Tenebrae Quake
viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"
Q: I'm using an ATI [something] and Tenebrae does [something bad].
A: ATI support was kind of nonexistent in the first version this should be fixed now, if you have problems (besides being slow) with an ATI card please let me know.
If you have success with an ATI card please let me now it also!
he obviously did not expect to be on slashdot.
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making up good sigs is a hard thing to do.
Ok then.............
Oh, I wish I Had A RailGun In Quake One
Yes I Wish I Had A Railgun In Quake One
Damn I Wish I Had A Railgun
A Really Shiny Railgun
Guess I'll Just Upgrade My Rig For Quake Two
I'd studied your cartoons, radio, music, TV, movies, magazines
Richard said, "Withdrawal in disgust is not the same as apathy"
A smile like the cartoon, tooth for a tooth
You said that irony was the shackles of youth
You wore a shirt of violent green
I never understood the frequency
P100?
Damn, that is at least a few years ahead from now...
I think we all knew that you meant Pentium 100 Mhz though (my first quake machine)
Get your Unix fortune now!
Where can Egg Troll find a Quake client? Egg Troll knows the source code is available, but we'd rather not have to compile it.
C - A language that combines the speed of assembly with the ease of use of assembly.
Way to go moderators! How is the above a troll? I pointed out that, of the two major reasons to look at Tenebrae, the submitter missed one (the more important of the two, imho), while at the same time glommed on to the idea of transparent water, which was available almost immediately after glquake was released (what, 1997? 98?). Vis-patched water == old news. Per-pixel lighting and stencil-buffered shadows == new stuff. So why did the submitter ignore the new shadowing methods and point out the vis-patched water? As for the rest, it's a legitimate gripe about other posters to the article.
But now I'm going to be modded off-topic, so why do I even bother?
Goddammit, it's "STRAFING," not "STRAFFING."
ONE consonant after a long vowel.