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Tenebrae Quake

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"

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  1. Re:Missed half of the "innovation" by Osty · · Score: 1, Offtopic

    Way to go moderators! How is the above a troll? I pointed out that, of the two major reasons to look at Tenebrae, the submitter missed one (the more important of the two, imho), while at the same time glommed on to the idea of transparent water, which was available almost immediately after glquake was released (what, 1997? 98?). Vis-patched water == old news. Per-pixel lighting and stencil-buffered shadows == new stuff. So why did the submitter ignore the new shadowing methods and point out the vis-patched water? As for the rest, it's a legitimate gripe about other posters to the article.


    But now I'm going to be modded off-topic, so why do I even bother?