · · Score: 0, Informative
    This doesn't run on the voodoo3 since it doesn't support multitexturing.


    Not true. Voodoo3 does support multitexturing. Read this.

    "As Voodoo2 does, Voodoo3 supports multitexturing, single-pass trilinear filtering and emboss bump mapping."

    Or this.

    "Single pass multitexturing has once again been implemented on this chip. Its benefits include a much faster clock speed (143/166/183MHz over the previous 90/100MHz) and multitexturing has meant that the Voodoo3 architecture is fairly close to being a Voodoo2 SLI performer."
    --

    -This quite possibly mangled, stupid, demented comment was brought to you by Askii64.
  10. Re:Mouse look in quake? by Idolminds · · Score: 2, Informative

    Type +mlook in the console to enable mouselook. Then bind the rest of your keys however you want.

  11. TENEBRAE QUAKE EASTER EGG! by Anonymous Coward · · Score: 3, Informative

    VERY cool, goto the quit screen with the credits, and hit D. If you shoot the well of wishes sign in the nightmare hallway it tells you this.