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Tenebrae Quake

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"

148 of 219 comments (clear)

  1. please post mirrors under this thread.... by metacosm · · Score: 2, Redundant

    Seems that this site is already slashdotted, if anyone has a mirror location please post it under here.

    Thanks in advance.

    1. Re:please post mirrors under this thread.... by |_uke · · Score: 1

      Amazing. I got to the first page almost right away. But the site was already slashdotted by the time I finished reading the intro text on the front page.. LOL.

      Trying to download the files so that I might mirror them or something but not having much luck.

      --
      Luke
    2. Re:please post mirrors under this thread.... by MrHat · · Score: 1, Informative

      http://www.codewhore.org/tbq

      I am a karma whore - And how!

  2. Dying.. by Chicane-UK · · Score: 1

    Sheesh.. well I managed to download the compiled binaries in a 3.16MB zip file but the site is already struggling.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  3. Google-archived site by robson · · Score: 4, Informative
    1. Re:Google-archived site by BrookHarty · · Score: 1

      Damn it, only a 3 meg file, and I get download it because its slashdotted. Wait, it started downloading when I writing this post, 9K a sec! Come on baby, finish before his server croaks.

    2. Re:Google-archived site by Economist · · Score: 1

      Well, his server is the webserver of the biggest (and the only one providing cable) provider here in Belgium. So it's not only his server, but a lot of others too. Don't think Pandora (the ISP) will like this :-)

  4. Quake I -- still the same by Gopal.V · · Score: 1

    For one who started with Quake ... this is a feel good mod to play it with all the bells and whistles on

    1. Re:Quake I -- still the same by Provocateur · · Score: 1

      it still is the only game I play. Old skool, alright. Now b4 any HalfLife/TF lame-os start flaming, I only have one word for you: speed. I don't think any FPS out there runs as fast as my Q1 marine (excepting DOOM guy, of course)

      So now my upgrade path is: 600 P3 for Tenebrae Quake

      right before 2GHz P? for DOOM III.

      As far as I am concerned, Carmack is God, and this guy is his only begotten son.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
  5. Is Quake Still Played? by egg+troll · · Score: 1

    How many people still play this game? Egg Troll doesn't mean to imply that its time for them to move on or anything. On the contrary, Egg Troll has moved on to other games but still has fond memories of Quake 1.

    --

    C - A language that combines the speed of assembly with the ease of use of assembly.
    1. Re:Is Quake Still Played? by Verloc · · Score: 2, Informative

      qw (QuakeWorld) is still being played in both europe and the states. Tournaments are held once an year, maybe more... It's not a huge following but it definately exists... The Q1 physics were much different and it is still the 'fastest' game in the quake series (i think, maybe q3), so for some people it's much better.

      Of course this is compeditive gaming, and not actually playing q1 start to finish with all the monsters. I'd think that the lighting might be something they'd rather not have because when you game compeditivly you don't want any distractions so you take the 'detail' of the game down dramatically as a trade off for speed. I'm not sure if this is relevant for q1 cause I would assume that most computer it's being played on right now could easily handle it (unlike my 486 which positivly GROANED).

    2. Re:Is Quake Still Played? by John+Miles · · Score: 2

      With the right nods, Quake 1 still offers the best deathmatch experience, bar none.

      Give me infinite weapons and a well-tuned grappling hook any day over per-pixel shading. :)

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    3. Re:Is Quake Still Played? by ewhac · · Score: 2

      You betcha it's still played. I never warmed up to Quake 2 (too ugly) or Unreal Tournament (flaky network handling), so I still play QuakeWorld a lot. My favorite servers are NOBODY'S QUAKEWORLD (yes, all caps), and MommySue's Happy Place.

      Grab yourself a client and join in!

      Schwab

    4. Re:Is Quake Still Played? by Jagasian · · Score: 3, Informative

      Those servers are gay! They have self damage disabled, so the rocket launcher is overpowering.

    5. Re:Is Quake Still Played? by Jagasian · · Score: 2

      Of course people still play Quake 1. In fact, I play Quakeworld all the time. Quakeworld is Quake 1 with enhanced netcode. I suggest playing on any of the KTPRO servers, as they use the most up-to-date version of the Quakeworld server out there. Other servers have an annoying jumping bug that causes your jumps to randomly fail. Really annoying bug that will have you screaming "I PRESSED JUMP!". The older servers have a few other bugs that are fixed in the new KTPRO server.

      The KTPRO servers also have automatic server-side demo recording. These demos can be viewed from any perspective... so yeah, improvements have been made in other areas.

    6. Re:Is Quake Still Played? by Schnapple · · Score: 4, Funny
      Well whether or not people still play Quake is not the point - rather, the point of this is
      1. The technical demo of retrofitting an existing OpenGL engine with the new stuff they're doing with DOOM III
      2. The fact that Quake is one of a few games with available GPL'd source
      3. The fact that many people still own the game or have ever owned it (I had to break out my old CD)
      4. The sheer novelty of it - he could have chosen the more up to date (relatively speaking) Quake II engine but this is even more impressive
      5. And finally, this now officially labels this guy as a badass graphics programmer.
      I can hear it now...

      MR. BURNS: "I need a programmer! Get John Carmack on the line!"
      SMITHERS: "He's unavailable sir."
      MR. BURNS: "Then get me his non-union Belgian equivalent!"

    7. Re:Is Quake Still Played? by Nogami_Saeko · · Score: 2

      I never really cared for Quake II or Quake 3. The original Quake, played in CTF or Thunderwalker CTF was my all-time favorite.

      I think the things I didn't like about the newer varients were the extremely (imho) slow grappling hook.

      Hooking around on Q1 CTF on a big monitor, felt like flying. And it was great! Nothing else has come close to the same feeling yet.

      There was nothing like the feeling of having a gang of opponents hot on your heels as you were making tracks with the flag and being able to hook away leaving them in the dust. You could even stay totally airborne in some of the bigger rooms.

      I still get nostalgic when I play Q1 - I used to be able to play for 6 hours a day over the dialup at my old job :)

      Those were the good ol' days...

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    8. Re:Is Quake Still Played? by ealar+dlanvuli · · Score: 2

      Problem I have with quake is I can never get my straffing right after playing ungodly amounts of Tribes.

      Is there any way to make it staff like tribes does?

      --
      I live in a giant bucket.
  6. Doom Patch to follow? by coryboehne · · Score: 3, Interesting

    I can only hope that someone will take the lessons learned from this and possibly re-vamp the old doom, maybe doom II would be eaiser, but doom would be oh-so-cool if someone were to add in modern features and graphics, but allow the gameplay for the most part to remain the same... Or, maybe I'm just nuts....

    1. Re:Doom Patch to follow? by Exiler · · Score: 1

      Wait, by "modern features and graphics" do you mean that you could actually move your arm up 3 inchs to shoot the ****ing thing on the ledge? =P

      --
      Banaaaana!
    2. Re:Doom Patch to follow? by weird+mehgny · · Score: 4, Informative

      You could do that in Doom. It's called vertical autoaim =P Oh, and check out JDoom for OpenGL-powered Doom. It's not quite the same as Tenebrae but nice anyhow.

    3. Re:Doom Patch to follow? by cadillactux · · Score: 1

      The the relativly small ammounts of graphics that doom used, in comparison with quake, I would venture to say that it would be task that could be undertaken easily. Even if the doom graphics and levels were applied to the quake code, then using this mod, you could get alot of peoples attention.

      One thing I would love to do, and would be even easier than doom, would be to recreate Wolfenstien, Spear, and even Commander Keen using a modern (post-quake) 3d engine. Even without all the lighting effects, just being able seen objects from those games in 3D would be something worth paying for, even if only by the old-school gamers.

      --
      Is this thing on?
    4. Re:Doom Patch to follow? by Josh+Mast · · Score: 4, Informative

      What, you mean like Doom3D or DoomGL?

    5. Re:Doom Patch to follow? by Etcetera · · Score: 3, Interesting


      Don't forget ZDoom. I'm waiting for the next rev of that to come out so they can all start synchronizing their codebases. OpenGLJBoomZDoom. Yeah.

  7. Why? by neksys · · Score: 3, Insightful

    Stuff like per-pixel shading and transparent water effects won't change the gameplay one bit. Quake will still be Quake, only instead of being able to play on your old P100, you now need a much more powerful machine and graphics accelerator. Games don't improve because the graphics are updated - in fact, part of the appeal of games like Quake is that we can look back at the game and marvel at what they could do with what they had at the time. It's a sad state of affairs when a fantastic game that still looks great today has to have its graphics improved to sate the appetites of those with a sweet tooth for eye candy.

    1. Re:Why? by mike3411 · · Score: 3, Interesting

      I think that's the point, some people prefer (or at least enjoy) old-school gaming style. If people like to play Quake because of the gameplay, why not update the graphics to make it look better? I know if I were a fan of any old game purely for its gameplay, I'd appreciate newer, shinier graphics.

      --
      Mod me down, and I will become more powerful than you can possibly imagine!
    2. Re:Why? by DeeZee · · Score: 1

      So? Even if you're not a sucker for sweet graphics, this doesn't hurt anyone. And chances are the developer learned a lot from this, and so will lots of other people who like this sort of thing.
      I for one am downloading it (as soon as the site becomes available again) and am looking forward to trying it out on my GF4. I really like Quake 1, and I can't wait to see the (even) better graphics.

      In short: grow the hell up, stop nagging and fire up your NES machine/emulator for a nice game of Mario Bros instead.

    3. Re:Why? by BrookHarty · · Score: 4, Interesting

      Id like to see a remake of Duke Nuke 3D with newer gfx, and sound that works under WinXP. One of the first multiplayer games where you could fly (jetpack) and plant laser trip wire bombs. Nothing wrong with tweaking a already good game with new gfx.

    4. Re:Why? by xercist · · Score: 4, Insightful

      I saw the screenshots and thought to myself "damn cool!". Sure it doesn't change gameplay, but *That's fine*, quake 1 had great gameplay in my opinion.

      Yes, gameplay is more important than graphics and animations and eye candy. Now then, since we already have it, why can't we add some eye candy? Huh? Does it absolutely *have* to look less great than it could to be a great game?

      --

      --
      grep "xercist" /dev/random ...you'll find me in there someday
    5. Re:Why? by Tom7 · · Score: 2

      Yeah, but you know what? I will probably play through Quake again this weekend, and enjoy seeing it in a new light. I loved Quake when it first came out, and every time I get a new video card or LCD monitor or whatever, I play through it again. Does quake "need" new graphics? No! But it does give me a refreshing excuse to play again...

    6. Re:Why? by roushi · · Score: 2, Interesting

      It's too bad Zerstorer doesn't work with Tenebrae. Maybe if someone could hack it to work, then you'd have a good reason to try it.

      Zerstorer is easilly the greatest single player Quake episode ever. Better than Beyond Belief, better than Rubicon, better than Prenumbra of Destruction, and better than Prodigy:Special Edition.

      (link: http://www.planetquake.com/retroquake/zer.htm )

    7. Re:Why? by nukey56 · · Score: 1

      It's a sad state of affairs when a fantastic game that still looks great today has to have its graphics improved to sate the appetites of those with a sweet tooth for eye candy.


      Compared to today's standards, q1 doesn't have much going for it. And what's wrong with adding more eye candy? Once you've got a great game play-wise, the only route to take is to improve it visually. I think it's great that people are still polishing q1 up.. its kind of like finding an old piece of art and cleaning it up.

    8. Re:Why? by Boglin · · Score: 3, Funny


      You've hit on a key problem in society today. People are constantly looking for the newest edition, instead of looking back to the classics. Like all those people I see sitting around in coffee shops reading translations of Beowulf. What's wrong with the original edition. It's still English, even if it is an mostly extinct incomprehensible dialect. But these people just demand the latest flashy MLA standards.
      Or when I got to peoples houses and they insist on playing Mozart on their piano. Mozart never even saw a modern piano! But instead of simply shelling out the thousands of dollars for a genuine harpsichord, these pea brained individuals insist on using the latest musical instruments.
      It just the same when people demand some new flashy version of Quake. What was wrong with the old system and its 255 shades of brown? It's just like when people start playing Quake on their new 2000+ XP systems. That wasn't what Id intended for this program. If you want to play Quake, you should darn well go out and buy an old pentium one system system to play it on. No Voodoo cards, either; it was a software engine first. And I don't want to hear any complaints about the 13fps; it just shows that you care more about eye candy than game play.

    9. Re:Why? by Osty · · Score: 1

      It's too bad Zerstorer doesn't work with Tenebrae. Maybe if someone could hack it to work, then you'd have a good reason to try it.

      From the Tenebrae FAQ (which is probably slashdotted by now, but luckily I have it sitting in my squid cache from visiting this earlier today thanks to Blue's News):

      Q: I play with my favourite mod and now I get "progs.dat system vars have been modified, progdefs.h is out of date"

      A: To make colored lights, etc. possible I had to change the system vars and this means that tenebrae is not compatible with old progs.dat. It should be easy however to "port" old mods to tenebrae (essentially a copy paste job).

      Therefore, if you want to get Zerstorer working, it shouldn't take much. Good luck, and if you get it working let others know.
    10. Re:Why? by BrookHarty · · Score: 2

      Just thinking about a remake of Duke Nukem 3D, They are doing an update, its called Duke Nukem Forever. Been waiting for it so long, forgot aobut it even coming out. ;)

    11. Re:Why? by EvilAlien · · Score: 2
      The point is that a fantastic game back in the day DOESN'T look great today. More often than not, such a game will look like ass.

      There is nothing wrong with updating the graphics for an old game. Its fun for the developers and fun for gamers to revisit a title that may only be collecting dust. New != bad. Games are graphical entertainment. If you don't care about graphics, play Nethack.

      There is nothing wrong with adding quality that requires a more powerful computer. If you have any thoughts like "this Pentium 2 was good enough for games when I was in college, it should be good enough today" then you might as well forget about claiming to be a "gamer". Gaming drives much of the evolution of PC hardware.

      As long as an update to an old title is done with quality, I have no problems with it. Updates that suck (for example, George Lucas' bastardization of the original Star Wars) should be critized because they suck, but there is nothing inherently wrong with giving the technology a spitshine.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    12. Re:Why? by wsapplegate · · Score: 1

      [...] a remake of Duke Nuke 3D with newer gfx, and sound that works under WinXPa remake of Duke Nuke 3D with newer gfx, and sound that works under WinXP [...]

      OK. I help you: It's called Duke Nukem Forever. It will surely be a fantastibulous game. Now, you just need to draw a pentacle on the floor of your living-room, light candles, and start muttering incantations to make that game be released (you must be a Necromant level 35+ or a 3D Realms executive to have a chance, of course :-)

      Disclaimer: Post written in b0rkenEnglish[tm]. Wi arre notte responsable for speling und gramatikal mistaeks. Thaenks.

      --
      Xenu brings order!
  8. What is it with slashdot and going back in time?? by Economist · · Score: 3, Interesting

    What have i seen last couple of days on slashdot: A story about getting back to the old internet with BBS systems, Time travelling, and now this. Someone trying to make a point that the past is better than now???

  9. Mirror by MrHat · · Score: 4, Informative

    A mirror of the screen shots is at http://www.codewhore.org/tbq.

    I must really be starved for attention to do this.

  10. Mirror of the Binary... by 10+Speed · · Score: 5, Informative

    ...is here

    1. Re:Mirror of the Binary... by 10+Speed · · Score: 1

      I dont know why the Virus alert has appeared?? It is an exact copy from the orginal site...

    2. Re:Mirror of the Binary... by elucidus · · Score: 1

      I have mirrored the screen shots and the Binary release 1.01 from Friday the 23rd on my daily blog. Enjoy the screenshots, and feel free to check out the rest of the content.
      Screen Shots and 1.01 binary

      --
      This sig is self referential.
  11. Back in the day... by The+Pi-Guy · · Score: 5, Funny

    Yes, back in the day...

    Back in the day, we had to walk 20 miles in the snow to get to the town's graphics processor... (it was an ATI Rage, and we hailed it as the greatest thing ever...), then we had to take the pixel that it gave us and walk all the way another 20 miles to get to the town shader... he'd shade each and every pixel by hand... once we finally got our pixel, we'd have to walk the 20 miles back home again to put out pixel right in the memory, with our DIP switches.... And don't you forget it Michael, it wasn't frames per minute, you'd be lucky if you could get 1 frame per hou-- whatzat sonny??

    ****LART**** </VOICE>

    Thanks. Needed that.

    1. Re:Back in the day... by EggplantMan · · Score: 1

      And yet you still managed to outperform my ISA Trident.

      --

      ?-|||-----x<*))))><
  12. Linux Build? by NoMercy · · Score: 1

    Any one managed to get a linux build of this to work, and/or are there plans for one on the main site?

  13. Re:Railgun song! by casings · · Score: 1

    Nice try, but the railgun started in quake2 not in the original quake.

  14. quake1 under linux horribly outdated by xercist · · Score: 2

    I just downloaded the source, and this patch, a few hours before the slashdotting (woo), but it looks like id's quake source is trying to use Mesalib version *2* (we're up to 4.0.3 now), and is still full of stuff for those damn non-standard 3dfx cards.

    Has anyone updated the quake 1 source for all of today's libraries? I'd really like DGA mouse (I can't stand playing FPS games under X w/o DGA mouse). Then perhaps this patch would work under linux too (the readme says it's written for win32 but differences *should* be minimal)

    --

    --
    grep "xercist" /dev/random ...you'll find me in there someday
    1. Re:quake1 under linux horribly outdated by WWWWolf · · Score: 1
      I just downloaded the source, and this patch, a few hours before the slashdotting (woo), but it looks like id's quake source is trying to use Mesalib version *2* (we're up to 4.0.3 now), and is still full of stuff for those damn non-standard 3dfx cards.

      Times change, and the source with it... Debian uses QuakeForge version, and it works just fine with X11 software rendering and GLX.

    2. Re:quake1 under linux horribly outdated by uhmmmm · · Score: 1

      quakeforge has done a good job of updating quake 1.

  15. Why *I* was originally interested in quake by |_uke · · Score: 5, Interesting

    Was the scare factor.

    I LOVED the single player aspect of quake.

    When the demo was first released, a friend and I got together and played through it co-op.

    Nothing like turning a corner just to find some big ass bad guy... with me screaming... dying.. and shouting "OMG! Dont go around that corner!" (I am talking about first running into a shambler btw... hehe)

    A big part of what gave this effect was the atmosphere combined with the fact that, at the time... neither of us where very good at playing this type of game.

    The new lighting and whatnot (from what I've seen in the screenies...) it looks like this type of atmosphere has been enhanced greatly.

    The only real problem is the fact that... after playing through the game so many times, and many years of FPS action, I am quite good at not dying. Yes this is a PROBLEM. LOL... I don't want to get through the entire game on nightmare and only die once...

    This is one of the reasons why I really look forward to Doom III. It looks like the atmosphere and hopefully decently hard badguys will provide a decent thrill factor.

    In this kind of game, I want to come around some corner and literally jump out of my seat.

    The only game I've played lately that has done that for me was Return to Castle Wolfenstein. And only then, it was a few key moments. Like one part where you come through a hallway with a door at the end... and a window to the left just before the door... you can't really SEE through the window yet... but as you walk up a body flys at the window... now that scared the crap out of me! LOL roommate says, "Why did you just scream like a girl?". hehehehe.

    --
    Luke
    1. Re:Why *I* was originally interested in quake by ImaLamer · · Score: 2

      I also loved the first player option of quake. Although I got into TCP/IP and rarely played afterwards it was fun.

      My favorite part was playing with the CD going in the background. My favorite soundtrack had to be Bone's "E. 1999 Eternal" ( Track List )

      Very creepy on a few maps.

    2. Re:Why *I* was originally interested in quake by |_uke · · Score: 2

      Actually even after I got into the multi player aspect of quake I still played it single player... well not so much single player but co-op.

      I really hope doom III supports decent co-op. Its one of the few things I really miss from single player FPS games.

      Nothing like running around with your buddy on the highest difficulty setting. :)

      Honestly, I don't really like playing many of these games by my self. Its usually so much funner when you have someone there with you.

      But then again, maybe I just have a fear of being alone :P

      --
      Luke
    3. Re:Why *I* was originally interested in quake by MindStalker · · Score: 2

      Sorry DOOMIII will have no co-op and crappy multiplay. Move along nothing to see here :( (Sadly some of the multiplay crap like no joining server once its started (aka warcraft style) will be implimented suppositivly in quake IV as the engine can't handle it. NOO!!!!!!!!! WTF were they thinking :(

    4. Re:Why *I* was originally interested in quake by talonyx · · Score: 1

      Wow, I'm sure you're smarter than John Carmack. Thanks for enlightening all of us with your brilliant banter.

      Sir, do you have a newsletter that I could parchance subscribe to, so I could hear every idea your witty mind produces?

    5. Re:Why *I* was originally interested in quake by chamenos · · Score: 1

      The only game I've played lately that has done that for me was Return to Castle Wolfenstein. And only then, it was a few key moments. Like one part where you come through a hallway with a door at the end... and a window to the left just before the door... you can't really SEE through the window yet... but as you walk up a body flys at the window... now that scared the crap out of me! LOL roommate says, "Why did you just scream like a girl?". hehehehe.

      i second that.
      if i'm not wrong it was the super soldier xlabs and the part where the body flies through the window is when one of the monsters fling a scientist at it right?
      don't worry, i squealed like a little bitch too when that happened :)

    6. Re:Why *I* was originally interested in quake by ImaLamer · · Score: 2

      Yes, DoomIII will have multiplay.

      Check out slashdot today :) thanks

    7. Re:Why *I* was originally interested in quake by MindStalker · · Score: 2

      Yes, I said it will have multiplay. Just won't allow joining a game in the middle. This in my personal view is crappy.

    8. Re:Why *I* was originally interested in quake by MindStalker · · Score: 2

      Its fact that DOOMIII and QuakeIV are planned to have multiplayer that you can't join in the middle of a match. The rest is just my opinion.

    9. Re:Why *I* was originally interested in quake by bjb · · Score: 1
      It was the first FPS that I got into, besides Descent. I never really played Doom (I think I hear people crying "Heathen!!!").

      But... when I first got turned onto Descent, I used to play it on my roomate's Pentium 60 (woah!) with all the lights in the room turned off, the music level set to low, and the sound effects cranked.. face and eyes close to screen.. searching.. exploring... SCREEEECHH! SOMETHING POPS OUT AND STARTS FIRING AT ME! jump out of seat, scream, start firing madly, etc.. THAT was good playing...

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
  16. Wow! by RQuinn · · Score: 5, Funny

    Now even Quake1 runs bad on my Voodoo3!

    1. Re:Wow! by russx2 · · Score: 1

      Exactly... you can't get worse performance than that!

  17. /.ed... by cliffiecee · · Score: 1

    I'm sure it's only because of the stencil shadows and per pixel lights. Nothing to do with /., nosiree...

  18. Transparency isn't really new in quake. by eddy · · Score: 5, Interesting

    The original quake had transparent water.. well, if you run a special VIS-pass over the maps and used glquake (or had the power to run a special executable which did it on the fly -- I think -- I never did that though). I played it that way all the time, and it was much fun.

    Sprites? Didn't Carmack say he only used three sprites in quake? Or was that quake 2.. no, I think it's the original quake that only had three or so sprites (waterbubbles and something and another).. ah.. I found it on google.

    We coded lots of ways for sprites to behave (allways perpendicular, pivot along Z to face origin, pivot on Z to be parallel to view plane, fixed orientation), but we wound up only having three sprites in the entire game: explosions, drowning bubble, and a gold ball light in the registered version....

    As for the doom-engine games, there's already DooM Legacy which features TCP/IP network play and split-screen two-player mode on one computer, and more.

    --
    Belief is the currency of delusion.
    1. Re:Transparency isn't really new in quake. by |<amikaze · · Score: 1

      water bubbles, the centre of the rocket explosions, and... uhm... 1 more i think. maybe it was just 2.

    2. Re:Transparency isn't really new in quake. by MarcoAtWork · · Score: 1

      IIRC you had to revis the maps if you wanted the players underwater to show up: this, again IIRC, was frowned upon, since it was possible only with glquake, and people without hardware acceleration couldn't do it, so you had quite an advantage being able to stand around pools and shooting rockets at people underwater...

      it's been a long time, so I'm not 100% sure I'm remembering things correctly.

      --
      -- the cake is a lie
    3. Re:Transparency isn't really new in quake. by nothings · · Score: 1

      The original quake lacked transparent water. It was hacked in for glquake, but you had to revis. Quake 2 had support transparent water even with software rendering.

  19. Vis-patches? by Ch_Omega · · Score: 1

    I can't seem to be able to download any of the vispatches(for transparent water) from any of the supplied links on the page. Anyone who knows where to get them?

    Without the vis-patches, I get a really interesting and bright effect, but it's definitivly not water. :)

    1. Re:Vis-patches? by idealego · · Score: 1

      r_novis 1

  20. Re:Obviously a FAKE and a GPL violation by santakrooz · · Score: 1

    agreed. completely. completely agreed.

  21. Re:Only For Quake 1?? by SavingPrivateNawak · · Score: 1

    Yes but the screenshots look like Doom3!!!!

    With less polygons.

  22. Serious Sam by Ratso+Baggins · · Score: 1

    To me SS is doom with perty gxf. The game play is the same ie:where the F#$% did all those mosters come from? Boom bOOm BOOM!!!

    --

    --
    "we live in a post-ideological world..." - Billy Bragg.

  23. Along the same lines.. by fliptout · · Score: 1

    I seem to remember slashdot being better in the past... Ah, the days of no moderation and the glorious meeept...

    --
    A witty saying proves you are wittier than the next guy.
  24. Truth about jon carmack by Anonymous Coward · · Score: 1, Funny

    Lets talk about Jon Carmack. Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal, and the upcoming doom3. Jon has single handedly created the genre known as the first-person-shooter. He has also popularized the Direct3d 3d format over Microsoft's competing Opengl format, as well as caused public interest in 3d cards when he first released accelerated quake for the s3 virge chipset. Jon carmack has redefined gaming on PC's.

    Now stop for a moment and think... What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer! Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity. Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games.

    Is this a waste of a special and rare talent? Sadly, the answer is yes.

    Unfortunately, it doesn't stop there. Not only is Jon carmack not contributing to society, he is causing it's downfall. What was the main reason for the mass murder of dozens of people in columbine? Doom. It's always the same story... Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone. Carmack is not only wasting his talents and intelligence; he is single-handedly causing the deaths of many young men and women. How does he sleep at night?

    Carmack is a classic example of a very talented and intelligent human being that is bent on total world destruction. Incredibly, he has made millions of dollars getting people hooked on psychotic games where they compete on the internet to see who can dismember the most people. I believe there is something morally wrong when millions of people have computerized murder fantasies, and we have Jon Carmack to thank. Carmack has used his superior intellect to create mayhem in society. Many people play games such as quake so much that their minds are permanently warped. A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic.

    It is unfortunate that most people do not realize how much this man has damaged all the things we have worked hard for in America. Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever. To top it off, he got rich in the process and is revered by millions of computer users worldwide. Perhaps one day the US government will see the light and confine Jon Carmack somewhere with no computers so he can no longer use his intelligence to wreak havoc on society.

    1. Re:Truth about jon carmack by viperstyx · · Score: 1

      you know, i cant stand it when people bring up the whole violent games cause real life violence crap. its such bs. go to a lan party and tell me everyone there is violent.

    2. Re:Truth about jon carmack by brandorf · · Score: 1

      So, why don't you go talk to Carmack and tell him what he SHOULD be doing? I'm sure he'll listen to a balanced individual such as you.

      --


      Bork Bork Bork!!
    3. Re:Truth about jon carmack by Gudlyf · · Score: 1
      "Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games."

      Well, he is doing something with rocketry now. Who knows -- if he's such the genious you make him out to be (I'm not saying he isn't), then maybe his project will take off (pun intended) and he'll be responsible for affordable trips to space.

      --
      Trolls lurk everywhere. Mod them down.
    4. Re:Truth about jon carmack by IndigoCc · · Score: 1

      Hmmm.. I kinda enjoy reading your post. Now, one of the first rules on life, is that its the interest that fuels your effort. Havent it occured to you that Carmacks genius wouldnt sparcle, if he was designing bombs or government surveillance systems? And the things about Jon Carmack inspiring children to murder. Come on.... Wheres the paraents responsbillities? Isn't it nice to sit on you lazy ass and tell everyone else what they should do. And when your kids screw up, just point the finger and say "Its his fault!" Get off your butt and do something yourself and take some responsability! Who knows.. Whith you interest in murder and surveillance systems, you might even be good at it. :-)

    5. Re:Truth about jon carmack by Andy_R · · Score: 2

      on the other hand, he has his own *rocket company*!

      He's clearly well on the way to 'dying with the most toys', and therefore winning :-)

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    6. Re:Truth about jon carmack by Winterblink · · Score: 1
      A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic

      You can't blame video games on this. This is more of an issue of your cousin having a dubious grip on reality, or at the very least having a very serious problem distinguishing the difference between gaming and the real world. This is not the game's fault, nor is it your cousin's. He simply has a problem, mentally.

      Regarding the Columbine massacre, blaming video games for that is downright ostrich-like (in other words, sticking your head in the sand in denial). These kids had very serious problems to begin with. The fact that nobody paid any attention to this, not even their parents, speaks something about the attitudes people have towards children. They cannot be raised by themselves. Something was missing here, either the teachers or counsellors at the school didn't see the problem or the parents were just "too busy" with other aspects of their life. Or, again, the kids had something wrong with them mentally and going on a shooting spree or acts of violence and crime was simply inevitable. Sometimes people are wired up that way. Blame the games? Give me a break.

      The reason I speak up about this is because I've been playing games ever since I was very little. Not all of them have been the least violent ones sold. Do you see me shooting up a high school because of them? No. Why? Because I understand that the games are fake. As in not real. I don't drive home from work and snap suddenly into Carmageddon-mode, or walk down the street and all of a sudden see the world of Grand Theft Auto 3 and go crazy beating up old ladies and shooting hookers for their money. Some people argue those types of games shouldn't be made because they make people do bad things. Those same people are in denial over the fact that those individuals will perform violent acts no matter what the trigger.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    7. Re:Truth about jon carmack by Hott+of+the+World · · Score: 1

      Try taking away the mountain dew. It turns into a max-payne style shoot-em-up.

      --
      | - | - |
  25. looks great in thumbnails by AssFace · · Score: 1

    as with most screenshots, they look fantastic as little thumbnails, and then as they are larger, they look blocky and pixelated - as is what is to be expected.

    I'm gonna start just sitting further away from my computer - that will make it always look snazzy

    --

    There are some odd things afoot now, in the Villa Straylight.
  26. Cool by Sludge · · Score: 2
    Wow, this is pretty cool. I gave it a spin, and found a couple of impressive things right off of the bat that weren't covered by the screenshots.

    My k7 1.2ghz and a gf2 can crunch the data, but it's not running very fast.... maybe 20 fps. The docs said something about Nvidia cards needing to run it in 32bpp. I couldn't be bothered to check, though I didn't notice any graininess.

    My first thought on how to go even farther with this is to procedurally refine the textures. Obviously, the artist's intentions would go a long way to production quality, but they wouldn't beat content designed for this. The question is, is it better than the original content?

    If the programmer's intent is to make quake look cooler, and not to just flex his coding muscles, it would be fun if he ran 50 or so quake demos from the net, and figured out the most heavily shot parts of the levels, and put damage decals and what not in them when they load, to give them a worn look. After all, more people have died in dm3 since 1996 than in both world wars combined. :)

  27. Making the old new again by wobedraggled · · Score: 1

    This is why I love the Id games, they give ppl new ideas years after they have come out.... I'd love to see UT given this same treatment or even doom ;)

    --
    Ubuntu- Linux for human beings.
    1. Re:Making the old new again by davew2040 · · Score: 1

      Actually, this had nothing to do with new ideas; this is an application in Quake 1 of some of the important (and fairly well-documented) techniques that are going into Doom 3, made possible by the fact that John Carmack released the Quake 1 source. Not to take away from the author's great work, but this project is all "id ideas".

    2. Re:Making the old new again by scar3crow · · Score: 1

      well give UT 6 years and a source release.
      give Q3A 6 years, i dont think itll be as alive as Quake is now.

      im kind of surprised /. was so slow on the uptake about Tenebrae... ive had it for about 4 months. and theres plenty of other source ports that look quite good (not per pixel lighting but still). also Doom has a shitload of sourceports, many of them nice, such as ZDoom which gives mappers a plethora of editing options for very interesting situations, such as exploding pipes causing a room to flood, where you have to swim out, and escape by closing the cool little rotating hatch.

  28. Pretty pictures but .... by frovingslosh · · Score: 2

    The site seems to have a lots of pictures, even though the textures are a bit blocky and they could stand some anti-alliasing. But what I would really like are some before and after shots so I could see (before I download, read everything and install) just what the visual difference is. Am I the only one who finds it odd that this seems lacking?

    --
    I'm an American. I love this country and the freedoms that we used to have.
  29. Hardware Advances != Better Games by Anonymous Coward · · Score: 3, Interesting

    I have just spent 200 Euros to buy a video card that will run today's games. It has more memory than my mainboard and the processor is nearly as fast ( and it cost more than my mainboard is worth, I suspect ).

    So, how much better are these new games, now I have all this X hundred MHz rendering-Anti-pipeline-fx-rendering bollocks ?

    Nix, nul, niente, zero, no difference.

    There are more pixels on my screen and the mist is rendered better. Oo oo.

    Games manufacturers need to cut their ties to video and sound card manufacturers and produce better games, not games that REQUIRE the latest tech, while adding NOTHING in gameplay.

  30. Fires by Osty · · Score: 1

    The final sprite was the flame in torches and such. So, water bubbles, explosions, and fires. Absolutely everything else was polygonal.

    1. Re:Fires by mselmeci · · Score: 1

      No, torches were polygonal. Look around E1M8 for an example.

      There was a light globe that used a sprite; it is never used in any of the single player levels (to my knowledge), but exists as a type of light; I have seen it in addon levels.

    2. Re:Fires by |<amikaze · · Score: 1

      That's the one, the light globe. it was also used by some mods as a balloon for things like flying grenades...

    3. Re:Fires by cicatrix1 · · Score: 2

      He's right. That's blatant plagiarism, man. Don't make a habit of that. It could get you killed, or worse.

      --

      I know more than you drink.
  31. Re:What is it with slashdot and going back in time by Peale · · Score: 2

    Well, do you remember a few weeks ago when there was an Ask SlashDot about how to break big earth shattering news to the world?

    What SlashDot was trying to steel you for is that CmdrTaco & CowBoyNeal found a way to travel thru time!

    Imagine that! They'll go back to 1987 and start the SlashDot BBS!

  32. Re:Petty Gripe by ImaLamer · · Score: 1

    I realize this, but they are now also called P4, P3, PII (wtf?)

    It was simply a joke (kinda), but at least I posted under my account!

  33. sdlquake by hitchhacker · · Score: 3, Informative


    try sdlquake. A version of quake1 that uses SDL.

    -metric

  34. Mouse look in quake? by new_breed · · Score: 1

    ok, COMPLETELY OFFTOPIC! But I need to know this...is there a way to play quake with mouse for looking, and keys for strafing? Like every modern 3d shooter can (and often does) ? Never been able to get it right..

    1. Re:Mouse look in quake? by shaunj · · Score: 1

      console (~) and type:

      +mlook

      then use

      sensitivity 17 (or whatever) to set the sensitivity

    2. Re:Mouse look in quake? by Idolminds · · Score: 2, Informative

      Type +mlook in the console to enable mouselook. Then bind the rest of your keys however you want.

    3. Re:Mouse look in quake? by Infinite+Monkeys · · Score: 1

      You can also add a file called autoexec.cfg to your quake/id1 directory, and put you +mlook in there, along with any other similar commands.

  35. I have an ATI Radeon 8500 by Rooked_One · · Score: 1

    My cpu is a nueral net process.... errr its a p4 1.5 and i get about 5 fps on the default settings. (640x400x32) Now, I thought that the 8500 had big fat pipelines and such? WATSA DEEEEEAAAL? Any Geforce3 or 4 users try this yet? I keep wondering to myself if ATI gets thier benchmarks by skipping important steps.

    1. Re:I have an ATI Radeon 8500 by viperstyx · · Score: 1

      tenebrea quake has a lot of problems with ati cards becuase it wasnt coded with ati in mind, so its supposed to be slow. but dont worry, hes working on it according to his site

  36. TENEBRAE QUAKE EASTER EGG! by Anonymous Coward · · Score: 3, Informative

    VERY cool, goto the quit screen with the credits, and hit D. If you shoot the well of wishes sign in the nightmare hallway it tells you this.

  37. Re:What is it with slashdot and going back in time by ShoeHead · · Score: 1

    You're the economist, you tell me :)

  38. Quake is "old skool"? by Neillparatzo · · Score: 1

    Doom modem deathmatches with a friend in the same area code. That is "old skool".

    No, Quake marks the beginning of the "new school"... when single-player totally fell by the wayside, and the boring, sparse level design and turd-colored texture motif not only permeated Quake, but everything that followed.

    On the bright side, Quake got me off the PC and playing console games again, something I hadn't done since the SNES' heyday.

    1. Re:Quake is "old skool"? by davew2040 · · Score: 1

      Um, am I the only one who remembers Doom levels as being little more than mazes and irritating key-searching puzzles? I think we've got more than a little false nostalgia cooking up here :P

  39. How about a Mac OS X version? by alchemist68 · · Score: 1

    Beaver: Gee Wally, it sure would be swell if there was a Mac OS X version of this Quake mod.

    Wally: Well Beave, maybe you should ask one of geek friends over at Slashdot if they can port it over to Mac OS X for the Macintosh community, maybe even suggest to the author to post the source code.

    Mom: Oh Boys, don't be silly, now run along and do your homework.

    Wally and Beaver: But mom...

    Ward: Boys! You heard your mother! Now do your damn homework!

  40. remake of Duke Nuke 3D by BLAG-blast · · Score: 1
    you could fly (jetpack) and plant laser trip wire bombs.

    Holograms, remotely detinating pipe bombs. Death match was fun, toss out a bunch of pipe bombs in front for video camera, run to the control room and watch the TV, when you see your mark running into the room and start picking up the pipe bombs, you press the detinator button... ;-)

    --
    M0571y H@rml355.
    1. Re:remake of Duke Nuke 3D by Fesh · · Score: 2

      Drop pipe bombs on an elevator, wait next to it for someone to call it... Detonate when elevator stops. Pipe bombs were the ultimate in sneaky. Tripmines aren't that useful because you can see the beam. They should have gotten rid of that for multiplayer.

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
  41. repost? by SHEENmaster · · Score: 1

    Haven't I read this exact post in response to 2-3 other fps articles here on /.?

    I apologize if I am mistaken, but this seems hauntingly familiar.

    --
    You can't judge a book by the way it wears its hair.
    1. Re:repost? by |_uke · · Score: 1

      Well this would be about the first time Ive posted this... maybe someone else shares my point of view.

      --
      Luke
  42. Re:Missed half of the "innovation" by viperstyx · · Score: 1

    i have to leave some suprise for the readers dont i? =]

  43. Re:Dont forget the other neet stuff... by davew2040 · · Score: 1

    Well, that's not necessarily the case. The console command "sh_lightmapbright", given a value from 0.0 to 1.0, sets the underlying brightness of the lightmaps, which provided the original lighting model for Quake. So if you set it to 1.0, it looks almost exactly like GLquake in those areas where none of the "new" light sources are present. People only think it's dark because the default value for this toggle is rather low.

  44. Re:Railgun song! by Ig0r · · Score: 1

    Just mentally replace 'railgun' with 'nailgun', and it works fine!

    --
    Soma: because a gramme is better than a damn.
  45. Ho hum by BelDion · · Score: 2

    Its beautiful and definitely worth any old skool gamer's time =]"

    Quake is old school? Jebus, I must belong in a nursing home if anybody considers that old.

    /old man voice

    --

    I am BelDion's .Sig; Who the hell is Jack?
    1. Re:Ho hum by Lumpy · · Score: 1

      Yes you are... and don't even try to talk to them about Wolfenstine or Oregon Trail with it's CBM graphics. Or better yet.. for entertainment we would sit around and try to write a better bubble sort on the altair8080 Nope, none of them fancy Video terminals, we used the switches and LED's on the face to program that... the lazy kids used the Hex keypad and the 7 segment display... while the Luzers used the VT-100 or the teletext terminals..

      (NOTE: playing nethack on a teletex terminal will use a BOX of paper really quickly!)

      Quake old skool... that is fricking funny... I remember touching Space invaders for the very first time... the ONLY video game in the arcade.

      --
      Do not look at laser with remaining good eye.
  46. I'm impressed by kwatters · · Score: 1

    Wow...if you haven't downloaded it, its worth it, even if it IS nothing more than a new coat of paint.

    Here's some screens:

    screen 1 - Look how pathetic the smoke particles look next to the DOOM 3 style per-pixel lighting.

    screen 2 - The stencil shadowing looks VERY nice, and while you're at it, count how many brushes make up that arch!

    I loved it, makes the game much more atmospheric. Don't forget to type "map zoo" in the console to see the demo level showing off all the features of the lighting.

    1. Re:I'm impressed by kibibu · · Score: 1

      The only problem with stencil shadows is the lack of a penumbra. Nocturne had nice, soft shadows using some crazy texture method I think...

  47. Quake is old-school now? by mrseigen · · Score: 1

    I feel old. Real old. In the thumbnails, it looks awesome, but when you click on the full-sizers, the blocky, ugly models and textures pop out at you. It'd rule if someone would redo all the quake 1 baddies in a high-poly mode and then do a bunch of bumpmapped textures.

    Now if you'll excuse me I have to go hang up my 28.8 modem and retire. Damn kids and your dsl and your usb and your optical mice.

    1. Re:Quake is old-school now? by kwatters · · Score: 1

      Yeah, people complaining about low-poly models in DOOM need only to remember the ones in Quake.

      Per-pixel lighting can't save this guy.

    2. Re:Quake is old-school now? by Genom · · Score: 2

      I think simply revamping the textures to match the level of detail newer video cards can handle would go a LONG way towards making things more bearable. (And most likely it would be a less ambitious undertaking than revamping the models themselves).

  48. Re:Missed half of the "innovation" by MisterBlister · · Score: 2

    Agreed. This is quite cool. And even despite the obvious polygon and texture limitations, its eerie how this manages to look more stylishly cool than most 3d games being released right now. Goes to show you that polygons aren't everything and more realistic lighting can be a KEY feature.

  49. The Pinnacle in Realtime Graphics Technology by davew2040 · · Score: 1

    So wait, now you're telling me that Quake 1 is the latest standard in graphics?!

  50. file mirror by gedanken · · Score: 1

    nice mirror here thanks to www.shacknews.com. You will need to register for an account to download though.

  51. fool of a took! by xmnemonic · · Score: 1

    "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures."

    Weren't the only things that were sprites the explosions and particles? I wouldn't think that could be considered a "plethora".

  52. GLDuke by roushi · · Score: 2, Interesting

    Someone was working on GLDuke (screenshots from some random site), but I have no idea what's up with the project anymore. Last I heard, it was scrapped. The Official site yields a 404.

    I did find an alternate site with the last binaries and source that the guy did. If anyone wants to pick up the project, I'm sure you'd get lots of love.

    Just think, the same project could be applied towards GLBlood, GLShadowWarrior, uh..*shudder* GLTekWar, and a few others. Heh. GLPaintBrawl. :)

    Seriously though, I hope someone does something good with this stuff.

  53. Descent? by tRoll+with+Butter · · Score: 1

    A few days ago a couple of friends and I decided to do the deathmatch thing over at my place. Since I've got about 5 computers capable of running UT, Quake III Arena and GTAIII (okay it's not multiplayer but it's fun to play while an argument over which game to play takes place), usually no one needs to bring their own computer. My network server basically reflects the digital pack-rat that I am, and still contains mountable ISOs of Duke 3D, Desent II, Forsaken, Moto Racer, the entire Command and Conquer series, and quite a few other "old school" titles.

    So we were having the usual argument about what game to play "Worms Armageddon? Nah, it crashes too much. Quake III Arena... Boring! Unreal... Maybe later. The Sims needs a deathmatch mode! (friend makes crack about selecting bitchslap from a pie menu)" and sure enough, the original Descent was brought up. "Hey, we haven't played Descent in forever." So, for the hell of it, I tried running Descent on one of my "modern" computers. Yuck. The music was messed up, and while the oldschool 320x200 graphics weren't immediately vomit-inducing, the RAPID bouncing up and down was! The effect originally intended to make it look like you were floating, on an Athlon XP2000 now looks like you're in an EARTHQUAKE.

    I'd love to see the graphical glitches in oldschool games like Descent fixed. Hell, if Duke Nukem 3D could be improved, that'd be great too. Not like Duke Nukem (Taking) Forever is ever going to be released...

    --

    ---
    Siggy, siggy, siggy, can't you see? Sometimes your puns just irritate me.
  54. Scare factor by Mulletproof · · Score: 2

    Yep, I can't say I've recalled any game that scared the crap out of me quite as badly as Quake did that night I was playing the shareware version, lights low and amp cranked. Just got to the end of the level and there was nifty pressure plate in a stone courtyard with two big blocks next to it. Yes, we all knew something was going to happen when you stepped on it... (step)click(/step), spin around look and look for the monster. No Monster, but the blocks were floating... Hey, they're going to the indentures in the gate. Maybe that's the way out... click! RwRRRROOOOoooRRRW!!! "Eeeeeek" *munch, munch, munch*...

    The sequels just haven't done the original justice.

    --
    You need a FREE iPod Nano
  55. FileShack - best mirror EVAR by ragnarok · · Score: 1

    Not the site, but the files anyway...
    http://www.fileshack.com/file.x?fid=912

    --
    Search first, ask questions later.
  56. How things have changed . . . by achurch · · Score: 2

    This small [just over 3mb] mod to the original quake engine . . .

    And to think I used to worry about how to squeeze an extra 1024 bytes onto my games floppy. Wow.

  57. A MacOS X version?? by jmordoj · · Score: 1


    I hope somebody releases a MacOS X version soon...

    Suposedly, OS X suports OpenGL very Good, so it shouldn't be much trouble to port it to somebody with a litle knolowge of the MacOS X API's

  58. Re:Missed half of the "innovation" by Osty · · Score: 1, Offtopic

    Way to go moderators! How is the above a troll? I pointed out that, of the two major reasons to look at Tenebrae, the submitter missed one (the more important of the two, imho), while at the same time glommed on to the idea of transparent water, which was available almost immediately after glquake was released (what, 1997? 98?). Vis-patched water == old news. Per-pixel lighting and stencil-buffered shadows == new stuff. So why did the submitter ignore the new shadowing methods and point out the vis-patched water? As for the rest, it's a legitimate gripe about other posters to the article.


    But now I'm going to be modded off-topic, so why do I even bother?

  59. Not all new... by huntz0r · · Score: 1

    GL Quake always had shadows, dynamic lights, and transparent water. (For the latter, you needed to patch your .pak files to add VIS data... head here to get VIS stuff.)

    Though I haven't tried it out, Tenebrae appears to be less remarkable than what I've been playing recently, TeleJano. This one adds all sorts of neat effects - shaders for explosions and lightning, more advanced particle effects, rocket trails and smoke, new textures, rippling water, and volumetric fog (currently seems buggy). Some of the visuals approach Quake III quality!

    --

    Karma: Chameleon (mostly affected when you come and go, you come and go)
  60. fileshack mirror by viperstyx · · Score: 1

    fileshack is now hosting the mod, they are much much faster, i would recommend using them. link somewhere on the shacknews.com page. im pretty sure its just fileshack.com though

  61. God I miss Classic Quake by Andy+Dodd · · Score: 2

    Some people (including myself) think that anything more recent than Quake Classic just... Doesn't compare.

    The original Team Fortress was by far the best (Especially the Canal Zone capture and hold map - Now THAT was fun to play! No one else has come up with a C&H map for more recent TFs that was anywhere close to CZ in complexity, size, and joy of gameplay.

    Let's not forget that Quake3 could use its sounds revamped up to classic Quake standards. Rocket explosions have just been plain wussy since classic Quake.

    And Threewave CTF was by far the most fun CTF I've ever played - 3W for Quake 3 is close, but as of yet no mapper has yet to create a map like McKinley Base where the advanced sizzlefry (LG suiciding on the enemy flag carrier in the water) could be put to such good use. And classic 3W maps meant you HAD to learn the grapple to get the best mobility - Not like most other CTF mods where you've got a grapple on a map that's entirely playable without it, so it's just a way of moving faster, not of getting to new areas.

    Too bad the source release fragmented the classic Quake scene, finally killing a game that was lasting a LONG time even in the face of Quake 2 and (to some degree) Q3.

    --
    retrorocket.o not found, launch anyway?
  62. two features he forgot by ronaldcromwell · · Score: 1

    add code to tessilate the models so they don't look so blocky, and redraw/retouch the textures up to 32bit, 8bit textures on a 32bit display just doesn't cut it anymore.

  63. And also don't forget... by Andy+Dodd · · Score: 2

    Do "timedemo demo1"

    First you get the standard demo1.

    Then you get the "grenade demo" - only mildly neat, until he starts shooting grenades at the ceiling in the E1M1 rocket launcher room. (Well, RL in deathmatch, nailgun otherwise) - REALLY cool.

    --
    retrorocket.o not found, launch anyway?
  64. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. There are some comparison shots... by Andy+Dodd · · Score: 2

    Only two though... And they do NOT do justice to the capabilities of these hacks.

    --
    retrorocket.o not found, launch anyway?
  67. Re:There are some comparison shots...now by frovingslosh · · Score: 2
    There are now, after I sent the author a request for them. There were none when I first visited.

    The shots do seem to show the key differences (remember the water issue is really a patch from someone else). The shadow differences are there, his hack does give shadowed areas where Quake had too much light. Don't expect a completely different game, but it's a nice improvement. The two comparison's don't show the player's shadow, but some of the other shots he gives do.

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    I'm an American. I love this country and the freedoms that we used to have.
  68. Amen... by Andy+Dodd · · Score: 2

    If he includes support for TGA or PNG textures (like in the Telejano engine), the quality will be AMAZING...

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  69. Damn by Gehenna_Gehenna · · Score: 1

    Now my machine isn't fast enough to run Quake. Need to shoot myself.

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  70. quakeforge by GiMP · · Score: 2

    Quakeforge has some cool effects too: colored lighting, nicer particle effects, rippled water, etc. I'd suggest checking it out. http://quakeforge.net

    There are also multiple OpenGL-based doom*/heretic/hexen engines, want 32-player UDP/IP play? what about looking up and down? they got it :P not to mention the wolfenstein opengl port(s).

  71. A nice trick to try... by Andy+Dodd · · Score: 2

    After reading the documentation, it looks like this engine hack can't reach its fullest potential without some modifications to the actual content (maps, textures)

    http://studwww.rug.ac.be/~cholleme/tenebrae/tech ni cal/textures.htm has information on how to create texures including bumpmaps and gloss maps for Tenebrae. So if they are created, high-res textures CAN be used!

    See http://www.geocities.com/q1textures/ for an example of textures that can be used as a starting point. These are high-res, but no bump/gloss maps (whereas Tenebrae comes with bump/gloss maps, but no improvements otherwise on the stock Q1 8-bit lowres textures.)

    If you go to any map other than E1M1 you'll notice that the lighting just isn't as spectactular, nor are the textures - That's because the author only generated bumpmaps for the E1M1 textures and only tweaked the lighting for the E1M1 map.

    Try taking one of the high-res texture packs from the above site and putting the TGAs in the tenebrae/override directory, and firing up dm2 or dm4.

    You'll see that Tenebrae DOES support high-res texture packs. Unfortunately, dm2's lighting is CRAP under Tenebrae. (Note that the docs say elsewhere that Tenebrae only uses maps where the spawnflag for DM is off - This is probably it.)

    I would love to see Tenebrae with high-res bumpmapped textures. I'm gonna try tweaking the lighting in the BSP this afternoon, but I don't have the ability to do the bumpmaps. :(

    A merger of Tenebrae and Telejano would be cool too...

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  72. I just tried it by JFMulder · · Score: 2

    I just tried out Tenebrae Quake and the only thing I'm sure now is that I can kiss goodbye any chances of having DOOM III run on my computer. Looks like I'll have to go out and buy a new video card.

    Tenebrae is nice tought. The shadows are nice, even tought they are blocky, but that's normal since the models are blocky too. There seems to be a problem though with the enemies : they look like someone applied a bit too much of car wax on them...

  73. wow cool by webworm · · Score: 1

    Wiehoow, this is cool! And the guy who coded it is in my year at Uni.

    I can't figure out how he does it: getting on slashdot AND getting high grades

    Way to go Charles!

  74. Re:Other direction: Why not a Quake 1 mod for Quak by viperstyx · · Score: 1

    there isnt a quake1 mod for q3, correct, but q1 was ported to the half life engine which is really just a mixture of the q1 and q2 engines. it makes the game look really really good, you should check it out. sorry no link though

  75. Potential for improvement - A little demo by Andy+Dodd · · Score: 2

    Probably the worst thing about the new engine is that the textures... suck.

    The author took the original textures and added bumpmapping/glossmaps to them. An improvement, but still, the base textures are 8-bit low-res images.

    Check out http://www.people.cornell.edu/pages/atd7/testmap.z ip

    testmap.bsp goes in tenebrae\maps, the .tgas got in tenebrae\override

    There are two bumpmaps - bump2 and bump1 - Copy thone or the other to mmetal1_2_bump.tga to switch between em'.

    Yes, it is a gay looking texture. So sue me, it was a few minutes of work and is just a variant of the gimp.org basic patterns tutorial. BUT it is much higher resolution than the originals, and isn't degraded from close-up viewing. It also shows off the glossmapping capability (The greenish-blue is highest gloss, blue is mid-gloss, purple is lowest gloss, but blue is at a lower elevation in the bumpmap) One has noise added to the bumpmap for extra texture.

    There's nothing stopping someone from using high-res textures/bumpmaps - The engine supports it, someone just has to make the content.

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  76. Telejano by Tei · · Score: 1

    Thanks. And a Q2 engine too :D

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